Game Under Podcast 136

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ASMR Segment

0:01:25 Bayonetta 3

0:01:50 Doom Eternal Impressions - Both Hosts

0:03:00 Rock'n'Roll McDonalds

0:05:10 Le White Burger Royale

0:09:50 PGA Tour 2021 Impressions - Phil Fogg

0:10:50 Chicken'n'Cheese w/ Sweet'n'Sour

0:12:40 Vegan Cultural Appropriation

News

0:15:06 Valve's Steamdeck

First Impressions - Phil

0:21:25 Sky: Children of Light - Phil Fogg on Switch

0:23:05 Cheeseburger in Lockdown Paradise

0:42:15 Little Prince Season Impressions - Tom Towers

0:49:15 How Big is Sky?

0:49:45 What's the Hook?

First Impressions - Tom and Phil (Explicit)

0:57:42 The First Tree - PC

0:57:56 But first, Amazon Prime Games

1:04:16 In defense of the makers of this game

Trademark Banter

1:05:30 A Plague's Tale Sequel and Watermelon Gatorade & Soda Stream

1:09:45 Lockdown Land and the Steamdeck vs. Switch OLED

First Impressions - Tom and Phil

01:14:13 Before I Forget - PC

01:21:17 Spoilers from here

First Impressions - Tom

01:26:26 Yakuza: Like a Dragon & Judgement News

Final Impressions - Tom and Phil

01:41:22 Not Tonight - PC and Switch

Outro

01:58:45 What's going on on gameunder.net?

Transcript

WEBVTT

00:00:07.240 --> 00:00:12.820

Tom: Hello and welcome to Episode 136 of The Game Under Podcast.

00:00:13.060 --> 00:00:32.360

Tom: And I've received a little bit of feedback from several people, literally several people on Sky Children of Light that I know, who have for some reason listened to The Game Under Podcast, making up perhaps 50% of our total audience at the moment.

00:00:33.320 --> 00:00:34.960

Phil: Good feedback or bad feedback?

00:00:35.180 --> 00:00:43.000

Tom: Good feedback and of particular note to these people was the ASMR Dorito eating segment.

00:00:43.020 --> 00:00:57.040

Tom: So we're going to open the show with me serving, not just eating, but serving with bag noises and rustling of paper and so forth, some McDonald's items and I will then be eating them on air.

00:00:57.400 --> 00:01:16.000

Tom: And unlike the Endless Backlog Podcast, who basically began, arguably, this trend in games podcasts or Giant Bomb, eating on air, we have had the foresight to refer to this as deliberate segments rather than slovenly unprofessional behaviour.

00:01:16.860 --> 00:01:24.220

Tom: So I think though we did not literally start the trend here, we are taking it to new heights, I believe.

00:01:25.300 --> 00:01:26.240

Phil: As we always do.

00:01:26.260 --> 00:01:29.560

Phil: I was going to ask you about the Endless Podcast.

00:01:29.580 --> 00:01:34.140

Phil: What's more likely to occur first, the Smugcast 3 or Bayonetta 3?

00:01:35.060 --> 00:01:42.560

Tom: I think Smugcast 3 because I have actually been playing small segments of Doom Eternal.

00:01:44.600 --> 00:01:45.840

Tom: What's wrong with Doom Eternal?

00:01:47.020 --> 00:01:48.820

Phil: You just keep rustling away there.

00:01:49.140 --> 00:01:55.920

Tom: Well, actually, the opening has been a little bit disappointing and has not caught my attention like the original did.

00:01:58.340 --> 00:02:05.260

Tom: Which I will give a sneak preview of the upcoming Smugcast at some point, although I do believe it will improve.

00:02:05.280 --> 00:02:25.300

Tom: But the fact that they take away your dodge and other abilities like that from the just insane stuff you were doing by the end of Doom the original remake really makes for a slightly less interesting and awkward opening and the music just does not have the same impact as it did in the original.

00:02:26.280 --> 00:02:30.820

Phil: Well, I had a particular problem with it and that was because I had to download the entire game.

00:02:30.880 --> 00:02:38.880

Phil: Remember I talked about that, how I had to, well maybe it was off air, but I had to download the whole game and it was ridiculous.

00:02:38.900 --> 00:02:40.260

Phil: It was like 80 gigabytes.

00:02:40.840 --> 00:02:45.220

Phil: Then I had to create a Bethesda account on top of a Microsoft account to log in to play it.

00:02:45.800 --> 00:02:50.740

Phil: Then of course by the time I had done all that, I had to update it with another 6 gig update.

00:02:51.780 --> 00:02:54.200

Phil: I didn't particularly find the gameplay to be that enjoyable.

00:02:54.220 --> 00:02:58.120

Phil: I know what they were trying to go for, they were trying to make a thinking man's shooter.

00:02:59.220 --> 00:03:03.360

Phil: But back to this McDonald's, is this why the show started 4 hours late?

00:03:03.380 --> 00:03:06.100

Phil: You had to go to McDonald's during lockdown in your region.

00:03:08.460 --> 00:03:16.800

Tom: The queue was massive due to lockdown because people's lockdown exercises consists of 2 hours of waiting in a McDonald's queue, I believe.

00:03:17.120 --> 00:03:25.880

Phil: And we've got to explain that here in this country, during lockdown you're allowed to leave, one person from the household is allowed to leave once a day for essential travel.

00:03:26.220 --> 00:03:31.800

Phil: And so you have used your household's essential travel for this podcast, which I appreciate.

00:03:32.160 --> 00:03:34.100

Phil: So you went to McDonald's and what did you get?

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Tom: Well, I bought chicken nuggets with sweet and sour sauce.

00:03:40.460 --> 00:03:48.000

Tom: A three-piece and zero pieces of chicken nuggets arrived, but there is sweet and sour sauce.

00:03:49.340 --> 00:03:50.060

Phil: So no nuggets?

00:03:50.580 --> 00:03:53.540

Tom: So no nuggets, but sweet and sour sauce for the nuggets.

00:03:55.060 --> 00:04:02.300

Tom: I'm also trying for the first time a chicken and cheese burger with the addition of bacon.

00:04:02.420 --> 00:04:07.260

Tom: And I normally do not like McDonald's chicken burgers or McDonald's bacon.

00:04:08.620 --> 00:04:10.640

Tom: So this could be an interesting experience.

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Tom: And I also got a cheeseburger with extra pickles, extra sauce of both types, no onions and bacon for some reason as well.

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Phil: Yeah, and so we're going to rename the podcast The Leaving Las Vegas Podcast, starring McDonald's, featuring McDonald's foods.

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Phil: What are you doing?

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Phil: Are you trying to kill yourself?

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Tom: Recording on a toilet.

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Phil: You're trying to kill yourself?

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Tom: Well, I have the metabolism that most people dream of, in which I can eat large quantities of...

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Phil: Undigestible food.

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Tom: Undigestible food and not put on any weight, which most people dream of, but they probably do not dream of having such a metabolism if they spent many years underweight.

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Tom: So I would not in fact recommend this metabolism to people.

00:05:01.540 --> 00:05:02.280

Phil: In keeping with...

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Phil: I share that same metabolism, I just choose not to eat.

00:05:06.040 --> 00:05:07.520

Phil: So in keeping...

00:05:08.340 --> 00:05:12.460

Phil: Why are you breaking away from the vegan food that we've been featuring on the podcast?

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Phil: They do have a vegan burger at McDonald's, I believe, called The White Burger.

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Phil: Did you see The White Burger?

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Tom: No, I did not.

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Phil: That's interesting.

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Phil: So no meatless burgers?

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Tom: Next time I may need to try The White Burger.

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Phil: I'm just checking up that it's called The White Burger and that's not something I dreamt.

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Tom: It sounds like something you dreamt.

00:05:36.260 --> 00:05:38.240

Phil: Well, they had the black and white burgers.

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Phil: I remember they had the black burgers they released in Japan.

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Tom: I see a bun variety.

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Phil: Yeah, yeah, yeah.

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Phil: That's it.

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Tom: Their buns are already white bread, though.

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Phil: They are, typically.

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Phil: Okay, go ahead.

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Phil: Eat your...

00:05:53.740 --> 00:05:54.980

Phil: What are we eating first?

00:05:55.060 --> 00:05:55.800

Phil: Are you licking up the...

00:05:55.820 --> 00:05:59.460

Tom: We're going to take a bite of the chicken and cheese burger.

00:06:00.980 --> 00:06:04.500

Tom: Which I have high expectations for the cheese part of it.

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Phil: Was it creatively spelt, indicating that it's not actually cheese or chicken?

00:06:10.620 --> 00:06:14.140

Tom: No, I think it was chicken, then n, and then cheese.

00:06:14.180 --> 00:06:18.620

Tom: So it was not chick, apostrophe n, apostrophe cheese, unfortunately.

00:06:18.640 --> 00:06:20.840

Phil: Yeah, because then the chicken could be pretty much anything.

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Tom: I mean, it already is, who knows what.

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Phil: I'm going to suggest it's gluten or soy protein.

00:06:31.860 --> 00:06:32.640

Tom: It's not bad.

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Phil: It's not chicken stuffed with cheese, is it?

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Tom: No, it is a cheese sauce as well as half a slice of cheese.

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Tom: I can confirm that the chicken is essentially tasteless, which I think is a good quality in McDonald's chicken, because if McDonald's chicken tastes of something, it's probably not going to taste of anything good.

00:06:59.160 --> 00:07:10.340

Tom: And there is a slight pepper flavour to the fried coating, which goes nicely with the also essentially flavourless cheese sauce.

00:07:11.660 --> 00:07:22.460

Tom: So I think for a chicken burger from McDonald's with a cheese sauce, what you're looking for is a lack of flavour, I believe, or at least I am anyway.

00:07:24.020 --> 00:07:26.120

Tom: So I would say that is a success.

00:07:26.140 --> 00:07:26.980

Phil: Mission accomplished.

00:07:27.240 --> 00:07:27.620

Tom: Yes.

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Tom: I will now take a bite of it, including some of the bacon.

00:07:32.260 --> 00:07:34.860

Phil: Before you do that, I've got to say, what would you call their...

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Phil: I'm obviously not writing.

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Phil: It's not the white burger, but what would you call a...

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Phil: If you had to come up with a meat-free burger for McDonald's, what would you call it?

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Tom: Probably you wouldn't need to change the name, because I think it's up for debate how much meat they generally contain in the first place.

00:07:52.320 --> 00:07:52.620

Tom: Isn't it?

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Phil: Yeah, that's true.

00:07:54.260 --> 00:07:59.220

Phil: But I think actually what they're actually calling it is actually the best name.

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Phil: I can't think of anything better, which is rare.

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Phil: McPlant.

00:08:03.600 --> 00:08:04.580

Tom: McPlant, yes.

00:08:05.220 --> 00:08:06.360

Phil: That's brilliant.

00:08:09.100 --> 00:08:11.680

Tom: I will now take this second bite, including the bacon.

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Phil: Okay, here it goes.

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Tom: McDonald's bacon?

00:08:18.020 --> 00:08:19.840

Tom: I think this is actually a very good slice.

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Tom: There is a slight salty and sweet bacon-like flavour to it.

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Tom: And looking at it, it does not consist of 90% fat.

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Tom: So that's an above average slice of bacon.

00:08:36.560 --> 00:08:52.340

Tom: I would recommend adding it to this chicken and cheese burger, as you then also, in addition to the slightly peppery flavour of the coating of the chicken, have a slightly meat-based flavour to it as well.

00:08:53.680 --> 00:09:00.800

Tom: Which the saltiness also, I think, draws out a very slight sort of milky flavour of the cheese.

00:09:01.820 --> 00:09:05.260

Tom: So it is a worthy addition to the burger that I would recommend.

00:09:06.960 --> 00:09:10.640

Phil: There's a quiet grace and dignity to your review of the bacon at McDonald's.

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Phil: I'll say that.

00:09:13.900 --> 00:09:16.700

Phil: So I've got to say, how much did all of this cost?

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Phil: Like, I'm guessing that you dropped 30 bucks on this meal.

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Tom: Well, with the addition of the bacon to the McChicken and Cheese Burger, I think it was, the burger was $5.75.

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Tom: I think the total price was $28, but my sister also bought medium chips and a fillet of fish.

00:09:40.680 --> 00:09:43.700

Phil: Goodness gracious, you're going for the Noah Ark special.

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Phil: You're killing all the animals.

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Tom: That's right.

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Phil: I should say about $28 while you get your next food item ready.

00:09:52.840 --> 00:09:57.500

Phil: I was sitting down to buy something, and there were three games that were $28.

00:09:57.520 --> 00:10:05.040

Phil: It was The Last of Us 2, PGA Tour 2021, and another game I can't remember.

00:10:05.480 --> 00:10:11.520

Phil: And so I went with PGA Tour 2021 because I thought, you know, 28 bucks for the Switch.

00:10:11.760 --> 00:10:12.620

Phil: I figured this is good.

00:10:12.640 --> 00:10:15.040

Phil: I need a current-gen golf game.

00:10:15.560 --> 00:10:16.440

Phil: Absolutely horrible.

00:10:17.080 --> 00:10:21.340

Phil: I played Links on the original Xbox, and it had better graphics.

00:10:21.920 --> 00:10:25.700

Phil: And besides that, it requires online only.

00:10:27.020 --> 00:10:28.280

Tom: Well, it is a modern game.

00:10:28.420 --> 00:10:30.020

Phil: Yeah, but it's a Switch.

00:10:30.040 --> 00:10:33.020

Phil: You want to play portably, and the Switch doesn't have a SIM card or anything.

00:10:33.040 --> 00:10:40.700

Phil: And then the career mode was limited, extremely limited to basically a training session.

00:10:41.760 --> 00:10:43.120

Phil: It was just absolutely terrible.

00:10:43.120 --> 00:10:43.880

Phil: I sold it back.

00:10:43.880 --> 00:10:46.800

Phil: I think I sold it back on eBay for like 20 bucks.

00:10:47.300 --> 00:10:51.520

Phil: So I would have been better off doing your Noah's Ark experience at McDonald's.

00:10:52.160 --> 00:10:53.060

Tom: I think you would have.

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Tom: And there is actually one last thing that I have to do with this chicken and cheese burger.

00:10:58.600 --> 00:11:02.800

Tom: And that is make use of the sweet and sour sauce.

00:11:03.620 --> 00:11:06.740

Tom: And dip the burger in the sweet and sour sauce.

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Tom: And the area which I will dip in will contain all the components of the burger.

00:11:12.300 --> 00:11:18.680

Tom: The half a slice of cheese, the bacon, the cheese sauce, the McChicken and the bun.

00:11:19.600 --> 00:11:24.320

Phil: And for our English as a second language listeners, we will use the word agglomeration.

00:11:24.520 --> 00:11:25.520

Phil: You can go look that up.

00:11:26.500 --> 00:11:29.020

Phil: What Tom is doing is an agglomeration.

00:11:35.479 --> 00:11:37.439

Phil: Hopefully, there's a defibrillator nearby.

00:11:38.479 --> 00:11:40.959

Phil: Otherwise, it's gonna be the shortest episode we've ever recorded.

00:11:41.759 --> 00:11:43.299

Tom: I have to say that works quite well.

00:11:44.259 --> 00:11:59.479

Tom: Again, with most McDonald's burgers in general, the addition of flavors of things like sauces as opposed to meat or cheese or the bun, usually is a great addition.

00:11:59.599 --> 00:12:07.379

Tom: And you do end, the first thing you note is the, I wouldn't say sourness of the sauce, but the sweetness.

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Tom: It is very sugary sauce.

00:12:09.799 --> 00:12:16.379

Tom: And as you were chewing and that sort of melts away, you end up getting a little bit of the taste of the bacon.

00:12:17.139 --> 00:12:31.419

Tom: And the aftertaste at the end is sort of a combination of the pepperiness of the coating of the patty, the sweet sort of saltiness of the bacon combined with the sauce.

00:12:31.439 --> 00:12:34.279

Tom: It's almost like maple syrup on bacon.

00:12:35.059 --> 00:12:39.719

Tom: So I do think that that is a worthy addition to the burger.

00:12:40.119 --> 00:12:44.299

Phil: Too bad they couldn't come up with a better name though, like McPlant.

00:12:44.799 --> 00:12:47.899

Phil: Vegan food is full of these great names.

00:12:47.919 --> 00:12:50.379

Phil: Like there's a fake bacon called Faken.

00:12:50.399 --> 00:12:51.819

Tom: Faken Bacon.

00:12:51.979 --> 00:12:52.779

Phil: Faken Bacon.

00:12:53.199 --> 00:12:56.439

Phil: You've got chili non-carn.

00:12:57.619 --> 00:12:59.259

Phil: You know, there's plenty of examples of that.

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Phil: I've got to say, as a long time vegan, I'm feeling my culture's being appropriated because I went to a little small country town the other day at a petrol station and they were advertising a vegan drumstick ice cream, which I think you've reviewed on the show before.

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Tom: I believe I have.

00:13:18.179 --> 00:13:22.119

Phil: They were advertising their eight different varieties of vegan meat pies.

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Phil: And then they had a meal deal that had the two things with an alcohol-free Heineken for $20.

00:13:33.919 --> 00:13:37.879

Tom: Is alcohol-free items some form of veganism I'm aware of?

00:13:37.899 --> 00:13:38.519

Phil: Well, it's not.

00:13:38.539 --> 00:13:40.999

Phil: It's just they're taking all this fakeness to an extreme.

00:13:41.019 --> 00:13:49.039

Phil: I mean, you could eat your fake vegan meat pie, have your fake vegan drumstick, wash it down with a fake Heineken.

00:13:49.979 --> 00:13:51.979

Phil: And Heineken's a bad enough beer to start with.

00:13:53.059 --> 00:13:55.279

Phil: But it's like, you know, this is a small country town.

00:13:55.659 --> 00:13:59.659

Phil: It used to be, to be a vegan used to be a lot of sacrifice, man.

00:13:59.679 --> 00:14:04.159

Phil: It used to mean making your own tofu, buying soybeans, you know.

00:14:05.319 --> 00:14:06.279

Phil: Growing dreads.

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Phil: It took a lot of work.

00:14:08.639 --> 00:14:14.699

Phil: And now, you know, you can just become a vegan and eat out of a gas station.

00:14:15.499 --> 00:14:18.319

Phil: Or go to a McDonald's, I guess, where they've got the McPlant.

00:14:18.919 --> 00:14:21.559

Tom: I'm looking forward to Barnaby Joyce growing some dreadlocks.

00:14:24.759 --> 00:14:25.199

Phil: All right.

00:14:25.219 --> 00:14:28.079

Phil: Well, is that the rest of the ASMR?

