Game Under Podcast 77

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2:52: The Sand Table’s Irrelevance of Game Design

https://www.youtube.com/watch?v=PH4Utjypxlg&list=PLxP2lws1RkuUwMm1XFHEMrN_Rin7O_eiZ&index=3

Anything said by anyone working at Naughty Dog is carefully composed enough that it is ultimately meaningless, so one cannot draw any real conclusions from such statements: an artist's primary and only motivation in their public discourse is to promote their own commercial work, after all…

 But when I can confuse the writer of The Last of Us and Uncharted, while noting their differences in technique, it does raise certain questions...about my literacy, and Naughty Dog's authenticity.

 16:28:

Or simply that they did not like the ending because that made dude a dick, and they never woulda done that themselves because they’ve lived a very sheltered life.

 17:07: A Disingenuous Vision of Games Journalism

http://www.kotaku.com.au/2015/11/a-price-of-games-journalism/

Watergate…I mean, that’s just like leaking the script to a game in production, right?

 

Running over Devolver Digital in my Journalist Bus without checking e-mail and article dates, because I’m a videogame journalist. Just don’t sue me for slander, please. I’m a journalist! I have rights!

 

Critical of its own fictional bullshit in a story that then did not yet exist…in the public domain—wait, I’d inadvertently leaked the Hotline Miami 2 script? Fuck me, no wonder it was banned in Australia.

 25:00:

I have an acrimonious relationship with the English language, journalists, the English and Americans. Aussie, Aussie, Aussie, oi! oi! oi!

 42:38: Post-Script

I dabble in sensational journalistic incompetence.

 45:36:

I share my delusions of grandeur, inspired by The Sand Table.