00:14:28.099 --> 00:14:29.739

Phil: Is that the end of the ASMR section?

00:14:29.759 --> 00:14:32.259

Tom: We may return to the cheeseburger later on.

00:14:32.319 --> 00:14:43.679

Tom: But this whole preamble was in fact part of I promised that we would have to return to your totally absurd statement that Chinese soft power is identical to American.

00:14:44.899 --> 00:14:52.659

Tom: And I think that I have in my meal proven the just total absurdity of that statement.

00:14:52.679 --> 00:14:54.679

Tom: And I think I can rest my case there.

00:14:54.679 --> 00:15:00.539

Phil: Well, I could just as easily go to a Chinese restaurant and eat some Mugu Gai Pan next episode.

00:15:02.179 --> 00:15:04.179

Tom: But you couldn't go to a Chinese McDonald's.

00:15:04.779 --> 00:15:05.399

Phil: That's true.

00:15:05.519 --> 00:15:06.079

Phil: I couldn't.

00:15:07.119 --> 00:15:07.599

Phil: All right.

00:15:07.999 --> 00:15:09.159

Phil: So what are we going to talk about?

00:15:09.179 --> 00:15:13.219

Phil: I think probably the number one story right now is Steamdeck.

00:15:13.699 --> 00:15:16.739

Phil: Steam has had a few forays into hardware.

00:15:16.759 --> 00:15:17.939

Phil: Do we wish to name them here?

00:15:19.339 --> 00:15:21.459

Phil: They had the steam controller.

00:15:22.379 --> 00:15:23.559

Tom: There's the steam box.

00:15:23.579 --> 00:15:24.059

Phil: Fail.

00:15:24.339 --> 00:15:24.639

Phil: Right.

00:15:25.159 --> 00:15:25.419

Tom: Yep.

00:15:25.559 --> 00:15:26.579

Tom: Was there anything else?

00:15:27.179 --> 00:15:34.719

Phil: Well, they've they've obviously had a very successful release with the with their VR gear, their partnership with HTC.

00:15:35.619 --> 00:15:37.879

Phil: So they've they've righted the ship significantly.

00:15:37.899 --> 00:15:44.979

Phil: I mean, their VR is considered, you know, among the best in that, you know, that range, that price range up there.

00:15:45.519 --> 00:15:55.579

Phil: So they've announced basically what looks like a a Nintendo Switch that basically you can play your Steam library on.

00:15:55.599 --> 00:16:01.499

Phil: And it uses a Linux kernel, I guess, or something, or some sort of translation program called Proton.

00:16:02.159 --> 00:16:03.939

Phil: So it's not a Windows based device.

00:16:04.439 --> 00:16:06.079

Phil: That's kind of intriguing to me.

00:16:07.399 --> 00:16:12.759

Phil: Comes in three different flavors, most of them having to do with memory size and storage.

00:16:13.599 --> 00:16:15.859

Phil: But the graphics are the same on all three models.

00:16:16.319 --> 00:16:21.659

Phil: 64 gig of storage, 256 gig and 512 gig of storage.

00:16:22.319 --> 00:16:26.619

Tom: And we should add that you can install Windows on the device if you so choose.

00:16:26.739 --> 00:16:27.339

Phil: Absolutely.

00:16:27.399 --> 00:16:29.739

Phil: Yep, it's a completely open box.

00:16:29.759 --> 00:16:34.999

Phil: I don't know how you'd go about licensing the Windows that you'd install on a device, but I guess it's really just a PC.

00:16:35.479 --> 00:16:36.979

Phil: So that answers that.

00:16:38.319 --> 00:16:39.259

Phil: Ranging everywhere from...

00:16:39.279 --> 00:16:42.919

Tom: Obviously, you would license it with a $2 code from eBay.

00:16:42.939 --> 00:16:43.459

Phil: That's right.

00:16:44.539 --> 00:16:51.439

Phil: And pricing, it's $400 US to $650 US, depending on the storage you want.

00:16:51.539 --> 00:16:56.719

Phil: You know, there's other things that come with those tiers, like carrying cases and other things like that.

00:16:58.419 --> 00:17:02.119

Phil: Visually, I mean, from the appearance, it looks very comfortable.

00:17:02.139 --> 00:17:02.839

Phil: It looks good.

00:17:02.859 --> 00:17:03.779

Phil: It looks substantial.

00:17:04.319 --> 00:17:07.819

Phil: Sounds like a win to me.

00:17:08.839 --> 00:17:11.279

Tom: Well, it is huge when you say it looks substantial.

00:17:11.299 --> 00:17:12.659

Tom: It's 30 centimetres.

00:17:12.899 --> 00:17:16.819

Phil: Yeah, which is not that much bigger than a Switch.

00:17:17.259 --> 00:17:19.979

Phil: You know, it's really not that much bigger than a Switch.

00:17:20.179 --> 00:17:21.319

Phil: And, you know, it's got some...

00:17:21.339 --> 00:17:22.959

Tom: Isn't a Switch around 20 centimetres?

00:17:23.359 --> 00:17:24.399

Phil: No, no, no.

00:17:24.679 --> 00:17:25.119

Phil: Oh, no.

00:17:25.939 --> 00:17:26.479

Phil: No, no, no.

00:17:26.539 --> 00:17:30.779

Phil: I don't know how big it is, but it's, you know, it's comparable.

00:17:30.839 --> 00:17:34.479

Phil: It's not like you're going to be holding this thing and it's like, oh, my God, how big is this, you know?

00:17:36.239 --> 00:17:42.019

Phil: Both of them have a 7-inch screen, if that sort of gives you ideas to the size of the total console.

00:17:44.219 --> 00:17:48.379

Phil: But, and obviously it doesn't have removable Joy-Cons on the side.

00:17:48.499 --> 00:17:49.159

Phil: They're fixed.

00:17:49.519 --> 00:17:56.779

Phil: So just as the Switch kind of copied the Nvidia Shield and is powered by Nvidia, this is kind of the PC version.

00:17:57.099 --> 00:18:00.879

Phil: Again, it's kind of a return basically or continuation of that kind of technology.

00:18:02.319 --> 00:18:03.599

Phil: Looks very attractive to me.

00:18:03.619 --> 00:18:05.739

Phil: It's unfortunately not available in our region.

00:18:05.999 --> 00:18:07.739

Phil: And I blame the ACCC for that.

00:18:08.719 --> 00:18:10.559

Tom: And I will have to correct you there.

00:18:10.579 --> 00:18:15.639

Tom: The Switch Lite, which I assume is the same dimensions.

00:18:15.679 --> 00:18:16.239

Phil: Yeah.

00:18:16.259 --> 00:18:18.079

Tom: So that's, is it actually smaller?

00:18:18.099 --> 00:18:20.279

Phil: I think it is smaller than the main one.

00:18:20.779 --> 00:18:29.019

Tom: I thought the Lite naming was from the fact that it does not have a dock.

00:18:29.639 --> 00:18:31.159

Tom: As opposed to it being smaller.

00:18:31.179 --> 00:18:31.939

Phil: It didn't have a dock.

00:18:32.099 --> 00:18:35.259

Phil: The Joy-Cons aren't removable and it was slightly cheaper.

00:18:37.939 --> 00:18:39.819

Phil: Though it had better storage and battery life.

00:18:40.379 --> 00:18:40.799

Tom: I see.

00:18:41.219 --> 00:18:48.699

Tom: It is in fact just over one inch shorter in the width than the Switch.

00:18:48.719 --> 00:18:51.199

Tom: So how many centimeters is an inch?

00:18:51.599 --> 00:18:52.239

Phil: 12 inches.

00:18:52.719 --> 00:18:54.059

Phil: So 12 inches is...

00:18:54.079 --> 00:18:54.659

Phil: Oh, I'm sorry.

00:18:54.679 --> 00:18:57.219

Phil: An inch is two and a half centimeters.

00:18:57.239 --> 00:18:58.839

Phil: 12 inches is 30 centimeters.

00:19:00.059 --> 00:19:09.339

Tom: So the Switch is 9.4 inches, which is around, I believe, 23 centimeters?

00:19:10.199 --> 00:19:13.479

Phil: About 24 centimeters, yeah.

00:19:13.499 --> 00:19:16.939

Tom: So 6 centimeters is a reasonable increase in size.

00:19:19.359 --> 00:19:21.939

Phil: Yeah, yeah, that's still less than my little finger.

00:19:22.899 --> 00:19:24.179

Tom: And we know what that implies.

00:19:26.579 --> 00:19:28.379

Tom: You have a very long middle finger, obviously.

00:19:28.399 --> 00:19:29.119

Phil: Yeah, that's right.

00:19:29.159 --> 00:19:30.019

Phil: A very long one.

00:19:30.039 --> 00:19:31.519

Phil: I'm using both of them right now, actually.

00:19:31.539 --> 00:19:37.839

Tom: Which is very lucky for you because it compensates for your ordinary problems elsewhere.

00:19:37.939 --> 00:19:38.799

Phil: Yeah, that's right.

00:19:39.739 --> 00:19:41.499

Phil: Look, this is a very compelling thing to me.

00:19:41.519 --> 00:19:42.979

Phil: I would have pre-ordered one yesterday.

00:19:43.179 --> 00:19:44.239

Phil: Like I said, I blame the ACCC.

00:19:44.719 --> 00:19:50.319

Phil: They successfully sued Steam for their return policies breaking Australian law.

00:19:51.419 --> 00:19:54.279

Phil: You can look up that story at gameunder.net.

00:19:55.299 --> 00:20:02.759

Tom: I don't know if you really can blame them though because they also did not really do a release for the Steam Controller either.

00:20:04.259 --> 00:20:05.399

Tom: Nor the...

00:20:05.979 --> 00:20:06.639

Phil: Steam Link.

00:20:06.919 --> 00:20:07.639

Tom: Steam Link.

00:20:07.659 --> 00:20:07.939

Phil: Yeah.

00:20:08.039 --> 00:20:12.539

Tom: And I don't think the VAL index has officially been released in Australia either.

00:20:13.799 --> 00:20:15.999

Tom: So I think this is entirely on Valve.

00:20:16.179 --> 00:20:16.619

Phil: Okay.

00:20:17.759 --> 00:20:19.879

Phil: Which I'm happy to throw under the bus.

00:20:19.899 --> 00:20:20.819

Phil: They haven't been a great company.

00:20:20.839 --> 00:20:26.279

Phil: But I tell you what, this would make me Steam loyal in terms of my PC purchases.

00:20:28.099 --> 00:20:39.119

Phil: Because with the prospect of being able to play them portably, or on my TV, because it is going to have a dock at some time in the future.

00:20:39.499 --> 00:20:45.479

Phil: Or they said if you don't want to wait for our dock, you can just use USB-C and HDMI and do it yourself.

00:20:45.599 --> 00:20:50.519

Phil: So, would you lukewarm about this?

00:20:50.539 --> 00:20:52.359

Phil: Would you get this thing?

00:20:53.619 --> 00:21:12.699

Tom: Well, given that I have a computer, it's relatively redundant to me because there is of course the relatively unusable Steam Link functionality that you can use on any device, like an iPad or whatever else.

00:21:14.159 --> 00:21:25.479

Tom: And if I were to be getting a similar console to that, the Switch would obviously be the first choice by far due to the Nintendo games on it.

00:21:26.119 --> 00:21:30.159

Phil: And Sky, also on Switch, in HD.

00:21:30.999 --> 00:21:31.799

Tom: It is indeed.

00:21:32.219 --> 00:21:34.059

Tom: And I believe you have even played it.

00:21:34.159 --> 00:21:34.659

Phil: Yeah, I have.

00:21:36.379 --> 00:21:41.439

Tom: We are yet to play together, though, because you have failed to work out how to add me.

00:21:41.679 --> 00:21:42.639

Phil: I have failed to...

00:21:43.159 --> 00:22:00.939

Phil: Well, basically, it's asking me for my Nintendo username and password, which basically shoots me in the foot every time I try to buy anything on the Nintendo Switch as well, because I can't remember it, so every time I have to do it, I have to change my password, which means going to the PC, and it's a big old rig in my roll.

00:22:02.059 --> 00:22:07.219

Tom: Did you look in settings to see if there was an option to create a link for people to add you?

00:22:08.359 --> 00:22:13.479

Tom: Because I don't think you need to have linked your account to your Sky account before you can do that.

00:22:14.279 --> 00:22:32.639

Phil: Because what I did was I also downloaded it on my Android phone, and tried to do something with that as well, because the Switch model does give you a QR code, as they're now called, to scan from your Android device so that you can link your account.

00:22:32.659 --> 00:22:33.619

Phil: So that's what I'm trying to do.

00:22:33.639 --> 00:22:46.559

Phil: I'm trying to link the Android Sky instance with my Switch one, so that when I am a more active player and I'm playing it, it's my experience I can build while I'm on the go as well.

00:22:46.879 --> 00:22:54.239

Tom: And you should be able to easily make a barcode for other people to add you on the Android phone.

00:22:55.779 --> 00:22:56.119

Phil: Yeah, yeah.

00:22:56.139 --> 00:22:57.079

Phil: Well, I will figure it out.

00:22:57.099 --> 00:22:59.219

Phil: I'll figure it out this week, no doubt.

00:23:00.579 --> 00:23:03.299

Phil: Do we want to talk about my impressions of Sky right now?

00:23:03.739 --> 00:23:04.579

Phil: Would make sense, I guess.

00:23:04.599 --> 00:23:05.039

Tom: Surely we do.

00:23:05.099 --> 00:23:05.439

Tom: Yeah.

00:23:06.039 --> 00:23:15.299

Tom: But first, I will take a bite of this cheeseburger the moment everyone has been waiting for with baited breath.

00:23:16.739 --> 00:23:32.679

Tom: And I should give my final thoughts on the chicken cheeseburger as many of you do not comment on, I think, the arguably the most important factors of a meal, particularly fast food like this.

00:23:32.899 --> 00:23:37.179

Tom: And that was indeed actually surprisingly filling.

00:23:37.379 --> 00:23:43.499

Tom: I do not feel any need to eat this cheeseburger after having eaten that, but I'm going to anyway.

00:23:44.439 --> 00:23:51.879

Tom: And being so high in fat and sugar and salt, it has also given me an immediate energy boost.

00:23:52.399 --> 00:23:56.199

Tom: And I will be spending that energy on eating this cheeseburger.

00:23:57.519 --> 00:24:04.559

Tom: But overall, I would say that is a pretty successful chicken burger, especially for McDonald's.

00:24:04.719 --> 00:24:12.199

Tom: And what you would be looking for, for a $5 burger to keep you going throughout the day.

00:24:13.159 --> 00:24:16.739

Phil: So again, homeless people, you need to just get together $5 a day.

00:24:16.759 --> 00:24:17.839

Phil: Come on, how hard is it?

00:24:19.759 --> 00:24:20.359

Tom: Exactly.

00:24:21.139 --> 00:24:22.879

Phil: You know, just go to McDonald's.

00:24:23.879 --> 00:24:24.779

Tom: Problem solved.

00:24:24.799 --> 00:24:25.639

Phil: You'll be loving it.

00:24:27.339 --> 00:24:28.739

Phil: It's good that we finally got a sponsor.

00:24:28.759 --> 00:24:29.459

Phil: I've got to say that.

00:24:30.679 --> 00:24:32.879

Phil: I'm not quite sure the ASMR is worth it though.

00:24:34.479 --> 00:24:35.299

Tom: So here we go.

00:24:36.799 --> 00:24:42.939

Tom: The Bacon Cheese Extra Sauce and Extra Pickle Burger.

00:24:56.117 --> 00:25:06.457

Tom: And to their credit, there is essentially an entire layer of pickles across the full breadth of the patty and cheese.

00:25:06.497 --> 00:25:10.117

Phil: And by pickles, you mean like the sliced gherkins, right?

00:25:10.137 --> 00:25:12.337

Phil: Not pickled, like chopped up pickle relish?

00:25:13.357 --> 00:25:17.137

Tom: Correct, this isn't kimchi, unfortunately.

00:25:17.997 --> 00:25:18.877

Tom: That would be interesting.

00:25:19.637 --> 00:25:30.277

Tom: But yes, the bacon, due to the copious amount of sauce, as well as the pickles, I don't think you can really taste it that much.

00:25:32.277 --> 00:25:34.217

Tom: Though it is there in the aftertaste.

00:25:35.157 --> 00:25:55.117

Tom: And I would recommend always adding extra sauce to a cheeseburger, because otherwise you are likely to end up with a tiny dollop of mustard in the centre of the top bun, and maybe a streak of ketchup across the middle.

00:25:56.177 --> 00:26:00.197

Tom: So I would say that's another successful McDonald's item today.

00:26:00.217 --> 00:26:06.937

Phil: Not very successful, because when I release my next Brickpot album, I'm gonna call it There in the Aftertaste.

00:26:08.077 --> 00:26:09.017

Phil: That's wonderful.

00:26:10.537 --> 00:26:11.257

Phil: That's great.

00:26:11.277 --> 00:26:15.297

Phil: That's gonna be my Oasis song type album, There in the Aftertaste.

00:26:15.917 --> 00:26:17.077

Tom: I'm looking forward to it.

00:26:17.097 --> 00:26:18.837

Tom: That will be our new theme song, I hope.

00:26:18.857 --> 00:26:19.877

Phil: Yeah, could be.

00:26:20.977 --> 00:26:23.797

Tom: Could also be the title of this episode.

00:26:23.817 --> 00:26:24.397

Phil: Yeah, could be.

00:26:24.457 --> 00:26:24.977

Phil: Could be.

00:26:26.497 --> 00:26:28.577

Phil: Look, I've been playing my Switch a lot.

00:26:28.717 --> 00:26:34.337

Phil: I've been playing, just back to children, well, that's what it's called, right?

00:26:34.357 --> 00:26:37.057

Phil: Sky Children of Light.

00:26:37.077 --> 00:26:41.737

Phil: The game by That Game Company, Genova Chens Endeavor.

00:26:41.797 --> 00:26:53.157

Phil: And as we talked about, I guess it hasn't quite been two years that since this game, Sky Children of Light, came out on first iPhone and then Android.

00:26:54.017 --> 00:26:54.317

Phil: And now-

00:26:54.337 --> 00:27:02.217

Tom: I think it may just have got to two years because there is, I believe, currently a birthday celebration going on in game.

00:27:02.357 --> 00:27:05.457

Phil: Okay, and some sort of new season as well has been advertised.

00:27:05.917 --> 00:27:07.217

Tom: Yes, the Little Prince.

00:27:07.557 --> 00:27:11.357

Phil: Yeah, yeah, so it's, well, we've got to say it's been released on Switch.

00:27:11.377 --> 00:27:14.117

Phil: And I've been talking about how I can't wait for it to be released on Switch.

00:27:14.497 --> 00:27:19.097

Phil: So when Tom called me when this was first announced about 1 a.m.

00:27:19.117 --> 00:27:21.997

Phil: in the morning and said, hey, it's being released on Switch.

00:27:22.037 --> 00:27:24.537

Phil: I really appreciated getting that information.

00:27:25.517 --> 00:27:27.057

Phil: And I told him that I will be waiting.

00:27:27.317 --> 00:27:29.617

Phil: I will go get a physical copy because that's how I roll.

00:27:29.697 --> 00:27:31.117

Phil: I want a physical copy of the game.

00:27:32.037 --> 00:27:34.337

Phil: And he said, yeah, not going to happen probably.

00:27:35.677 --> 00:27:42.157

Phil: When I found out that it was free to play, obviously there's not going to be a physical copy.

00:27:42.357 --> 00:27:43.637

Phil: Maybe they will release one.

00:27:43.917 --> 00:27:46.197

Phil: They do that sometimes down here in Australia.

00:27:46.197 --> 00:27:51.337

Tom: But you can buy a $120 umbrella that is based on an umbrella in the game.

00:27:52.257 --> 00:27:53.677

Phil: Is it an umbrella or a parasol?

00:27:54.717 --> 00:27:55.937

Tom: It is an umbrella.

00:27:57.357 --> 00:27:59.137

Phil: So it's free to play.

00:27:59.597 --> 00:28:01.057

Phil: And so I downloaded it.

00:28:01.257 --> 00:28:03.637

Phil: It was quite a reasonable download.

00:28:03.657 --> 00:28:04.557

Phil: I'm happy to report.

00:28:04.937 --> 00:28:09.497

Phil: And one of the outstanding things about this Switch release is that it is in HD.

00:28:09.957 --> 00:28:12.697

Phil: So it looks absolutely beautiful when you dock the Switch.

00:28:13.737 --> 00:28:16.097

Phil: Has wonderful frame rate.

00:28:16.277 --> 00:28:17.957

Phil: I couldn't complain about that at all.

00:28:18.557 --> 00:28:26.737

Phil: And it is like it has the appearance of a, of not a big budget game, but a well published game.

00:28:26.797 --> 00:28:32.657

Phil: Like a game that's got a lot of thought put into it in terms of its craftsmanship.

00:28:33.117 --> 00:28:41.157

Phil: If you didn't know, you would think it was something that that game company had made for, you know, Sony, when it was under Sony's patronage.

00:28:42.877 --> 00:28:48.977

Tom: It's very much like I would say an indie, PS3 era look to it.

00:28:49.057 --> 00:28:49.757

Phil: Yeah, yeah.

00:28:49.777 --> 00:28:52.337

Phil: And in fact, you know, there's a lot in the game.

00:28:52.357 --> 00:29:01.937

Phil: The first impression of the game is that this is a very much a lot like Journey in its aesthetic and its tone.

00:29:02.837 --> 00:29:08.677

Phil: And many of the game play elements like, you know, surfing on the sand, you know, is there.

00:29:08.697 --> 00:29:17.857

Phil: And it's obviously also incorporated elements of flight that was a feature of the earlier games like Flow and Flower more particularly.

00:29:19.657 --> 00:29:22.437

Tom: Well, flight was also in Journey as well.

00:29:22.617 --> 00:29:23.977

Phil: Okay, I'd forgotten that.

00:29:24.637 --> 00:29:30.137

Tom: Yes, but not to the same degree as in Sky at all.

00:29:30.817 --> 00:29:35.457

Tom: And with a greater focus on gliding than flying, although it was indeed possible to fly.

00:29:36.177 --> 00:29:46.377

Phil: I think if you look at the body of work that that game company has put together, the one thing that is very evident is that they ascribe to incrementalism.

00:29:47.217 --> 00:29:53.017

Phil: Everything they make builds on the next thing that they make that builds up to the next thing that they make.

00:29:53.197 --> 00:29:58.617

Phil: And this is very much evolution of Journey.

00:29:58.697 --> 00:30:03.977

Phil: Journey was very limited in terms of its online component.

00:30:04.897 --> 00:30:12.817

Phil: The thing that was quite revolutionary about that was that you could be playing and not really know that the other party was online.

00:30:14.457 --> 00:30:20.637

Phil: So I was very impressed with the game throughout.

00:30:20.657 --> 00:30:26.117

Phil: There's no but coming here.

00:30:26.137 --> 00:30:38.697

Phil: Not a lot of the game is explained, and obviously, because it doesn't come with an instruction manual, because nothing comes with an instruction manual, there's not a lot of hand holding in terms of getting you up to speed as to what to do.

00:30:39.137 --> 00:30:45.197

Phil: Though things become very clear, like you see a candle, so you just keep pressing buttons until you figure out how to light it.

00:30:46.297 --> 00:30:47.237

Phil: And that does something.

00:30:47.477 --> 00:30:50.217

Phil: That you're releasing the spirits of children, I believe.

00:30:51.937 --> 00:30:54.897

Phil: Of a long gone civilisation.

00:30:55.657 --> 00:31:00.037

Tom: Well, you eventually do that to begin with, you're reliving their memories, I believe.

00:31:00.777 --> 00:31:01.117

Phil: Yes.

00:31:01.737 --> 00:31:05.157

Tom: And you do then release them at the end of the level though, that is correct.

00:31:05.177 --> 00:31:05.417

Phil: Right.

00:31:05.437 --> 00:31:05.657

Tom: Yes.

00:31:06.457 --> 00:31:15.297

Phil: The stages, it basically is like a 3D platformer in that you're exploring a very large 3D environment and finding things.

00:31:15.477 --> 00:31:18.337

Phil: So I wouldn't say it's a collectathon.

00:31:18.517 --> 00:31:22.977

Phil: It's not as bad as say Donkey Kong 64, for example.

00:31:23.897 --> 00:31:30.457

Phil: But to someone who's looking for the game in the game, you know, you're looking at, okay, well, what am I doing?

00:31:30.637 --> 00:31:37.417

Phil: And just as in Journey, they'll use the camera to indicate the direction that you're supposed to be going at the very start.

00:31:38.377 --> 00:31:43.017

Phil: And then from there on, you basically go your own way to figure it out.

00:31:43.037 --> 00:31:45.697

Phil: And as you go, you realize, oh, I can do this, I can do that.

00:31:45.697 --> 00:31:50.557

Phil: They give you these micro stories, I'd say, not really side stories or side missions.

00:31:50.577 --> 00:31:52.597

Phil: They're like these very small-

00:31:52.617 --> 00:31:53.297

Tom: Little vignettes.

00:31:53.317 --> 00:31:54.377

Phil: Yes, exactly.

00:31:56.437 --> 00:32:05.977

Phil: And it does harken a little bit back to The Last Guardian, the work of the fellow who did Ico.

00:32:07.217 --> 00:32:10.357

Phil: You can see the influence of that in this game.

00:32:10.377 --> 00:32:11.577

Tom: I think of Ico as well.

00:32:12.317 --> 00:32:13.317

Phil: Yeah, very much.

00:32:13.717 --> 00:32:14.777

Phil: And you can see the influences there.

00:32:14.797 --> 00:32:20.457

Tom: And earlier fan art for it, there was also a lot of influence of Shadow of the Colossus.

00:32:21.377 --> 00:32:31.957

Tom: And in one of the later levels and the finale level, you can certainly see that that still carried over a little bit into the final game as well.

00:32:33.017 --> 00:32:47.077

Phil: I'd say that the best part of the game is its tone because there's a lightness in play, but it's balanced by a solemnity of the environment and what you're doing.

00:32:49.197 --> 00:32:58.077

Phil: There seem, I mean, it's almost funereal in terms of your role in the environment, and you do seem very alone.

00:32:58.297 --> 00:33:03.557

Phil: And that's where kind of the twist comes in is because you're not alone.

00:33:03.957 --> 00:33:10.537

Phil: So, you know, this is an MMO in all forms.

00:33:12.977 --> 00:33:14.017

Phil: In terms of the...

00:33:14.257 --> 00:33:16.317

Tom: Have you made any friends in the game yet?

00:33:16.337 --> 00:33:19.857

Phil: Well, I'll get to that, but I just want to dwell for a moment on the lightness of it.

00:33:19.917 --> 00:33:28.997

Phil: And the lightness is attributed not only to, well, the use of light, which is wonderful in the graphics, but also the controls.

00:33:29.217 --> 00:33:31.377

Phil: I mean, the controls are top notch.

00:33:31.377 --> 00:33:37.157

Phil: They're first party Nintendo, first party Sony, tight.

00:33:37.497 --> 00:33:40.217

Phil: Like, it's just really well done.

00:33:40.257 --> 00:33:52.457

Phil: Every movement that you do, if you are walking in a direction and then you immediately want to turn in the other direction, the animation is great because it doesn't just turn you around.

00:33:52.577 --> 00:33:59.257

Phil: It's almost got this leaning tower kind of physics to the character's body and the way that he moves.

00:33:59.277 --> 00:34:01.557

Phil: It just seems so natural and real.

00:34:03.237 --> 00:34:07.177

Phil: And as I said, just the controls are so tight in a good positive way.

00:34:07.777 --> 00:34:10.617

Phil: They do everything that you think should be...

00:34:12.117 --> 00:34:21.117

Phil: Everything works the way that you would expect it should, except for the flight, but it fortunately does give you the ability to invert.

00:34:21.857 --> 00:34:24.617

Phil: So, and the controls...

00:34:24.637 --> 00:34:27.137

Tom: You mean in terms of what direction you're turning?

00:34:29.437 --> 00:34:31.997

Phil: I'm from the old school in terms of flight sims.

00:34:32.337 --> 00:34:36.397

Phil: If you push up on a controller, that should make you go down in flight.

00:34:36.457 --> 00:34:38.657

Phil: If you pull back on a controller, you should go up.

00:34:38.677 --> 00:34:44.697

Phil: So that's the only thing that I changed in the customizable controls, which I was very, very glad to see.

00:34:44.717 --> 00:34:51.357

Phil: You can change the camera and all of the controls on an XY basis or an inverted basis.

00:34:51.377 --> 00:34:53.317

Phil: So yeah, I was very happy with that.

00:34:53.337 --> 00:34:53.517

Phil: Now...

00:34:55.357 --> 00:35:12.997

Tom: Just on the controls, it's interesting you should be so impressed by them because a lot of the people on the game I know who are now trying the Switch version, about, I would say, 75% of them have found the controls a little bit more awkward than the phone controls.

00:35:13.277 --> 00:35:15.317

Phil: Oh, I could not imagine playing this on the phone.

00:35:15.337 --> 00:35:20.337

Phil: Now, I did play it on the phone, and it was terrible to me.

00:35:20.337 --> 00:35:20.937

Phil: It was shocking.

00:35:21.737 --> 00:35:25.497

Tom: Did you have the two finger setting on rather than one?

00:35:25.557 --> 00:35:25.837

Phil: No.

00:35:26.657 --> 00:35:28.697

Tom: Okay, well then it is essentially unplayable.

00:35:29.777 --> 00:35:34.657

Tom: But you need it to essentially simulate two analogue sticks for it to work.

00:35:34.897 --> 00:35:37.017

Phil: Okay, that makes a lot more sense.

00:35:37.217 --> 00:35:37.577

Tom: Yes.

00:35:38.097 --> 00:35:49.417

Phil: And, you know, I found it wonderful, absolutely wonderful on the Switch, and I played it both in the handheld mode and docked with a pro controller, because, you know, I am a professional gamer.

00:35:50.897 --> 00:35:52.777

Phil: They don't just sell those at stores, you know.

00:35:54.257 --> 00:35:57.797

Phil: And the graphics, you know, the control was great on both.

00:35:58.117 --> 00:36:01.877

Phil: So as a free game, thoroughly recommended.

00:36:03.197 --> 00:36:15.137

Phil: As the game is a challenging one to kind of understand as to what it is that you're supposed to be doing, that's kind of the fun of the game at the start.

00:36:15.417 --> 00:36:17.217

Phil: The fun of the game is finding the game.

00:36:17.857 --> 00:36:18.117

Tom: Yep.

00:36:18.577 --> 00:36:24.857

Phil: And that sense of wonder that, you know, people experience with Zelda Breath of the Wild on the Switch.

00:36:26.077 --> 00:36:29.717

Phil: Obviously, there is a much more obvious thing as what you should be doing.

00:36:29.737 --> 00:36:32.497

Phil: You know, you have a sword, you have a shield and all that sort of thing.

00:36:34.217 --> 00:36:38.797

Phil: The difficulty that I had with this was the other players.

00:36:39.557 --> 00:36:46.377

Phil: So other players will appear in a transparent ghost-like fashion until you make contact with them.

00:36:47.077 --> 00:36:58.677

Phil: And maybe because I was playing on the first day of the Switch, it seemed to be inundated with people who didn't, who seemed to be a couple of steps behind me in terms of knowing what it is that they were doing.

00:37:00.497 --> 00:37:07.857

Phil: Or users from other platforms that had no interest in interacting with noobs.

00:37:08.077 --> 00:37:20.997

Phil: So you'd either go up to someone to make a friend with them, and they either didn't know how to make a friend with you because they'd just started playing on the Switch, or they'd just basically go, no, you know, no, I'm not, you know, go away sort of thing.

00:37:21.017 --> 00:37:23.257

Phil: They'd be gesturing, no, go away, I don't want a friend.

00:37:24.937 --> 00:37:55.117

Phil: And I've got to say that's probably the highest jarring, you know, that's why I stopped playing after a few hours of play because I kind of, there was two things, there was that, which you can address in a minute, and then the other was, they take you back to a hub world, and it was really hard for me to determine which lands I had quite beaten and didn't need to go back into and which ones I did need to go into, like which gates or which worlds I had to go into.

00:37:55.137 --> 00:37:58.577

Tom: Well, at the beginning, aren't, don't you unlock them successively?

00:37:59.277 --> 00:38:00.857

Phil: No, no, they, it's...

00:38:00.877 --> 00:38:02.737

Tom: So they're all open to begin with.

00:38:03.017 --> 00:38:06.897

Phil: I don't know if they're all open, but let's just say there's four or five that are open to me right now.

00:38:07.817 --> 00:38:09.257

Phil: And I would have much...

00:38:09.277 --> 00:38:12.097

Tom: Because there have been many changes to it over the years.

00:38:12.297 --> 00:38:18.577

Phil: Yeah, I would have much preferred to have been a linear progression until I was really comfortable with what I was doing.

00:38:19.137 --> 00:38:20.877

Tom: That's how it was when I started playing.

00:38:20.897 --> 00:38:22.617

Phil: Yeah, because I found myself...

00:38:22.857 --> 00:38:34.257

Tom: In addition to that, another change there which will alter your experience of first playing is originally the people, other players were already lit up.

00:38:34.377 --> 00:38:41.157

Tom: You could see what they actually looked like to begin with without having to light their candle as you need to do now.

00:38:41.937 --> 00:38:48.697

Tom: So, it was quite a different beginner experience when the game was first released.

00:38:48.917 --> 00:38:50.897

Phil: Yep, yep.

00:38:50.917 --> 00:38:55.557

Phil: But that's pretty much all I have to say about this game.

00:38:56.577 --> 00:39:05.557

Phil: At this point, I've got to figure out how to tie my two accounts together and then how to get a friend, like yourself, to play with.

00:39:07.077 --> 00:39:13.497

Phil: I don't really understand the etiquette of the friendship either and that's probably another issue.

00:39:13.557 --> 00:39:15.857

Phil: Like, am I supposed to be friending everyone I see?

00:39:16.897 --> 00:39:19.377

Tom: No, you can if you want.

00:39:19.397 --> 00:39:19.877

Tom: Try that.

00:39:20.357 --> 00:39:22.937

Tom: And a lot of new players do do that.

00:39:23.597 --> 00:39:30.297

Tom: And usually experienced players either do not mind or if they do, they'll just simply ignore you.

00:39:31.477 --> 00:39:41.977

Tom: So I don't think that that would cause too many problems except that it uses in-game currency, which as you continue will become more important, so you may not want to do that.

00:39:44.777 --> 00:39:57.817

Tom: But the general etiquette would be just simply if someone, if you want to go up to someone, go up to them, light their candle and just follow them around the level helping them out in whatever they're doing.

00:39:58.877 --> 00:40:01.597

Tom: And after that, you could then add them, I would suggest.

00:40:02.217 --> 00:40:02.477

Phil: Yep.

00:40:03.257 --> 00:40:03.497

Phil: Yep.

00:40:04.197 --> 00:40:09.537

Phil: So again, it's always difficult when you have a pre-existing game come to a new platform.

00:40:10.197 --> 00:40:11.057

Phil: Yep.

00:40:11.417 --> 00:40:12.337

Phil: In the different ranges.

00:40:12.357 --> 00:40:18.237

Phil: So what has the introduction of the Switch platform meant for long-term players of the game?

00:40:18.837 --> 00:40:26.077

Tom: Well, just before that, I have to say it's also quite interesting that you have had people gesturing to you to go away.

00:40:26.977 --> 00:40:28.837

Tom: That's, I think, an impressive achievement.

00:40:32.017 --> 00:40:33.317

Tom: I wouldn't say that would be normal.

00:40:34.657 --> 00:40:36.297

Phil: But I haven't done anything offensive.

00:40:37.337 --> 00:40:38.157

Tom: Maybe you have.

00:40:38.197 --> 00:40:39.097

Tom: Maybe you have.

00:40:41.237 --> 00:40:41.657

Phil: All right.

00:40:41.897 --> 00:40:47.077

Phil: Well, I mean, so tell me about what's the community reaction been to all these noobs washing in?

00:40:47.097 --> 00:40:47.557

Tom: Yes, yes.

00:40:47.797 --> 00:41:00.717

Tom: Well, there hasn't really been any sort of reaction to noobs washing in, because that has happened already when it was released on Android and also when it was released officially on the Chinese market.

00:41:01.677 --> 00:41:05.637

Tom: And there were already a huge number of Chinese players before that, though, of course.

00:41:07.617 --> 00:41:20.457

Tom: But I think the main reaction of people has just simply been a jealousy that they cannot get the Switch exclusive items, I would say.

00:41:20.877 --> 00:41:20.997

Tom: Yeah.

00:41:23.897 --> 00:41:35.257

Tom: Which beta players, such as myself, did get on the Android and iOS anyway, but only on the actual beta servers rather than the main game.

00:41:35.437 --> 00:41:38.757

Phil: Did you have any idea what the wider reception to this game has been?

00:41:38.957 --> 00:41:46.457

Phil: I've only heard one outlet talk about it, and they basically talked about it the same way I talked about it, which was respectfully, but a little bit confused.

00:41:47.517 --> 00:42:12.277

Tom: Yep, I think that probably is the general reaction to it, and then you sometimes get on larger outlets stuff written by people who have played it a lot and are very much enjoying it, but the general press reaction has been basically, this looks like Journey, how wonderful, and then that's it.

00:42:12.357 --> 00:42:14.177

Phil: If you have nothing else to say about...

00:42:15.717 --> 00:42:18.157

Tom: Well, we do have to talk about the Little Prince season.

00:42:18.177 --> 00:42:18.797

Phil: Okay, yep.

00:42:19.457 --> 00:42:27.197

Tom: Which is, I would say, probably the best season since the...

00:42:28.577 --> 00:42:29.077

Phil: Beatles?

00:42:30.137 --> 00:42:31.417

Tom: No, not since the Beatles.

00:42:31.437 --> 00:42:32.057

Phil: Slice Bread.

00:42:32.857 --> 00:42:34.017

Tom: Not since Slice Bread.

00:42:34.577 --> 00:42:39.637

Tom: Since I think it was maybe the third or fourth season, I'm not entirely sure.

00:42:39.657 --> 00:42:40.817

Phil: How many seasons are they up to?

00:42:41.677 --> 00:42:45.357

Tom: This is like the 10th or 11th or 8th or 9th at least.

00:42:45.377 --> 00:42:45.957

Tom: Jeez.

00:42:46.437 --> 00:42:47.457

Tom: There have been a lot of them.

00:42:47.477 --> 00:42:48.857

Phil: Well, explain what a season is.

00:42:48.877 --> 00:42:50.977

Phil: Is it like an expansion pack or is it just...

00:42:50.997 --> 00:42:59.837

Tom: Yes, a season is basically an expansion pack that introduces a new story line and also a new area to explore as well.

00:43:00.877 --> 00:43:11.697

Tom: And after the first few seasons, which they put quite far apart, they've since started doing the seasons more often, thus why we're up to so many seasons.

00:43:12.097 --> 00:43:22.497

Tom: And the rhythm of release has basically been they will release a season that they put a lot of effort into, then they'll release a full season, then they'll release another season they put a lot of effort into.

00:43:22.517 --> 00:43:24.157

Tom: And this is following that.

00:43:25.697 --> 00:43:27.817

Phil: So they do what we do with this podcast.

00:43:28.297 --> 00:43:32.137

Tom: Correct, except in one of them, they do put in a lot of effort.

00:43:32.177 --> 00:43:33.577

Phil: But keep listening, people.

00:43:33.597 --> 00:43:34.277

Phil: This is the good one.

00:43:34.317 --> 00:43:35.417

Phil: This is the good one.

00:43:36.377 --> 00:43:42.137

Tom: Which reminds me, I have to try dipping the cheeseburger in the sweet and sour sauce.

00:43:42.157 --> 00:43:42.777

Phil: Yeah, that's right.

00:43:42.797 --> 00:43:44.377

Phil: We've given them too much game content.

00:43:44.397 --> 00:43:45.237

Phil: It's time to...

00:43:45.257 --> 00:43:47.317

Tom: So we have to take a short break to do this.

00:43:47.337 --> 00:43:51.377

Phil: Should we talk about religion politics or something like that as well?

00:43:52.517 --> 00:43:56.477

Tom: Well, we were talking about Chinese imperialism earlier, I believe.

00:43:56.497 --> 00:43:56.977

Phil: Yeah, I know.

00:43:56.977 --> 00:43:58.757

Phil: If I said that the Chinese imperialism...

00:43:58.777 --> 00:44:04.037

Tom: And yet again, you failed to come up with a response to my argument.

00:44:04.057 --> 00:44:05.497

Phil: That's because I agree with you.

00:44:05.517 --> 00:44:07.137

Phil: I've had time to come around, man.

00:44:07.137 --> 00:44:07.537

Tom: Excellent.

00:44:07.557 --> 00:44:09.817

Phil: It's been 10 weeks since we recorded or something.

00:44:10.657 --> 00:44:14.257

Tom: And you spent every moment thinking about it and researching the topic.

00:44:14.317 --> 00:44:15.637

Phil: And going, yeah, you know what?

00:44:15.717 --> 00:44:16.557

Phil: Tom is right.

00:44:19.457 --> 00:44:19.977

Tom: Here we go.

00:44:20.557 --> 00:44:22.477

Tom: The moment you've all been waiting for.

00:44:22.497 --> 00:44:29.897

Tom: I was dunking the bacon cheeseburger with extra pickles, mustard and ketchup into the sweet and sour sauce.

00:44:30.377 --> 00:44:31.517

Phil: I thought you'd already done this.

00:44:32.737 --> 00:44:35.137

Tom: No, I did that with the chicken and cheeseburger.

00:44:35.137 --> 00:44:37.817

Phil: It's like a Tadurken is what you're doing here.

00:44:39.157 --> 00:44:40.157

Phil: There's another one to look up.

00:44:43.197 --> 00:44:43.777

Phil: Turducken.

00:44:50.896 --> 00:44:52.296

Tom: Again, I think that works really well.

00:44:52.816 --> 00:45:05.596

Tom: The first effect is, I think through one's associated memories, the extra sweetness actually brings out the flavour of the bacon and makes it more noticeable and prominent.

00:45:07.916 --> 00:45:22.556

Tom: Then afterwards, once the sweetness of the sweet and sour sauce has faded a little, you get the extreme salty kick of all of that mustard and ketchup and the pickles just amplifying the flavour.

00:45:22.576 --> 00:45:30.376

Tom: So I would highly recommend dipping your customised cheeseburger into sweet and sour sauce.

00:45:32.736 --> 00:45:33.376

Phil: Very good.

00:45:35.256 --> 00:45:36.916

Tom: Now, back to Sky, unfortunately.

00:45:36.936 --> 00:45:39.056

Phil: Well, is there going to be any more ASMR in the show?

00:45:40.576 --> 00:45:43.936

Tom: I'll just finish eating in the background while you're speaking.

00:45:44.116 --> 00:45:49.396

Tom: I will obviously give my final thoughts on the energy and fillingness of the cheeseburger eventually though.

00:45:49.416 --> 00:45:54.636

Phil: Okay, well, I feel like I can't be left out of this segment, so I'm about to do my own ASMR.

00:45:57.116 --> 00:45:58.136

Phil: And there you have it.

00:45:58.716 --> 00:45:59.576

Tom: What are you drinking?

00:46:00.256 --> 00:46:01.936

Tom: Is it alcohol-free Heineken?

00:46:02.076 --> 00:46:02.876

Phil: Yes, it is.

00:46:03.236 --> 00:46:04.076

Phil: How could you doubt?

00:46:04.556 --> 00:46:05.616

Phil: Another new sponsor.

00:46:06.316 --> 00:46:10.336

Phil: No, it's James Squire Hop Thief American Pale Ale Special 10th Edition.

00:46:11.576 --> 00:46:13.236

Tom: That's very disappointing, I have to say.

00:46:13.256 --> 00:46:14.876

Phil: 5.3% alcohol in volume.

00:46:17.236 --> 00:46:19.196

Tom: I was hoping for the alcohol-free Heineken.

00:46:19.436 --> 00:46:24.236

Phil: No, well, you know, not until they're responsible, I drink that swill.

00:46:24.816 --> 00:46:28.916

Phil: So you were talking, you had something else, you were talking about The Little Prince expansion pack.

00:46:28.936 --> 00:46:30.176

Tom: Yeah, The Little Prince season.

00:46:30.716 --> 00:46:33.456

Tom: So the prior season was essentially a filler season.

00:46:33.476 --> 00:46:36.356

Tom: The one before that was one of their best seasons.

00:46:36.816 --> 00:46:45.816

Tom: That was the one about a skater, which unfortunately they totally screwed up the release of with a million glitches and other problems.

00:46:45.836 --> 00:46:46.956

Phil: I heard about that.

00:46:46.976 --> 00:46:55.876

Phil: And then there was the unlicensed use of Tony Hawk's image, which got them into some trouble.

00:46:55.956 --> 00:46:58.576

Tom: As well as Avril Lavigne's Skater Girl.

00:46:58.956 --> 00:46:59.936

Phil: Oh, yeah, very good.

00:47:00.336 --> 00:47:02.976

Tom: So it was a double, double failure.

00:47:03.196 --> 00:47:09.416

Tom: They totally missed the mark there, unfortunately, which was which was a great disappointment because the season itself was so good.

00:47:10.636 --> 00:47:25.176

Tom: But now at a proper season, this is the first season they've done that is explicitly referencing another intellectual property, I believe is the politically correct term.

00:47:26.736 --> 00:47:38.996

Tom: And The Little Prince is a natural fit for Sky, as you described the aesthetic and narrative of Sky earlier on.

00:47:39.016 --> 00:47:40.876

Tom: You can see how it is a very natural fit.

00:47:41.496 --> 00:48:18.316

Tom: And the way that they tell the story of The Little Prince is very interesting because there is no voice acting in Sky, but there are cut scenes and the dialogue is communicated just with text from The Little Prince as you meet him throughout the world and the story of the characters that he meets are in the new area and are communicated by reliving the memories of spirits and again using the in-game dialogue as if you're talking to other players, which works really well for two reasons.

00:48:18.476 --> 00:48:26.216

Tom: One, it does not at all interfere with the immersion and it's an interesting effect that it is the same way you communicate to other players.

00:48:27.336 --> 00:48:47.696

Tom: I think adding to the immersion and additionally a lot of the dialogue is some of it, a few snippets of it are almost verbatim and the rest is very close to the dialogue in the stories, although they did change the alcoholic to someone drinking dark water or something to that effect.

00:48:51.076 --> 00:49:13.876

Tom: But obviously, The Little Prince is a really rich writing, so it just worked perfectly being communicated in that way and I think a lot better than most adaptations of The Little Prince that do it in a more ostentatious and overstated manner where you do not need to with a book that is that well written.

00:49:15.496 --> 00:49:16.556

Phil: Two questions for you.

00:49:18.756 --> 00:49:19.996

Phil: How big is this game?

00:49:21.476 --> 00:49:22.336

Phil: It's huge, right?

00:49:22.356 --> 00:49:23.676

Phil: I mean, the 10th season.

00:49:24.996 --> 00:49:27.596

Tom: Yes, well, you can't do the previous seasons.

00:49:28.656 --> 00:49:31.616

Phil: No, I mean in terms of popularity.

00:49:32.376 --> 00:49:33.716

Tom: Oh, in terms of popularity.

00:49:34.016 --> 00:49:54.096

Tom: Well, it must be relatively successful because it is still going with as much support as it originally did and the number of other players has not diminished and has generally just increased with each platform release and each new region that comes along.

00:49:54.116 --> 00:49:55.496

Phil: You've been playing it for two years.

00:49:55.516 --> 00:49:56.236

Phil: What's the hook?

00:49:57.296 --> 00:50:01.976

Tom: I've been playing it since it was first released and the hook is two things, I would say.

00:50:02.316 --> 00:50:19.056

Tom: One, the aesthetic remains just, it has so much depth to it that it is endlessly enjoyable to continue collecting candles and doing that sort of thing as an aesthetic relaxing experience.

00:50:20.976 --> 00:50:43.776

Tom: But it becomes a whole other thing that is much more engrossive as it is in any sort of MMO where due to the way that you meet people in the game and usually go around with them for a period of time before actually talking to them or if you talk to them immediately, you're probably meeting them directly through friends you already have on the game.

00:50:44.596 --> 00:51:06.996

Tom: And the way in which you help one another out in the game creates an extremely unique and enjoyable community of other players to be doing what is essentially an extremely repetitive MMORPG style grinding experience.

00:51:06.996 --> 00:51:22.436

Tom: Once you have got all the spirits and gone through all the stories in the game, it then essentially becomes all about collecting candles outside of the seasons where you get a snippet of what the original experience was like.

00:51:22.816 --> 00:51:34.296

Tom: But due to the way they handle the social interaction in the game, it is a totally unique social experience that isn't really like any other sort of MMO out there.

00:51:34.916 --> 00:51:38.716

Phil: One of the issues I had with the game was how do I communicate with these people?

00:51:38.736 --> 00:51:44.256

Phil: And you were saying, well, half the listeners of this podcast now come from Sky and that they're telling you that they like the ASMR.

00:51:44.536 --> 00:51:47.996

Phil: I can't imagine how you did that with a series of chirps and gestures.

00:51:49.456 --> 00:51:52.056

Tom: Well, chirps and gestures are perfect for ASMR.

00:51:53.136 --> 00:51:55.596

Phil: Tell me how do you communicate with these people then?

00:51:56.996 --> 00:52:05.336

Tom: Well, you communicate them with in-game text once you have befriended them and unlocked chat or added them via a QR code.

00:52:05.396 --> 00:52:17.156

Phil: Okay, see, that was one of the issues that I had with this that I think would be way better in a touch environment was, and unfortunately they don't utilise the touchscreen on the Switch, which is baffling to me.

00:52:18.356 --> 00:52:27.716

Phil: I can tell that really good players at this are able to switch between gestures effortlessly and rapidly, which for a new player is really intimidating.

00:52:27.736 --> 00:52:31.156

Phil: And fortunately, they only give you a few gestures and you unlock them slowly.

00:52:32.256 --> 00:52:36.376

Phil: But like I wanted to talk to someone and I was like, oh, I should be using this gesture.

00:52:36.396 --> 00:52:37.716

Phil: And then I got lost in the menu.

00:52:37.736 --> 00:52:40.116

Phil: And by the time I find the gesture, I want to do it.

00:52:40.576 --> 00:52:43.016

Phil: You know, it's like seven seconds later.

00:52:43.736 --> 00:52:43.996

Tom: Yeah.

00:52:44.736 --> 00:52:45.096

Phil: And that's...

00:52:45.116 --> 00:52:46.276

Tom: Well, do you have bow?

00:52:46.696 --> 00:52:47.056

Phil: Yes.

00:52:47.856 --> 00:52:48.156

Tom: Yes.

00:52:48.176 --> 00:52:54.436

Tom: Well, I should add the correct etiquette when meeting anyone is after you light their candle, you bow to them.

00:52:55.196 --> 00:52:57.396

Phil: Oh, see, that's why people tell me to go away.

00:52:58.016 --> 00:52:58.396

Tom: Yes.

00:52:58.796 --> 00:53:00.216

Phil: I've been f**king them in the arse.

00:53:02.116 --> 00:53:02.836

Phil: Oh, jeez.

00:53:03.316 --> 00:53:04.496

Phil: I feel like an idiot now.

00:53:04.516 --> 00:53:08.056

Tom: That's how we greet each other in Australia, by the way, for our international listeners.

00:53:08.836 --> 00:53:09.976

Phil: It's a cultural thing.

00:53:12.756 --> 00:53:15.056

Phil: Well, so this is the best season since season three.

00:53:16.236 --> 00:53:26.376

Tom: Yes, or whatever the season which featured before the season was actually released, some people figured out how to get to the area.

00:53:27.356 --> 00:53:38.236

Tom: And the reason the season was so enjoyable, the season itself was really good because it had one of the best new areas in terms of how it evolved as you were playing.

00:53:38.256 --> 00:53:43.616

Tom: There was a crashed airship and you were essentially repairing the airship.

00:53:44.016 --> 00:53:51.896

Tom: And as you repaired it over time, the area would grow with plants and flowers and things like that.

00:53:51.916 --> 00:53:54.896

Tom: And it had a great sense of progression to it and was really beautiful.

00:53:54.916 --> 00:54:07.196

Tom: But the greatest appeal of it was that when someone figured out how to get there early, you would have one or two friends who either knew how to get there or knew someone else who did.

00:54:07.756 --> 00:54:09.856

Tom: And you would walk to them and you would go there.

00:54:10.236 --> 00:54:15.956

Tom: And there were mushrooms that were high up in the sky or underground.

00:54:16.356 --> 00:54:31.116

Tom: And the underground ones, you had to glitch through the ground into an underwater area where to reach the mushrooms, you would have to set up tables in the air and fly between the tables.

00:54:31.176 --> 00:54:35.336

Tom: And it was really awkward and difficult, probably the hardest thing in the game.

00:54:36.316 --> 00:54:54.356

Tom: And doing this extreme challenge to collect these mushrooms as each one gave you a candle, which was not a potentially generally intended design feature, was just this hilarious and enjoyable experience.

00:54:55.576 --> 00:54:58.456

Tom: So this is probably the best season since then.

00:54:59.576 --> 00:55:06.176

Tom: And it's deliberately good for its story and aesthetic.

00:55:06.216 --> 00:55:19.816

Tom: And it probably is the best one in terms of that, and just beating the skating season for me in terms of the narrative and aesthetic of the area.

00:55:20.056 --> 00:55:28.356

Tom: And also just put the other one third, the mushroom picking season, if not for the mushroom picking season, which makes it by far the greatest.

00:55:28.796 --> 00:55:33.176

Phil: We could probably talk about this game forever, but we've got a list of games as long as my arm.

00:55:33.476 --> 00:55:35.136

Phil: Is there anything else you want to say about Sky?

00:55:36.356 --> 00:55:36.916

Tom: Not really.

00:55:36.916 --> 00:55:52.436

Tom: And I would just add the final thing again, demonstrating the fascinating and totally different tone to the community of it, because if you're holding hands with another player, they recharge your flying energy, you will get people who will...

00:55:54.336 --> 00:55:54.936

Tom: I mean, sorry.

00:55:55.056 --> 00:55:58.016

Tom: You can just go around with friends, never flying.

00:55:58.036 --> 00:56:04.436

Tom: Basically, my playing of the game usually consists of if I'm eating and doing nothing else.

00:56:04.456 --> 00:56:09.596

Tom: And so I will just follow a friend around, talking to them essentially, rather than actually ever flying.

00:56:09.596 --> 00:56:31.336

Tom: Me running around in the game is very rare these days, but because it helps other people and the slower way in which you meet people, things like that, which people would have a huge problem with in other MMORPGs, if you did not actually then go out and farm for X amount of time yourself with them just sitting around doing nothing.

00:56:31.936 --> 00:56:33.676

Tom: That isn't an issue in Sky.

00:56:33.696 --> 00:56:34.956

Phil: Yeah, try that in Call of Duty.

00:56:35.596 --> 00:56:35.936

Tom: Yes.

00:56:36.416 --> 00:56:37.656

Phil: See how long you'll last.

00:56:38.936 --> 00:56:39.316

Tom: Exactly.

00:56:39.336 --> 00:56:41.936

Phil: I mean, it's okay to you, I'm just gonna sit here and eat, all right?

00:56:43.696 --> 00:56:53.576

Tom: Well, in MMORPGs, there are similar things where if you go into a dungeon with someone, without killing anything, if you're in their party, you'll get a certain amount of their XP.

00:56:54.276 --> 00:57:06.476

Tom: So you will often have a situation where people will just sit around chatting or being AFK there, but there's usually much greater expectation that you will also then need to do the same thing for other people.

00:57:06.896 --> 00:57:12.376

Tom: Whereas here, because you are still helping out by recharging people, that isn't really an issue.

00:57:12.396 --> 00:57:15.536

Tom: And also because you, to begin with, know the people better.

00:57:15.556 --> 00:57:17.496

Phil: So you're basically a lithium battery.

00:57:18.296 --> 00:57:19.656

Tom: Exactly, exactly.

00:57:20.676 --> 00:57:22.736

Tom: I am regenerative breaking, essentially.

00:57:22.736 --> 00:57:30.216

Phil: There was a game we both played called The First Tree, which is a journey ripoff, which is the only reason I mention it here.

00:57:31.876 --> 00:57:37.136

Phil: And like I was reading through my notes and my notes, and you're gonna have to excuse the French here.

00:57:37.836 --> 00:57:42.956

Phil: I wrote, you have one job in your journey ripoff, get the fucking character animation right.

00:57:43.536 --> 00:57:45.836

Phil: You failed, you failed comically.

00:57:46.016 --> 00:57:46.896

Phil: Now fuck off.

00:57:48.416 --> 00:57:50.296

Phil: That was my review of The First Tree.

00:57:51.076 --> 00:57:52.896

Phil: The First Tree, is it available free?

00:57:52.916 --> 00:57:54.056

Phil: We got it somewhere, didn't we?

00:57:54.076 --> 00:57:56.556

Tom: I think it was free on Epic Games Store.

00:57:56.636 --> 00:57:57.556

Phil: Okay, okay.

00:57:57.576 --> 00:58:02.296

Phil: And I may have got it through the Amazon Prime game service, which I'll just plug right now.

00:58:02.696 --> 00:58:06.676

Phil: If you have Amazon Prime, they have a game service that comes with Prime.

00:58:06.696 --> 00:58:08.236

Phil: You don't have to pay any extra money.

00:58:08.256 --> 00:58:09.676

Phil: And basically it's free games.

00:58:10.176 --> 00:58:18.356

Phil: It's bare bones as it can be, but it has notable games and indie ones and new games every week.

00:58:18.956 --> 00:58:33.876

Phil: Just to give you an idea as to some of the games, there's some Telltale series games on there, like Batman and Enemy Within, Monkey Island Special Edition, Yakuza Island Express, Before I Forget, which is another game that we both played.

00:58:34.116 --> 00:58:35.256

Phil: I'm not saying Before I Forget.

00:58:35.276 --> 00:58:36.676

Phil: Before I Forget is the name of the game.

00:58:37.656 --> 00:58:41.456

Phil: The Escapists, Moving Out, I mean, there's tons of free games on there.

00:58:42.236 --> 00:58:51.136

Phil: And if you're Bombslinger from Team17, and if you are an Amazon Prime subscriber already, it's free.

00:58:51.196 --> 00:58:54.016

Phil: I mean, all you have to do is download the platform for it.

00:58:55.776 --> 00:58:59.636

Phil: And I've found some great games as a part of it.

00:58:59.676 --> 00:59:01.816

Phil: So do you have a Prime subscription?

00:59:02.756 --> 00:59:05.276

Tom: I do currently and I played Before I Forget.

00:59:06.836 --> 00:59:07.396

Phil: What did you play?

00:59:08.556 --> 00:59:09.296

Tom: Before I Forget.

00:59:09.316 --> 00:59:09.876

Phil: Yeah, I know.

00:59:09.896 --> 00:59:11.016

Phil: Just tell us the name of the game, man.

00:59:13.076 --> 00:59:15.076

Tom: The First Tree, which we were talking about a moment ago.

00:59:15.096 --> 00:59:15.436

Phil: Oh, that's right.

00:59:15.456 --> 00:59:16.396

Tom: I'm surprised you forgot already.

00:59:16.416 --> 00:59:18.176

Phil: That's right.

00:59:18.196 --> 00:59:20.516

Phil: The First Tree, I describe it as a journey ripoff.

00:59:20.996 --> 00:59:21.296

Tom: Yes.

00:59:21.696 --> 00:59:30.376

Phil: With a really bad voiceover about a guy who's coming to terms with something or other and doing it by remembering his teenage years.

00:59:30.976 --> 00:59:35.016

Tom: It is so funny because he's talking to his partner.

00:59:35.036 --> 00:59:36.556

Phil: That's right.

00:59:36.976 --> 00:59:47.196

Tom: And he's bearing his heart to her on the problems he had with his father and growing up in an isolated, remote Alaskan community.

00:59:47.816 --> 00:59:53.816

Tom: And at some point, towards the end of the discussion, he's just like, okay, that's enough.

00:59:53.856 --> 00:59:55.136

Tom: I'm so exhausted.

00:59:55.576 --> 00:59:57.296

Tom: I've just bared my heart to you.

00:59:57.516 --> 00:59:58.596

Tom: I have to go to sleep now.

00:59:58.616 --> 01:00:00.616

Tom: And she's like, fuck you, motherfucker.

01:00:00.856 --> 01:00:05.456

Tom: You are finishing this fucking story before you go to sleep, you little shit.

01:00:09.356 --> 01:00:10.516

Phil: It is so bad.

01:00:10.836 --> 01:00:11.656

Phil: The writing.

01:00:11.676 --> 01:00:12.356

Tom: It's so funny.

01:00:12.376 --> 01:00:12.716

Phil: The writing.

01:00:12.736 --> 01:00:15.816

Tom: And he was like, yes, thank you for looking out for me like that.

01:00:16.236 --> 01:00:26.036

Tom: I'm sorry, but if someone fucking said that to me, they would be very lucky to get away with not being punched in the face or something.

01:00:26.376 --> 01:00:41.776

Tom: If I've just spent 50 hours on this long fucking heart-rending story and I can't go on due to physical exhaustion and this fucking piece of shit tells me, you fucking keep going, you ass.

01:00:42.696 --> 01:00:43.536

Tom: What the fuck?

01:00:44.036 --> 01:00:44.756

Tom: Oh my God.

01:00:45.436 --> 01:00:48.116

Phil: The animation, you're a dog or a wolf.

01:00:48.196 --> 01:00:49.616

Phil: I can't even remember this horror.

01:00:49.636 --> 01:00:50.616

Tom: You're a fox, I believe.

01:00:50.976 --> 01:00:51.716

Phil: Are you a fox?

01:00:52.996 --> 01:00:53.636

Tom: Yes.

01:00:53.636 --> 01:00:55.176

Phil: So a cross between a dog and a wolf.

01:00:56.196 --> 01:01:02.016

Phil: You're a fox, and like there's this, if you get a ripoff journey, get the character animation right.

01:01:02.036 --> 01:01:15.256

Phil: And you go to double jump, and basically the dog just basically, Jesus poses, and flies through the air, and then lands like a popsicle before he reanimates.

01:01:15.776 --> 01:01:16.856

Phil: It is so bad.

01:01:17.156 --> 01:01:21.356

Phil: This game is comically bad, and you need to play it, everyone out there.

01:01:21.436 --> 01:01:22.596

Tom: I absolutely loved it.

01:01:23.496 --> 01:01:37.396

Tom: And I have to say, it is simultaneously, I think aesthetically, one of the greatest experiences I've had, and one of the worst, with the, and narratively as well, was actually quite enjoyable in some ways.

01:01:37.616 --> 01:01:57.416

Tom: But forget the hilarity of the animation, the colors of the world were really unique, and also the, almost vortex, what was the outcast style way of doing pixels and building a world called?

01:01:57.436 --> 01:01:58.016

Phil: Outcast?

01:01:58.036 --> 01:01:58.276

Tom: Yes.

01:01:59.456 --> 01:02:00.256

Phil: What's Outcast?

01:02:01.256 --> 01:02:06.916

Tom: That was a PC game, and I'll look it up, just to confirm, I'm getting the name correct, but I think I am.

01:02:07.716 --> 01:02:08.016

Tom: That-

01:02:08.496 --> 01:02:12.076

Phil: Keeping in mind that I played The First Tree probably three weeks ago and didn't remember it.

01:02:12.096 --> 01:02:22.396

Tom: Yes, yes, Outcast, that is the correct name, made by originally, I think, fresh 3D perhaps.

01:02:23.316 --> 01:02:32.416

Tom: Anyway, it had a unique way of pixelating the world, which resulted in really smooth 3D surfaces for the time.

01:02:32.716 --> 01:02:34.956

Tom: It came out in 1999.

01:02:35.176 --> 01:02:51.636

Tom: Look it up and you would not be able to predict what it looks like, because it looks essentially like a N64 game, but with HD smoothness and much more detail in the curved surfaces.

01:02:52.496 --> 01:03:00.256

Tom: So it was a fascinating way of designing things and there are visual similarities here in the way trees and things like that look.

01:03:00.496 --> 01:03:13.296

Tom: Anyway, the basic point is the world looked very much like Picasso landscapes of the brief period in his career where he painted anything that wasn't utter shite.

01:03:13.856 --> 01:03:17.796

Tom: So it was a really fascinating and unique aesthetic experience.

01:03:18.396 --> 01:03:29.556

Tom: And the story of the fox, if you remove the story of the people and you're not too bothered by the hilarious animation was to me endearing enough that it kept my attention to the end.

01:03:29.876 --> 01:03:50.076

Tom: And it ends with you leaving a message for other players and you getting a message from other players on the theme of the game, which I thought again, worked in the context of the fox story quite nicely because it was left as a message for her children who she cannot communicate with because they're all dead essentially.

01:03:50.076 --> 01:03:54.176

Tom: So to me, it was just a totally fascinating experience.

01:03:54.196 --> 01:03:56.556

Tom: That was one, absolutely hilarious.

01:03:56.856 --> 01:04:10.696

Tom: And two, had some genuinely unique and good stuff about it while also being a ripoff of Journey and also featuring one of the funniest, stupidest stories tacked on to the top of it for some unknown reason.

01:04:11.916 --> 01:04:13.836

Phil: I think it's only like an hour long as well.

01:04:14.316 --> 01:04:15.316

Tom: Yeah, it's really short.

01:04:15.336 --> 01:04:20.256

Phil: Yeah, I just got to say, like it, you know, this was obviously someone's creative dream.

01:04:20.276 --> 01:04:23.736

Phil: They, you know, they did something that I've never done, which is publish a video game.

01:04:23.756 --> 01:04:24.336

Phil: That's great.

01:04:24.816 --> 01:04:31.536

Phil: You've talked about how great itch is because it means everyone can publish their own game and their own story, which is great.

01:04:31.556 --> 01:04:38.696

Phil: I mean, anyone can publish their own game and own story, but if you're going to self-publish, you open yourself up for this kind of criticism.

01:04:38.756 --> 01:04:39.556

Phil: And I'm sorry.

01:04:39.676 --> 01:04:45.096

Phil: I mean, there was some things about it that was very good and that didn't crash, I don't think.

01:04:46.616 --> 01:04:57.296

Phil: And it was short and it was obviously heartfelt, but you know, when you self-publish, you're not going to get the kind of polish that you're going to get from other games.

01:04:57.296 --> 01:04:58.496

Phil: And some...

01:04:58.516 --> 01:05:03.016

Tom: Well, that's totally false because there are self-published games where that is the case.

01:05:03.036 --> 01:05:03.476

Phil: No, I know.

01:05:03.616 --> 01:05:10.036

Phil: I was going to say though, and sometimes that lack of polish is actually the brilliance of that game.

01:05:10.056 --> 01:05:10.576

Tom: That's right.

01:05:10.596 --> 01:05:10.776

Phil: Yeah.

01:05:10.796 --> 01:05:11.336

Tom: That is true.

01:05:12.276 --> 01:05:17.716

Tom: And you will not get lack of polish that is good in larger things for the most part.

01:05:17.856 --> 01:05:23.556

Tom: But that, no, you do actually sometimes get that in rare occasions, like the Order 1886.

01:05:23.736 --> 01:05:25.436

Phil: Yeah, or Saints Row, for example.

01:05:26.076 --> 01:05:29.016

Tom: So it does happen in published games as well.

01:05:29.536 --> 01:05:31.416

Tom: And yes, Saints Row, another great example.

01:05:31.436 --> 01:05:35.116

Phil: Does that Plague Tale game have a similar kind of thing or not?

01:05:36.176 --> 01:05:37.656

Tom: No, Plague Tale is quite polished.

01:05:37.676 --> 01:05:38.036

Phil: Okay.

01:05:38.076 --> 01:05:45.756

Phil: And that was given away free on Game Pass and on Sony's equivalent service about a month ago.

01:05:45.776 --> 01:05:49.716

Phil: And what was your reaction when you found out there was going to be a sequel?

01:05:51.636 --> 01:05:54.156

Tom: Well, this is me finding out that there's going to be a sequel.

01:05:54.176 --> 01:05:57.036

Phil: Well, this is from the studio that did a Plague Tale, right?

01:05:57.056 --> 01:05:57.656

Phil: That's what it's called.

01:05:58.956 --> 01:06:00.176

Tom: That is indeed what it is called.

01:06:00.316 --> 01:06:06.696

Phil: And it's a kind of a, I'm going to say like a B-game type third person action adventure.

01:06:07.396 --> 01:06:09.876

Tom: We would have referred to it in the past as a mid-tier.

01:06:09.896 --> 01:06:10.276

Phil: Yeah.

01:06:10.756 --> 01:06:11.256

Phil: Exactly.

01:06:11.496 --> 01:06:17.716

Phil: And this same team went on to do Microsoft's Flight Simulator, which has been massively...

01:06:17.736 --> 01:06:21.576

Tom: You can see the influence of a plague tale.

01:06:22.116 --> 01:06:24.356

Phil: It's gone on to be massively successful.

01:06:24.376 --> 01:06:32.956

Phil: And then as a result, Microsoft, I think now owns the studio, is part of their buy-up of half the unowned independent developers.

01:06:32.976 --> 01:06:34.556

Tom: That's good to hear for games, pass owners.

01:06:34.576 --> 01:06:34.816

Phil: Yeah.

01:06:35.236 --> 01:06:40.936

Phil: And they've earned the ability to make a sequel, which has to be a dream come true.

01:06:40.956 --> 01:06:44.096

Phil: Just ask the guys that made The Order 1886.

01:06:44.716 --> 01:06:46.456

Phil: So yeah, they're making a sequel, Tom.

01:06:47.116 --> 01:06:47.696

Tom: I'm excited.

01:06:50.896 --> 01:06:51.116

Phil: Yeah.

01:06:51.136 --> 01:06:56.196

Phil: And so just to take away, yeah, okay, obviously, we're being highly critical of this game because it is comically bad.

01:06:56.516 --> 01:07:00.456

Phil: I do feel a little bit bad about that if the creator was listening to this podcast.

01:07:01.196 --> 01:07:05.376

Tom: But it was also actually really well received and a lot of people love it.

01:07:05.396 --> 01:07:05.696

Phil: Good.

01:07:06.276 --> 01:07:07.536

Phil: I'm glad for that.

01:07:08.216 --> 01:07:17.636

Tom: Even on the show, as I said, apart from it as a ridiculous experience, I genuinely did enjoy the Fox side of the narrative.

01:07:17.656 --> 01:07:18.236

Phil: Oh, me too.

01:07:18.336 --> 01:07:22.136

Tom: And loved the aesthetic of the world design.

01:07:22.136 --> 01:07:26.036

Phil: Yeah, and I didn't like the aesthetic as much, but I did love the Fox stuff.

01:07:26.056 --> 01:07:30.836

Phil: And I think probably what pulled it down was the hokey dialogue.

01:07:32.036 --> 01:07:35.196

Phil: It was obviously what pulled it down and made it comically bad.

01:07:35.216 --> 01:07:35.776

Tom: Absolutely.

01:07:36.676 --> 01:07:50.476

Phil: Other games that we've both played, like Not Tonight and Hot Shot Racing, we might get to, but I've also been playing Yakuza Like a Dragon, which has been in the news this week as well, and Pac-Man 99 as well.

01:07:50.656 --> 01:07:54.776

Phil: But was there a game that you wanted to play or do you want me to yak on for a while?

01:07:56.256 --> 01:07:58.396

Tom: Well, I have just finished the cheeseburger.

01:07:59.076 --> 01:08:00.396

Phil: Oh, I haven't heard about that game.

01:08:00.876 --> 01:08:01.416

Phil: Who published it?

01:08:01.436 --> 01:08:02.396

Tom: And the chips as well.

01:08:02.916 --> 01:08:10.236

Tom: And I should add, I've been washing this down with a Gatorade watermelon flavoured Gatorade.

01:08:10.256 --> 01:08:14.596

Tom: Can you guess what colour the liquid in this Gatorade watermelon is?

01:08:14.616 --> 01:08:18.136

Phil: Well, a watermelon consists of four colours, white, black, red and green.

01:08:18.156 --> 01:08:22.716

Phil: So I'm going to suggest that it is pinkish red.

01:08:24.236 --> 01:08:25.116

Tom: You would be wrong.

01:08:25.116 --> 01:08:26.536

Tom: It is transparent.

01:08:28.156 --> 01:08:28.476

Phil: What?

01:08:29.376 --> 01:08:29.936

Phil: No colour.

01:08:30.996 --> 01:08:31.496

Tom: That's right.

01:08:31.516 --> 01:08:33.616

Tom: It is a colourless, transparent liquid.

01:08:33.636 --> 01:08:41.116

Phil: Well, I respect that because I'm a big fan of colourless beverages, because then you don't have to brush your teeth.

01:08:42.356 --> 01:08:45.816

Tom: So while he has great health advice on diet...

01:08:46.896 --> 01:08:48.396

Phil: Well, unless it's sugary, then of course...

01:08:48.416 --> 01:08:51.256

Tom: I wouldn't recommend you follow his dental hygiene practices.

01:08:51.276 --> 01:08:57.416

Phil: If it's sugary, obviously you have to brush your teeth, but I was assuming that everyone drinks sugar-free beverages.

01:08:58.456 --> 01:09:01.756

Tom: Well, you should also brush your teeth if it is at all acidic as well.

01:09:01.776 --> 01:09:03.676

Tom: Or if it is carbonated.

01:09:03.696 --> 01:09:04.336

Phil: Citric acid.

01:09:04.836 --> 01:09:06.056

Phil: What's wrong with carbonation?

01:09:06.916 --> 01:09:09.716

Tom: Well, carbonation is actually one of the worst things for the teeth.

01:09:09.736 --> 01:09:11.936

Phil: You know, I got a soda stream a few months ago.

01:09:11.936 --> 01:09:13.516

Phil: I'm in love with my soda stream.

01:09:15.176 --> 01:09:17.516

Tom: Have you been making colourless or colour drinks with it?

01:09:17.536 --> 01:09:19.416

Phil: Bit of column A, bit of column B.

01:09:19.436 --> 01:09:21.416

Phil: I'm actually blending a lot of flavours.

01:09:21.436 --> 01:09:23.896

Phil: So I'll get Pepsi Max and I'll blend it with Fanta.

01:09:24.476 --> 01:09:26.416

Phil: So I'm making this like orange cola.

01:09:26.516 --> 01:09:27.376

Phil: It's delicious.

01:09:28.156 --> 01:09:30.416

Phil: And then I'll put some Mountain Dew in there as well.

01:09:30.436 --> 01:09:33.196

Phil: There's a Mountain Dew, they sell Mountain Dew juice as well.

01:09:33.216 --> 01:09:35.016

Phil: So I'll do a Mountain Dew, Fanta.

01:09:35.096 --> 01:09:39.036

Tom: We'll obviously have to have a live on-air taste test of that when you first try that.

01:09:39.056 --> 01:09:43.276

Phil: Yeah, I could send it to you, but I probably wouldn't have any bubbles by the time it got to Lockdown Land.

01:09:44.236 --> 01:09:45.916

Phil: Hey, Lockdown Land, that's a good one.

01:09:45.936 --> 01:09:49.516

Phil: Nintendo Switch.

01:09:49.536 --> 01:09:51.636

Tom: Another potential title for the episode.

01:09:52.016 --> 01:09:55.156

Phil: Oh, the other thing about the release of the Steamdeck, I listened to it.

01:09:55.176 --> 01:09:57.356

Tom: Lockdown Land, you've got your Britpop song.

01:09:57.376 --> 01:09:58.776

Phil: I got my Britpop, Brit.

01:09:58.796 --> 01:10:01.176

Tom: Now you've got your British Scar song, Lockdown Land.

01:10:06.676 --> 01:10:13.676

Phil: The funny thing about the reception to the Steamdeck, the funniest reaction to the release of the Steamdeck is coming from Nintendo.

01:10:13.976 --> 01:10:25.436

Phil: Like if you want a good old laugh, listen to a Nintendo themed podcast, Nintendo Voice Channel on IGN, because they're talking about everything through the context of, oh, is this a threat to Nintendo?

01:10:25.796 --> 01:10:28.136

Phil: Nintendo has sold 85 million switches.

01:10:28.196 --> 01:10:29.196

Phil: I'm not exaggerating.

01:10:29.376 --> 01:10:31.336

Phil: This is not a threat to Nintendo.

01:10:31.356 --> 01:10:34.756

Phil: This is two completely different markets, two different audiences.

01:10:35.796 --> 01:10:44.076

Phil: And they're talking about this like, oh, they announced this on the day that Nintendo announced their OLED, or the day after, you know.

01:10:44.096 --> 01:10:46.776

Phil: And it's like, oh yeah, that's what Valve did.

01:10:46.796 --> 01:10:50.816

Phil: They waited till Nintendo released news about their Switch OLED.

01:10:51.316 --> 01:11:01.576

Phil: Then in a day, they developed the Steamdeck to show Nintendo that Nintendo should have put out a Nintendo Switch Plus or a Super Switch.

01:11:02.156 --> 01:11:05.676

Tom: Well, they may indeed have been waiting until that announcement occurred.

01:11:06.896 --> 01:11:11.396

Tom: So that it didn't get washed under the rug with coverage of that.

01:11:11.416 --> 01:11:14.896

Phil: Yeah, I think the Steamdeck thing would have been notable regardless.

01:11:14.916 --> 01:11:20.116

Phil: But like Nintendo Switch is hitting it out of the park, I don't get the criticism of the OLED.

01:11:21.016 --> 01:11:24.616

Phil: The PlayStation 5 and Xbox Series X is just complete.

01:11:24.636 --> 01:11:29.696

Tom: The criticism is that for some unknown reason, people thought there would be a 4K Switch.

01:11:30.076 --> 01:11:33.816

Phil: And I heard the best argument as to why there wouldn't, but I'm not gonna go into that here.

01:11:35.396 --> 01:12:01.536

Tom: Well, the reason why there wouldn't be very simply is why on earth would Nintendo, whose strategy since the Wii has been to not only release lower powered consoles than its rivals, but keep them within the same sort of power range without major changes to the SKUs of their consoles that they release.

01:12:01.896 --> 01:12:16.916

Tom: So if they were to release a 4K Switch, that would be like releasing the PS4 Pro or whatever the Xbox equivalent to that was called, which has not been their strategy whatsoever.

01:12:16.936 --> 01:12:29.076

Tom: This is in line more so with what they've done with the iterations on the DS and so on and so forth, which is clearly where a lot of their design and release strategy for the Switch has come from.

01:12:29.076 --> 01:12:46.836

Phil: Right, and plus the whole, with the best argument I've heard is that because of the component shortages due to COVID in China, if they keep the hardware the same that powers it and everything else, those are orders that they put in years ago.

01:12:47.596 --> 01:12:51.456

Phil: They've got existing supply agreements with those people that produce it.

01:12:52.256 --> 01:12:54.536

Phil: Changing out the OLED screens neither here nor there.

01:12:55.096 --> 01:12:59.536

Phil: It's basically just filling up the same hole, putting a better kickstand on it.

01:12:59.976 --> 01:13:00.956

Phil: It's neither here nor there.

01:13:00.976 --> 01:13:04.636

Phil: That's not a component that's gonna be difficult to fabricate.

01:13:05.056 --> 01:13:16.196

Phil: But if they had done an upgrade of their power, they'd have to look at every single component pretty much of the hardware and then go out and re-contract in a very different post-COVID environment.

01:13:16.636 --> 01:13:18.856

Phil: And it would have just driven up the cost ridiculously.

01:13:19.016 --> 01:13:20.156

Phil: It seems practical.

01:13:20.176 --> 01:13:33.836

Phil: And while they've sold 85 million switches, why rock the boat when their, quote, competition, Sony, PlayStation 5 and Xbox Series, are completely invisible and non-existent in the marketplace?

01:13:34.996 --> 01:13:42.396

Tom: Which is why I would argue that the main reason for them not doing a 4K switch is why would they in the first place?

01:13:42.416 --> 01:13:43.836

Phil: Exactly, yeah, exactly.

01:13:43.856 --> 01:13:58.236

Phil: And hey, you know, if you haven't bought a switch yet, the news of the OLED with the greater storage capacity as well and better battery life, you know, for 50 bucks more, it's a no-brainer.

01:13:59.176 --> 01:14:01.756

Phil: But for existing switch owners, is it a reason to upgrade?

01:14:02.456 --> 01:14:03.816

Phil: Not unless your current one's broken.

01:14:04.456 --> 01:14:10.156

Phil: So anyway, the Furore has been hilarious to me, or rather sadly typical.

01:14:12.356 --> 01:14:17.936

Phil: With that, I guess we should probably go on to an old standby of the game, and that's Yakuza.

01:14:18.576 --> 01:14:21.416

Phil: I've been playing Yakuza Like a Dragon religiously.

01:14:22.096 --> 01:14:22.756

Phil: For the last few...

01:14:22.776 --> 01:14:25.076

Tom: What does it mean to play a game like a dragon?

01:14:25.776 --> 01:14:32.016

Phil: Well, I've been playing Yakuza, colon, like a dragon, end quote, name of game.

01:14:32.036 --> 01:14:35.096

Tom: You know, I'm gonna interrupt you there, because...

01:14:35.116 --> 01:14:36.976

Tom: Ha ha ha ha!

01:14:37.896 --> 01:14:41.776

Tom: That just reminded me that we forgot about Before I Forget.

01:14:42.916 --> 01:14:43.476

Phil: Forget what?

01:14:44.436 --> 01:14:44.976

Tom: Exactly.

01:14:44.996 --> 01:14:51.736

Tom: So we just need to quickly cover that before we get to your new way of playing games, which I believe is like a dragon.

01:14:52.196 --> 01:14:54.416

Phil: I've been drinking this beer like a dragon too, so...

01:14:54.436 --> 01:15:01.116

Phil: Hey, Before I Forget is available as a part of the Amazon Prime game service, not a sponsor.

01:15:02.236 --> 01:15:05.816

Phil: On the PC, it was released in 2020, and it got some...

01:15:05.836 --> 01:15:07.236

Tom: Please get in touch with us, Amazon.

01:15:07.256 --> 01:15:14.656

Tom: I think, as you can tell from our McDonald's and Mountain Dew and Dorito coverage, we are excellent at promoting things.

01:15:14.676 --> 01:15:15.856

Phil: Not to mention SodaStream.

01:15:17.376 --> 01:15:28.636

Phil: But Before I Forget is the name of the game that was released on PC in 2020 by a company called Threefold Studios, which I can't see that they've made much before.

01:15:30.176 --> 01:15:33.196

Tom: Nor after, but they are working on a project currently.

01:15:33.216 --> 01:15:34.276

Phil: I'm sure they are.

01:15:34.576 --> 01:15:44.756

Phil: It was critically acclaimed, or at least won some awards over in Euroland, which is probably where they're from, Threefold Studios, made mostly by two people when I reviewed the credits.

01:15:45.216 --> 01:15:50.116

Phil: And it's a game about early onset dementia.

01:15:50.136 --> 01:16:04.716

Phil: So the Eurogamer did a story about this Before I Forget game, which is pretty good called Before I Forget how Two Strangers made one of 2020's most moving games, which is hilarious to me.

01:16:05.776 --> 01:16:07.076

Phil: But it's still worth a read.

01:16:07.236 --> 01:16:09.856

Tom: For a start, she could barely move in the game.

01:16:10.576 --> 01:16:20.596

Phil: Well, in the game, basically, you're playing it from a first person perspective in a very pleasant but small house in England, presumably London.

01:16:21.816 --> 01:16:29.516

Phil: And you are an academic, and you've been married to another academic, both of whom were highly successful in their fields.

01:16:30.176 --> 01:16:42.936

Phil: And you essentially walk around in a PT-style way, remembering things and then basically blacking out sort of because you've got early onset dementia.

01:16:43.616 --> 01:16:53.416

Phil: And through all of this, you're telling a story, and as you remember things, as you pick up things, it will paint or illuminate things in each room.

01:16:55.176 --> 01:17:02.156

Phil: And then there's sort of a mystery as well that's going on because there's notes around the place that you don't remember writing to yourself.

01:17:02.156 --> 01:17:18.676

Phil: Sort of in a memento, the movie style with Guy Pearce, you're kind of trying to remember certain things, so you're not quite sure if this person you're referring to is a nasty person or what's going on in your notes.

01:17:19.456 --> 01:17:24.136

Phil: Does that pretty much sum up or just give a basic intro to the game?

01:17:24.476 --> 01:17:24.976

Tom: It does.

01:17:24.996 --> 01:17:26.856

Tom: I like the comparisons there as well.

01:17:27.116 --> 01:17:28.816

Tom: PT and memento.

01:17:29.936 --> 01:17:40.316

Phil: Yes, and I also found it evocative of a game, The Path from the Tale of Tales studio that we both love, The Makers of Sunset.

01:17:40.336 --> 01:17:41.076

Tom: Yes.

01:17:42.176 --> 01:17:47.516

Phil: The Path, for whatever reason, this game evoked the path to me, and I think it did to you as well.

01:17:49.576 --> 01:17:53.096

Tom: Is The Path the graveyard one, or the Little Red Riding Hood one?

01:17:53.876 --> 01:17:59.616

Phil: The Path is the walking through a forest one, is how I remember it.

01:18:00.276 --> 01:18:02.776

Tom: I think that's the Little Red Riding Hood one.

01:18:03.616 --> 01:18:03.956

Tom: Yes.

01:18:06.496 --> 01:18:26.376

Phil: Comically, the only other thing I have to say about this game is comically at the end of this game, they reveal how your partner died, and I'm not going to spoil it here, but I was like, going how the dialogue has gone in this game, please don't use a sound effect.

01:18:27.716 --> 01:18:31.636

Phil: And then they used the most obvious sound effect.

01:18:33.016 --> 01:18:42.616

Phil: And I could see it, it was like a car crash in slow motion, and I'm not spoiling anything here, but it was like watching an accident in slow motion.

01:18:42.636 --> 01:18:43.796

Phil: You could see it coming.

01:18:44.116 --> 01:18:47.756

Phil: You're like, Oh God, please no, they're not going to do that, are they?

01:18:48.556 --> 01:18:49.296

Phil: Then they did it.

01:18:50.676 --> 01:18:58.176

Phil: And it completely knocked the legs out from under any seriousness that the game had.

01:18:58.196 --> 01:19:07.896

Phil: And it was kind of crazy because, you know, whatever you think of the game, they had got to the end, they'd got to the crescendo, and it is a very short game.

01:19:09.576 --> 01:19:25.996

Phil: And then just to have it, you know, what we talk about and what everyone talks about is that when you have a stage show or a musical, you want the crowd, you want to end with a banger so that when the crowd's walking out of the lobby, they're humming the song, you know, the last song that they heard.

01:19:26.516 --> 01:19:38.276

Phil: You want that audience catharsis where everything, you know, you went on a ride and at the end, everything pulled together and you're like, yeah, yeah, before I forget, I'm going to tell my friends about it.

01:19:39.056 --> 01:19:41.996

Phil: But they ended up with this comically bad folly work.

01:19:42.956 --> 01:19:44.116

Phil: It was just so bad.

01:19:44.756 --> 01:19:56.516

Tom: Anyway, I think, I think, Gargan's description of it is, and I'm not saying I agree with it on this game, but I think it's going to be that it doesn't matter how good the trip is if you arrive at Shit Mountain.

01:19:58.376 --> 01:19:59.476

Phil: I have heard him say that.

01:20:01.856 --> 01:20:02.436

Phil: That's funny.

01:20:02.896 --> 01:20:06.596

Phil: So did you add anything here about Before I Forget the game?

01:20:07.256 --> 01:20:30.076

Tom: Well, we are going to have to get in to spoiler territory, but before that, I would just say the thing I found most interesting and perhaps most ineffective about it was it is about early onset dementia and someone losing their memories and not being able to make sense of things due to not having memories.

01:20:30.336 --> 01:20:41.736

Tom: But the structure of the narrative is that as you're going along, you learn more and more of her memories and more of what's going on is revealed.

01:20:42.056 --> 01:20:48.576

Tom: So I thought that made it perhaps not very effective at the thing it was trying to depict.

01:20:49.616 --> 01:20:52.956

Tom: And that would probably be my biggest issue with the game.

01:20:52.976 --> 01:21:05.216

Phil: Maybe if in the game you, as a mechanic, took a B12 pill like every day and so you finally beat onset dementia and then you come out of it and you're, you know.

01:21:05.296 --> 01:21:06.796

Tom: You have to solve Sudoku puns.

01:21:06.916 --> 01:21:08.256

Tom: Yeah.

01:21:09.156 --> 01:21:11.396

Phil: No, play Brain Age on a virtual DS.

01:21:14.796 --> 01:21:19.236

Tom: Just lower your Brain Age until she gets to the car sound effect.

01:21:19.816 --> 01:21:23.856

Phil: Again, you wanted to spoil some things or?

01:21:24.656 --> 01:21:27.316

Tom: Yes, we have to get into spoiler territory.

01:21:27.356 --> 01:21:28.736

Phil: Is this game worth spoiling?

01:21:29.976 --> 01:21:55.336

Tom: I think it is, I think it is because there's one other interesting thing about it other than the, I think rather large failure that it is a game about early onset dementia and the entire story and the conclusion of the story is with her working out her memories, where I would suggest that the problem with memory loss and dementia would be the fact that you can't do that.

01:21:56.796 --> 01:22:42.396

Tom: So the other interesting direction I think it could have gone in is rather than her husband, and we're now into spoilers, rather than her husband dying in a comical sound effect complete car crash, having left her with the subtext being due to her dementia, which I think would have been probably a lot more impactful and too much more societally interesting because a large number of divorces are indeed often caused by, specifically a woman's significant health problem or disability.

01:22:43.256 --> 01:22:55.156

Tom: So it could have gone in a much more interesting direction, not just in how the story was told where it's essentially the reverse of the thing, but I also think it could have gone in a more interesting direction in terms of the actual plot as well.

01:22:55.176 --> 01:22:55.716

Phil: Yeah, that's true.

01:22:55.736 --> 01:23:03.096

Phil: In terms of representation, I have to say, the character that you're playing is a woman of Indian heritage.

01:23:03.116 --> 01:23:06.356

Phil: So, you know, I mean, that's not usual in a video game.

01:23:06.356 --> 01:23:13.016

Phil: So I don't know if that reflects the background of the people that made the game and is therefore somewhat lazy.

01:23:14.236 --> 01:23:15.656

Phil: But, you know, it was worth noting.

01:23:15.656 --> 01:23:17.696

Phil: I mean, diversity is generally a good thing.

01:23:19.076 --> 01:23:19.396

Tom: Sure.

01:23:20.496 --> 01:23:25.116

Tom: And actually, the most interesting parts in the narrative, I thought, though, again, they didn't...

01:23:25.716 --> 01:23:55.676

Tom: And this part did perhaps potentially go to some of the dementia stuff, were the flashbacks to her experiences with her aunt, I think, in getting her into astrology, with that getting in the way potentially of her attempting to work out practical, immediate things and more important, not more important, but other important memories that she was trying to find to help her figure out what was going on in the present.

01:23:55.696 --> 01:23:59.596

Tom: So that was one area where I think they did succeed in an interesting way.

01:23:59.616 --> 01:24:11.156

Phil: Absolutely, and if the game had been longer or better budgeted or whatever, better resourced, maybe there would have been more of that, where you could see other people in your life making similar type of contributions.

01:24:11.176 --> 01:24:13.196

Phil: But I thought that was pretty good, actually.

01:24:13.216 --> 01:24:16.656

Phil: I appreciated that little juncture.

01:24:17.596 --> 01:24:23.916

Tom: And one other, I think, successful depiction of it was the seizure in the hall.

01:24:24.396 --> 01:24:26.036

Phil: Right, yeah, that was good, too.

01:24:26.216 --> 01:24:27.696

Phil: So, one of the...

01:24:28.256 --> 01:24:30.216

Tom: It does do some things quite interesting.

01:24:30.236 --> 01:24:43.916

Phil: One of the mechanics of this, just to explain this to the listener, is that you'll open a door and you'll go into a room and it looks like a closet, but then when you come out of the room, it's not a closet, and so you're kind of getting lost in your own home as well, which helps contribute.

01:24:44.036 --> 01:24:45.276

Tom: Absent seizures.

01:24:45.396 --> 01:24:51.116

Phil: Which helps contribute to that disorienting, capturing what must be...

01:24:52.216 --> 01:25:03.576

Phil: I've had various disorienting experiences in my life, albeit very few, very, very few, and yeah, I thought they captured that quite well, almost to the point of inducing nausea.

01:25:04.476 --> 01:25:15.076

Tom: And also, there was also, I've forgotten the technical term, but the seizure that was always in the hall, which was a carpet that was highly patterned.

01:25:15.096 --> 01:25:21.716

Tom: You couldn't see the carpet, but there was just this black hole type thing in the hall that you couldn't pass, which was also very well done.

01:25:21.736 --> 01:25:28.596

Phil: I thought that was a representation of a mobile phone dead spot that you couldn't get reception in that part of the house.

01:25:28.756 --> 01:25:30.676

Tom: You couldn't get a GPS in the house there.

01:25:30.696 --> 01:25:34.156

Phil: That's why you had to avoid it, because otherwise your calls would come out.

01:25:34.176 --> 01:25:35.976

Phil: Okay, I see your interpretation too.

01:25:37.596 --> 01:25:38.676

Phil: So yeah, I mean, it's obviously...

01:25:38.816 --> 01:25:40.676

Tom: My interpretation is the correct one.

01:25:41.096 --> 01:25:43.276

Tom: That is a fact that that's what that was.

01:25:43.336 --> 01:25:54.796

Phil: Okay, so like, you know, I was pretty flipped in my description of this game earlier, probably because we just came off the Like a Tree or game or whatever it was called, My First Tree, but...

01:25:55.236 --> 01:25:57.856

Tom: I think it's because you were still in Dragon energy mode.

01:25:57.856 --> 01:25:59.576

Phil: I was still playing like a dragon.

01:26:00.676 --> 01:26:10.816

Phil: But yeah, this game does do some good things and some memorable things and it's certainly worth playing and it's free on Epic Games, so at least it was at some point.

01:26:10.836 --> 01:26:13.556

Phil: You'd probably pick it up somewhere else on Niche or something like that as well.

01:26:13.636 --> 01:26:15.456

Tom: I think it was free on Amazon Prime.

01:26:15.476 --> 01:26:16.856

Tom: Oh, that's right.

01:26:16.876 --> 01:26:17.976

Phil: I had it on Amazon Prime.

01:26:17.996 --> 01:26:18.196

Phil: Yes.

01:26:18.616 --> 01:26:18.876

Tom: Yep.

01:26:20.096 --> 01:26:24.976

Tom: But I think it's time for you to finally release your Dragon energy.

01:26:24.996 --> 01:26:27.976

Phil: Okay, I'm going to release the Dragon.

01:26:28.556 --> 01:26:29.696

Phil: Yakuza Like a Dragon.

01:26:29.696 --> 01:26:35.556

Phil: We used to have a Yakuza Killzone Minute where I would talk about my favorite game, Tom would talk about his favorite game.

01:26:36.216 --> 01:26:53.816

Phil: Who would have thought that many years past that Killzone would have been limited to just four games, and Yakuza, again, another instance of cultural appropriation as more and more gamers flocked to the license, just becomes basically everything that Sega does.

01:26:54.996 --> 01:27:05.116

Phil: So that's kind of weird, but I guess in some way you won because the guy behind the Killzone studio is now running the Sony Worldwide Games Division.

01:27:06.956 --> 01:27:07.556

Phil: Hans would...

01:27:07.576 --> 01:27:10.236

Tom: I think it's also quite predictable as well because...

01:27:10.256 --> 01:27:13.916

Phil: Because he's German, and they always climb to the highest ranks.

01:27:16.856 --> 01:27:19.956

Tom: Except in Imperialism, where they always fail, unfortunately.

01:27:19.976 --> 01:27:20.976

Phil: I don't know if he is German.

01:27:20.996 --> 01:27:21.856

Phil: We're talking, of course, about...

01:27:21.876 --> 01:27:22.376

Phil: What's his name?

01:27:22.396 --> 01:27:22.796

Phil: Helmut?

01:27:24.756 --> 01:27:25.876

Tom: Helmut, are we?

01:27:26.096 --> 01:27:27.096

Tom: Helmut Marco?

01:27:30.116 --> 01:27:38.876

Phil: Look, you find out his real name, but he's running Sony's worldwide gaming studios now, and he was the guy behind the Killzone guerrilla games.

01:27:39.416 --> 01:27:48.616

Phil: And he's had a few missteps, but, you know, obviously Sony is still doing well with their strategy, but possibly not as well as Sega is doing with Yakuza.

01:27:49.416 --> 01:27:57.816

Phil: The whole Yakuza Zero, followed by the Yakuza Kiwami remakes of the series, have been wildly successful and popular.

01:27:59.116 --> 01:28:09.416

Phil: And of course, they've made Judgment, which was the first, you know, quote original game in many years, Judgment Eyes, as it was released in Japan.

01:28:10.756 --> 01:28:24.996

Phil: And it's been in the news this week because basically Sega announced some time ago that Yakuza Like a Dragon, which is an RPG, a turn-based RPG, is going to be the way Yakuza is from now on.

01:28:25.016 --> 01:28:30.216

Phil: It's no longer going to be a street brawler game, as it has been.

01:28:30.756 --> 01:28:38.116

Phil: And that they basically are going to continue their Yakuza gameplay as a brawler with the Judgment Eye series.

01:28:39.636 --> 01:28:40.376

Phil: But this week...

01:28:40.896 --> 01:28:43.436

Tom: What was the gameplay in The First Judgment?

01:28:44.356 --> 01:28:47.076

Phil: In The First Judgment, it was basically Yakuza.

01:28:47.136 --> 01:28:48.956

Phil: And, you know, obviously they used...

01:28:49.056 --> 01:28:54.536

Phil: It's still set in Kamuroko, and it has all of the same art assets and everything else.

01:28:54.996 --> 01:28:55.796

Phil: You basically...

01:28:56.116 --> 01:29:01.736

Phil: It has added elements, but at its sole, it is basically a traditional Yakuza game.

01:29:03.316 --> 01:29:07.156

Phil: So, but they've announced that Yakuza Like a Dragon is now going to be Yakuza.

01:29:07.176 --> 01:29:08.936

Phil: That is all that it's going to be.

01:29:09.956 --> 01:29:16.096

Phil: So obviously I came to it late because I was skeptical about how this would work.

01:29:16.156 --> 01:29:21.256

Phil: But Like a Dragon is a direct reference to Dragon Warrior or Dragon Quest, rather.

01:29:23.556 --> 01:29:24.236

Phil: And it started...

01:29:24.296 --> 01:29:24.656

Tom: Is it?

01:29:25.996 --> 01:29:26.736

Tom: How does that work?

01:29:26.756 --> 01:29:28.636

Phil: Well, it started out as an April Fools joke.

01:29:28.656 --> 01:29:35.256

Phil: They basically said that they were going to turn Yakuza into a turn-based RPG.

01:29:36.116 --> 01:29:36.616

Tom: I see.

01:29:36.776 --> 01:29:39.156

Phil: But then everyone was like, yeah, that sounds like a great idea.

01:29:39.156 --> 01:29:47.116

Phil: And in Yakuza Zero and Kiwami, they've made these overt references to Drakuei, as it's called in Japan, Dragon Quest.

01:29:48.416 --> 01:29:50.376

Phil: And basically, it's Yakuza.

01:29:50.516 --> 01:29:57.956

Phil: It's got enduring characters with loyalties to authority that aren't earned.

01:29:57.976 --> 01:29:59.696

Phil: Essentially, it's another orphan story.

01:30:02.276 --> 01:30:08.416

Phil: So it's like Yakuza in every other way, except when you get into battle, instead of brawling, it's now a turn-based RPG.

01:30:08.476 --> 01:30:09.336

Phil: You've got a team.

01:30:10.396 --> 01:30:11.496

Phil: They can cast spells.

01:30:11.836 --> 01:30:13.896

Phil: They can heal each other.

01:30:15.036 --> 01:30:17.296

Phil: You fight, then the other team fights.

01:30:17.776 --> 01:30:19.996

Phil: It's a turn-based RPG.

01:30:21.796 --> 01:30:22.836

Phil: And it's spectacular.

01:30:22.916 --> 01:30:24.956

Phil: I mean, they've done an outstanding job with it.

01:30:24.976 --> 01:30:29.156

Phil: It's actually very, very good and enjoyable.

01:30:31.156 --> 01:30:33.476

Phil: And it's been ridiculously successful.

01:30:37.196 --> 01:30:55.516

Phil: So as has their PC conversion of the Kiwami games and everything else, so basically they wanted to bring judgment to PC, but the lead actor in that game, he's represented by a talent agency, and the talent agency is saying, no, that wasn't a part of the original contract.

01:30:55.536 --> 01:30:58.376

Phil: You can't release judgment on PC.

01:31:00.876 --> 01:31:04.336

Phil: And as a result, Sega has turned around and said, well, we're not going to release judgment.

01:31:04.616 --> 01:31:14.056

Phil: I mean, we'll do the current judgment game, we'll release it for the consoles, but after that, it's not going to be financially viable for us unless we can release it on the PC.

01:31:14.656 --> 01:31:21.956

Phil: So what's not known is how much of this is posturing and negotiation.

01:31:24.456 --> 01:31:38.236

Phil: The talent agency for the lead actor in the game, because it's not just his voice, but also his likeness that is used, they're known to be very controlling and protective and anti-internet, whatever that means, or anti-PC.

01:31:38.256 --> 01:31:43.556

Phil: And obviously PC in Japan has a different connotation to what it does in the Western world.

01:31:44.176 --> 01:31:50.336

Phil: Most PC games in Japan have a darker side, more sexually oriented.

01:31:51.716 --> 01:32:03.616

Phil: They might be trying to protect their talent because they don't want people to rip out the character model and make him nude and do a David Cage type thing with him.

01:32:03.636 --> 01:32:04.916

Phil: They might be very protective of him.

01:32:04.956 --> 01:32:10.116

Phil: If they didn't cover a PC release in the original contract, then they're entitled to protect their client.

01:32:11.796 --> 01:32:13.476

Phil: Why Sega would say...

01:32:13.496 --> 01:32:18.276

Tom: To put it simply, as part of their PC-ness, they're very anti-PC.

01:32:18.496 --> 01:32:19.376

Phil: That's right.

01:32:19.396 --> 01:32:27.996

Phil: I don't know if Sega is saying this, that we're not going to release any more judgements as a negotiating chip, because obviously they could just change the lead character.

01:32:29.116 --> 01:32:39.996

Phil: The lead actor that plays the character in Japan is very famous and well known, and obviously his role has contributed to the success of the game.

01:32:40.716 --> 01:32:46.336

Phil: But ultimately, the game's success can survive without that guy.

01:32:47.216 --> 01:32:55.156

Phil: This is really just Sega screaming desperately to try and release these games on PC, because it's such good revenue for them.

01:32:56.396 --> 01:33:13.736

Phil: I'm not blaming either side, but after they've said that Yakuza from now on is going to be a turn-based RPG and that Judgment is going to be the brawler, that was pretty much how Sega was setting things up so that everyone could have their cake and eat it too.

01:33:15.176 --> 01:33:17.936

Phil: But any other questions about Yakuza Like a Dragon?

01:33:19.816 --> 01:33:22.836

Tom: Well, isn't it a bit disappointing that it is an RPG though?

01:33:22.856 --> 01:33:43.396

Tom: Because while Yakuza was always compared to Grand Theft Auto and sometimes indeed to RPGs, it was a totally unique mix of beat-em-up RPG, sort of open world in the one package that was actually unlike any other game.

01:33:43.396 --> 01:33:53.936

Tom: If you do change the combat to turn-based RPG style combat, is that not perhaps making it a little less unique and interesting?

01:33:53.976 --> 01:33:56.476

Phil: I'd say it's making it more unique and interesting.

01:33:56.496 --> 01:33:58.396

Phil: And I was skeptical when I came into this.

01:33:58.396 --> 01:34:01.936

Phil: I was very skeptical when I came into this, which is why I delayed buying it.

01:34:03.996 --> 01:34:09.796

Phil: But in every other way, up until you get into a battle, this is a Yakuza game.

01:34:10.256 --> 01:34:10.716

Phil: Nothing has changed.

01:34:10.736 --> 01:34:11.576

Phil: Nothing has changed.

01:34:11.696 --> 01:34:14.596

Phil: Everything is exactly the same as a previous Yakuza game.

01:34:15.656 --> 01:34:19.376

Phil: Only an evolution of, you know, like every game got better.

01:34:20.016 --> 01:34:22.236

Phil: It's only when you go into battle that it's turn-based.

01:34:22.596 --> 01:34:23.936

Phil: And if...

01:34:23.976 --> 01:34:32.536

Tom: But when you do go into battle, is one of the unique and interesting things, because that aspect of it is the world exploration structure of an RPG.

01:34:32.736 --> 01:34:35.336

Tom: Yet when you get into a battle, it is not an RPG.

01:34:35.356 --> 01:34:39.616

Phil: But the world exploration is less RPG and more...

01:34:39.636 --> 01:34:41.476

Phil: I don't even know what it is.

01:34:43.596 --> 01:34:55.436

Phil: In the battle, because I'm an experienced player of Yakuza, like actually that was the most boring part of the game for me, because I just basically go in there and I knew all of the combos, and I'd press the combos and get out of it.

01:34:55.456 --> 01:35:12.196

Phil: So for me, changing it up and making it be not just you versus the world, but to have four different characters, each with different strengths and weaknesses, and then looking at the enemies uniquely, because the enemies are also not just there to be beaten up.

01:35:12.236 --> 01:35:15.276

Phil: I mean, they're all different as well, just like in an RPG.

01:35:15.296 --> 01:35:20.456

Phil: So it actually increases the interest in battle.

01:35:21.876 --> 01:35:29.436

Phil: For someone who basically treated the battles before as something that had to be gotten through, because they weren't a challenge at all.

01:35:30.256 --> 01:35:44.616

Phil: So one interesting thing that they have, which has probably become commonplace in turn-based RPGs, is basically you press L2 to turn the battle onto auto.

01:35:45.416 --> 01:35:56.676

Phil: So if you come up against enemies that are lower ranked than you, and you know it's going to be a pretty perfunctory thing, you can just press L2 and they'll go through the battle for you.

01:35:57.096 --> 01:36:08.796

Phil: Which sounds completely boring, but in this multi-screen environment in which we all live, it's kind of a welcome respite where you can just sort of do something else for a little while.

01:36:08.916 --> 01:36:13.096

Phil: Which, this is crazy, we're playing video games as a distraction from the real world.

01:36:13.096 --> 01:36:15.876

Phil: So you shouldn't want to jump back into the real world for a little while.

01:36:16.636 --> 01:36:26.376

Phil: So possibly the best thing about the auto battle is when you're in a big battle and then you get down to the last guy and you're like, okay, you know, I don't need to think about this.

01:36:26.396 --> 01:36:29.676

Phil: You can just press L2 and have a drink or something.

01:36:30.556 --> 01:36:32.816

Phil: Or grab some food or something and then come back to it.

01:36:33.916 --> 01:36:36.176

Phil: But yeah, I mean, Like a Dragon is great.

01:36:36.196 --> 01:36:37.116

Phil: It's a good experience.

01:36:38.376 --> 01:36:39.856

Phil: I think I'm about 19 hours in.

01:36:39.876 --> 01:36:41.996

Phil: I'm not sure how long this game is going to be.

01:36:42.376 --> 01:36:47.796

Phil: I think I'm on chapter five or six and it's probably going to be 22 chapters like most Yakuza games are.

01:36:49.036 --> 01:36:49.816

Phil: But overall...

01:36:49.836 --> 01:36:51.676

Tom: It'll be long if it's like the other ones.

01:36:52.156 --> 01:36:53.736

Phil: Yes, yeah, exactly.

01:36:54.696 --> 01:36:57.776

Phil: So, but yeah, positive experience and people are loving it.

01:36:58.416 --> 01:37:01.376

Phil: It's been a great entry point for people who have never played the game before.

01:37:02.316 --> 01:37:02.616

Tom: Um...

01:37:03.816 --> 01:37:11.176

Phil: Yeah, so again, I'm feeling my culture being appropriated again, uh, with another thing taken away from me.

01:37:13.256 --> 01:37:49.396

Tom: I think it's quite interesting the whole, um, PC fiasco one gets the sense that it has been massively successful on PC just judging by the number of people in my friend list anyway and other people that I know who have played it on PC, who did not previously play it on console, even if they had a Sony console, so it's interesting seeing that that is probably the case, that it has been as, probably equally successful in terms of sales on PC as it has been on the console.

01:37:50.196 --> 01:37:55.196

Phil: Yeah, I think on the consoles too, because they do have a current gen, that i.e.

01:37:55.336 --> 01:38:04.496

Phil: Xbox series or PlayStation 5 version, there's not a lot of games to buy, so it's succeeded there a little bit as well.

01:38:06.416 --> 01:38:18.536

Phil: I'm playing it on the PlayStation 4, I've got to say it's probably a step back from Yakuza Kiwami and Yakuza Zero in terms of its load time and appearance, probably because it was being optimized for the current gen.

01:38:20.096 --> 01:38:26.996

Phil: But it doesn't bother me, I mean it's still miles ahead of where Yakuza used to be in those elements.

01:38:30.476 --> 01:38:39.616

Phil: So, an unequivocal must buy, I would say, if you like the Yakuza world and you have time to play an RPG.

01:38:40.536 --> 01:38:44.636

Phil: I'd love to play it on the Switch, I'd love to have the flexibility of playing it on a portable platform.

01:38:47.376 --> 01:38:48.556

Phil: it's not available on Switch.

01:38:50.916 --> 01:38:52.196

Tom: nor will it apparently be...

01:38:52.276 --> 01:38:55.536

Tom: Wait, no, it is on Steam, isn't it?

01:38:55.556 --> 01:38:57.296

Tom: So you could play it on Steamdeck.

01:38:57.316 --> 01:39:00.316

Phil: Yeah, I could, but again, not being sold in Australia.

01:39:00.816 --> 01:39:01.676

Phil: I want to go back to that.

01:39:01.876 --> 01:39:13.656

Phil: Just to give you an idea of what the price could be, the stupid Atari VCS, which is a horrible, horrible reinvention of the Atari, retails in the States for like $450.

01:39:13.876 --> 01:39:15.656

Phil: Down here, it's close to $900.

01:39:16.656 --> 01:39:18.036

Phil: Because it hasn't been released here.

01:39:18.336 --> 01:39:20.596

Phil: It's just like being imported and sold.

01:39:21.616 --> 01:39:27.316

Phil: So that's, I mean, look, I want a Steamdeck, but I don't want to pay $1200 for one.

01:39:27.576 --> 01:39:27.956

Phil: You know?

01:39:29.336 --> 01:39:32.956

Tom: I think the Valve Index, for example, is something like $3,000 here.

01:39:33.076 --> 01:39:34.136

Tom: If you want to get one from eBay.

01:39:34.156 --> 01:39:34.856

Phil: That's crazy.

01:39:36.316 --> 01:39:42.516

Phil: I mean, it's, you know, people spend whatever you want to spend, but like, would I spend $800 on it?

01:39:42.896 --> 01:39:43.756

Phil: Yeah, no problem.

01:39:44.236 --> 01:39:46.896

Phil: But I'm not going to spend $1,200 on like the top one.

01:39:47.536 --> 01:39:50.136

Phil: Yeah, it's going to be...

01:39:50.156 --> 01:39:59.636

Phil: And I've got to say this to people that the difference is, is that, well, I've got a PC that's capable of playing all this, so why would I want a handheld?

01:40:00.816 --> 01:40:07.516

Phil: Just because of the environment in which I live, I can't sit down in front of a computer for two hours and play a video game.

01:40:08.616 --> 01:40:11.776

Phil: Particularly when I've been at work for 10 hours sitting in front of a PC.

01:40:11.796 --> 01:40:14.556

Phil: The last thing I want to do is come home and sit in front of another PC.

01:40:15.876 --> 01:40:23.836

Phil: And I like the idea of it being console-ized because it doesn't have all the distractions that my PC is delivering up to me.

01:40:25.576 --> 01:40:30.516

Phil: I'm not going to be getting instant messages and emails and tempted to read the news and stuff like that.

01:40:30.536 --> 01:40:32.276

Phil: I'll just be concentrated on playing.

01:40:32.856 --> 01:40:35.316

Phil: But that is the last thing I'll say about the Steamdeck.

01:40:36.856 --> 01:40:41.236

Phil: I think there's another game we both want to play about, and what's it called?

01:40:41.416 --> 01:40:46.976

Tom: I would add, though, you should try Steam Link with your phone or something like that.

01:40:47.736 --> 01:40:50.996

Phil: I have tried Steam Link and playing on the Android itself.

01:40:51.896 --> 01:40:54.896

Phil: It's just a matter of how do I do that and get it on the TV.

01:40:55.436 --> 01:41:03.016

Phil: But keep in mind, you know, in a shared home, a TV is not my exclusive domain.

01:41:03.216 --> 01:41:14.976

Phil: So that's one of the benefits of these portable platforms, is that, you know, something else can be on the TV, but I could still be with my family, you know, playing on a portable device.

01:41:15.676 --> 01:41:16.036

Phil: So...

01:41:17.216 --> 01:41:19.656

Phil: But what was the name of the other game that we wanted to play?

01:41:20.316 --> 01:41:21.156

Tom: Not Tonight.

01:41:21.296 --> 01:41:22.516

Phil: Oh, you don't want to do it tonight?

01:41:24.256 --> 01:41:24.596

Tom: Yes.

01:41:25.396 --> 01:41:26.556

Phil: But what was the name of the game?

01:41:27.576 --> 01:41:28.896

Tom: I think it was Not Tonight.

01:41:28.996 --> 01:41:33.196

Phil: I get that you're short on time, and, you know, we have done this podcast in a long time.

01:41:33.216 --> 01:41:35.396

Phil: But before I forget, what was the name of the game?

01:41:37.396 --> 01:41:42.256

Tom: If you would have saved a little bit more Dragon energy, you might have been able to get it.

01:41:42.276 --> 01:41:42.756

Phil: That's true.

01:41:43.696 --> 01:41:44.556

Tom: Sadly, you didn't.

01:41:45.076 --> 01:41:51.556

Phil: Well, the final thing we'll be talking about tonight is a game developed by Panic Bam Pub.

01:41:54.896 --> 01:41:56.596

Phil: The developer is Panic Bam.

01:41:56.616 --> 01:41:57.876

Phil: The publisher is no more.

01:41:57.896 --> 01:41:59.696

Tom: I think it's Panic Bam, isn't it?

01:42:01.436 --> 01:42:01.816

Tom: Yes.

01:42:03.776 --> 01:42:05.356

Phil: The publisher is no more Robots.

01:42:06.496 --> 01:42:09.416

Phil: No more Robots is a really good publisher, I should say.

01:42:09.476 --> 01:42:11.256

Phil: And the name of the game is not tonight.

01:42:12.096 --> 01:42:17.116

Phil: No more Robots published, Hypnospace Outlaw and New Lexico.

01:42:17.136 --> 01:42:19.496

Phil: New Lexico is a dirt bike game.

01:42:20.736 --> 01:42:22.276

Phil: They're a real up and coming publisher.

01:42:22.296 --> 01:42:23.936

Phil: They're kind of a devolver junior.

01:42:23.996 --> 01:42:29.476

Phil: I see them because they're developing these edgy, but very well made games.

01:42:29.676 --> 01:42:37.056

Phil: Like New Lexico is apparently great, and Hypnospace Outlaw I played for some time, but burnt out on.

01:42:37.836 --> 01:42:44.996

Phil: But Not Tonight is basically a work simulator, which is very close in many ways to Papers, Please.

01:42:45.516 --> 01:42:48.616

Phil: And has some overt references to Papers, Please.

01:42:50.716 --> 01:42:52.616

Phil: And you're basically working...

01:42:53.296 --> 01:42:58.116

Phil: It was funny because you had sent me a code for this to play on Steam.

01:42:59.216 --> 01:43:03.996

Phil: And it's the opening screen basically has a...

01:43:05.996 --> 01:43:06.716

Phil: What do you call it?

01:43:06.736 --> 01:43:09.936

Phil: A Ferris wheel that's knocked over.

01:43:11.136 --> 01:43:16.436

Phil: And it's very clearly Britain, because you can see the pickle building in the background and Big Ben and all that sort of thing.

01:43:16.476 --> 01:43:25.316

Phil: And I went, oh, this is going to be about Brexit, because I saw the Ferris wheel as being like the Eurostar symbol, and something's gone wrong in a rye in Britain.

01:43:25.356 --> 01:43:26.496

Phil: It's going to be about Brexit.

01:43:27.596 --> 01:43:30.156

Phil: And then it is about Brexit.

01:43:30.596 --> 01:43:40.176

Phil: You're living in a post-Brexit world where nationalism is the default philosophy.

01:43:40.716 --> 01:43:54.916

Phil: And basically, even though you get to select a character at the very start of the game, and I think all of the characters are essentially people who have been misidentified as foreigners, even though they were born in England.

01:43:55.756 --> 01:43:56.236

Tom: Correct.

01:43:56.256 --> 01:44:02.996

Phil: But due to some clerical error or administration error, you've been identified as being French or whatever.

01:44:04.456 --> 01:44:11.596

Phil: And you have to basically prove your worth by taking on a menial job and living in a slum.

01:44:11.736 --> 01:44:12.536

Tom: As a bouncer.

01:44:12.636 --> 01:44:14.056

Phil: Yep, as a bouncer.

01:44:15.556 --> 01:44:19.156

Phil: And taking on a menial job in a slum.

01:44:21.036 --> 01:44:24.536

Phil: And that's essentially the game.

01:44:25.156 --> 01:44:28.056

Phil: It's a nice little pixel art type game.

01:44:28.916 --> 01:44:30.096

Phil: I loved it so much.

01:44:30.176 --> 01:44:33.676

Phil: I thought this was the best work simulator since Papers, Please.

01:44:33.736 --> 01:44:35.676

Phil: And possibly even slightly better than it.

01:44:35.976 --> 01:44:39.356

Phil: Initially, I thought that I went and bought it on the Switch.

01:44:39.816 --> 01:44:42.916

Phil: Even though I had started playing it on the PC.

01:44:44.756 --> 01:44:46.476

Phil: And then replayed a great amount of it.

01:44:46.756 --> 01:44:49.836

Phil: And basically played the bulk of this on the Switch.

01:44:52.316 --> 01:44:55.436

Tom: And just one other thing on the character creation.

01:44:56.776 --> 01:45:00.396

Tom: The game has an extremely good sense of humour throughout.

01:45:01.016 --> 01:45:11.056

Tom: And one of the things you can choose for your character when you're creating your character, which is all very rudimentary, that one of the great aspects of it is you can choose the voice.

01:45:11.816 --> 01:45:17.116

Tom: And the speech in the game consists of wah-wah-wah, wah-wah-wah, sort of gibberish.

01:45:17.136 --> 01:45:19.396

Phil: Simlish is what most gamers refer to it as.

01:45:19.736 --> 01:45:20.796

Tom: Yes, yes.

01:45:21.436 --> 01:45:32.676

Tom: And just selecting the voice, which ranges from an extremely deep voice to a very high pitched voice, really adds to the humour if you select a ridiculous voice.

01:45:32.856 --> 01:45:42.376

Tom: Probably one that doesn't necessarily fit your character, although I essentially made my character into Neil from The Young Ones.

01:45:42.816 --> 01:45:43.396

Phil: Brilliant.

01:45:44.796 --> 01:45:45.376

Tom: Exactly.

01:45:45.396 --> 01:45:48.576

Tom: Anyway, so...

01:45:51.196 --> 01:45:53.936

Phil: Look, the bits and pieces of this game is absolutely brilliant.

01:45:53.956 --> 01:45:55.916

Phil: You're right, the humour is spot on.

01:45:55.936 --> 01:45:57.496

Phil: The sound effects are amazing.

01:45:57.976 --> 01:46:09.696

Phil: They capture so much of what we think Britain is like that I hope this was made by British people, and that my perception of what Britain is like matches up to this game.

01:46:10.856 --> 01:46:16.356

Phil: You know, obviously like any sort of politically themed game, it's a bit on the nose.

01:46:17.136 --> 01:46:18.596

Phil: You know, there's a lot of...

01:46:19.516 --> 01:46:20.276

Phil: Brexit or...

01:46:20.716 --> 01:46:24.356

Phil: If you're a Brexit or a Remainer, you know, one way or the other, it doesn't matter.

01:46:24.376 --> 01:46:26.576

Phil: The game carries it with very good humour.

01:46:27.816 --> 01:46:34.096

Phil: Sometimes it's a bit heavy handed, but that's what satire is.

01:46:34.356 --> 01:46:36.016

Phil: So basically, you play as a bouncer.

01:46:36.736 --> 01:47:06.856

Tom: And I would just add, actually, to me, the most interesting thing about the game was that it was very un-heavy handed compared to most things on this sort of subject in any other medium, full stop, where it is about essentially ultra-nationalism, where you're playing as a bouncer who is refusing entry to people into bars on things based on where they are from and whether their papers are in order.

01:47:06.876 --> 01:47:07.576

Phil: What they're wearing.

01:47:07.596 --> 01:47:08.516

Tom: And that sort of thing.

01:47:08.756 --> 01:47:09.116

Tom: What's that?

01:47:09.136 --> 01:47:09.896

Phil: What they're wearing.

01:47:10.516 --> 01:47:11.596

Tom: Yep, what's they're wearing.

01:47:11.616 --> 01:47:28.976

Tom: All this sort of stuff, which is actually the opposite of on the nose and heavy handed, because the depiction of most things like that would be, for example, papers please, where you're working at a border and making decisions based on those things.

01:47:28.976 --> 01:47:41.036

Tom: So it's self evident that this is a major obnoxious thing you're doing that has a seriously bad effect on people's lives based on arbitrary measures.

01:47:42.036 --> 01:47:57.616

Tom: By having that occurring at a bar and in a banal, totally normal sort of context is more relevant to the majority of people's lives living under such a sort of system.

01:47:58.376 --> 01:48:13.336

Tom: And I think really makes the whole thing much more interesting and compared to, again, in any medium, is a much more thought provoking and interesting depiction of that sort of arrangement in a society.

01:48:14.276 --> 01:48:20.016

Phil: I would have to say this is the best satirical game.

01:48:20.036 --> 01:48:21.296

Phil: There's probably a better way to say that.

01:48:21.316 --> 01:48:25.496

Phil: But this is the best game based on satire that I've ever seen in my life.

01:48:25.656 --> 01:48:30.436

Phil: And probably the worst is Grand Theft Auto 3 and that series.

01:48:31.136 --> 01:48:34.376

Tom: I think every Grand Theft Auto is horrendous satire.

01:48:34.616 --> 01:48:37.436

Phil: This is a very eloquent game.

01:48:38.416 --> 01:48:40.596

Phil: Very subtle in many, many ways.

01:48:40.896 --> 01:49:17.716

Phil: And the passion that it has for capturing certain environments down to the music, the fashion, the accents of the various people that come to the bars, whether you're at an upper class bar or not, you know, the TOFs that come in, the type of licenses that they have, the kind of privileges that they have, the VIP list, you know, and it's not just skewering, not just the British, but Russians and other cultures and peoples as well, you know, people from Jamaica and such.

01:49:17.736 --> 01:49:29.876

Phil: But it is a very finely tuned game in terms of its appreciation, and I just, I mean, I'm in awe of that component of it, but then when you get to the play mechanic as well.

01:49:30.616 --> 01:49:45.616

Tom: And I would also add there as well, your interactions as a foreign barman, sorry, bouncer with the bosses, depending on what the bosses are like, is also equally fascinating social commentary as well.

01:49:45.636 --> 01:49:47.256

Phil: Yeah, it's just great.

01:49:47.356 --> 01:49:48.136

Phil: It is great.

01:49:49.636 --> 01:49:52.236

Phil: The mechanics of the gameplay are also equally great.

01:49:52.236 --> 01:49:56.756

Phil: I mean, there's a lot of fun to be had with what you're doing, and I really can't fault it.

01:49:58.036 --> 01:50:03.836

Phil: There's a good rhythm to it, and it does get really, really complicated.

01:50:03.856 --> 01:50:27.716

Phil: I mean, like, by the end of it, you've got to keep track of, like, seven or eight different details, whether it be, you know, holograms on licenses or what flags the countries are that you're supposed to be banning from the bar, or what logos they have, or then you have to start body scanning people for weaponry and other contraband, but you also have to get a certain number of people in every night.

01:50:27.736 --> 01:50:31.996

Phil: That's the economic, you know, thing that you're facing.

01:50:32.236 --> 01:50:37.456

Phil: You've got to let a certain number of people in, but you've certain type of people you've got to keep out as well.

01:50:38.136 --> 01:50:43.196

Phil: And if you're not playing the game right, and you're not making enough money, you can die in this game.

01:50:43.296 --> 01:50:45.356

Phil: I mean, you literally can die in the game.

01:50:46.716 --> 01:50:59.056

Phil: Because if you don't buy the stuff, if you're working too hard, and you neglect to eat, or get proper heating for your apartment, or a refrigerator, or the proper bed, you can actually physically die in the game.

01:51:00.416 --> 01:51:03.436

Phil: Which is how I, you know, died early on in the game.

01:51:03.456 --> 01:51:04.336

Phil: I was taken aback.

01:51:04.356 --> 01:51:04.996

Phil: I was like, what?

01:51:06.216 --> 01:51:12.476

Phil: Because I was just working endlessly, like, day after day after day, to earn enough money so I could pay my bills.

01:51:12.576 --> 01:51:14.216

Phil: Because that's the other pressure that's on you.

01:51:14.596 --> 01:51:19.516

Phil: If you don't pay your bills, you don't seem to be a fit citizen, and can be deported.

01:51:20.296 --> 01:51:22.556

Phil: There's just so many threads to this game.

01:51:23.316 --> 01:51:26.236

Phil: And the name of the game we're talking about, again, is Not Tonight.

01:51:28.556 --> 01:51:40.556

Tom: And we should also add then, later on, in addition to that, where you're interacting with resistance members, you then also have to be deliberately breaking certain rules as well.

01:51:41.076 --> 01:51:47.136

Tom: So it becomes a massive amount of things to be juggling all at once by the end of the game.

01:51:47.156 --> 01:51:55.056

Phil: Oh yeah, you're juggling your physical health, you're helping out the resistance, because if you don't, you're going to get, you know, outed.

01:51:55.896 --> 01:52:01.596

Phil: Ultimately, you're getting promoted from a bouncer up into a border patrol person.

01:52:03.116 --> 01:52:06.856

Tom: And you're also potentially selling drugs to make money as well.

01:52:07.116 --> 01:52:08.036

Phil: And the stakes get...

01:52:08.356 --> 01:52:09.376

Tom: And taking bribes.

01:52:09.396 --> 01:52:11.336

Phil: The stakes keep getting higher and higher.

01:52:11.356 --> 01:52:12.996

Phil: And then of course there are regulars.

01:52:13.016 --> 01:52:18.496

Phil: There are people that you bump into who are underage trying to get into the bar time and time again.

01:52:18.516 --> 01:52:20.196

Phil: Do you let them through?

01:52:20.216 --> 01:52:30.456

Phil: You know, you're allowed a certain amount of errors every night, and then it comes down to, well, do I spend one of my errors by letting this character through because I want to see how the story progresses?

01:52:31.576 --> 01:52:33.736

Phil: It's just a wonderfully nuanced...

01:52:33.936 --> 01:52:48.776

Tom: And in addition to that, you get a multiplier on what you're paid for meeting your targets, both on VIP lists and just the number, amount of people you let in, and things like that, as well as in not making errors.

01:52:48.936 --> 01:53:01.216

Tom: And by the end of the game, to be having enough money to do particularly well, you will have to be repeatedly hitting those targets to be getting the money multiplier.

01:53:01.516 --> 01:53:13.236

Tom: Because you also need to not just be buying stuff for your flat, et cetera, to keep healthy, you also need to be decorating it and buying certain clothing for the sake of your reputation as well.

01:53:13.476 --> 01:53:23.416

Phil: I've got to say, also, I would play predominantly on the Switch, and on the Switch, there's actually some control shortcuts that make the game more efficient.

01:53:24.036 --> 01:53:29.716

Phil: Whereas in the game on the PC, you had to drag stuff around with the mouse, so I'm sure there's some shortcuts for that as well.

01:53:30.576 --> 01:53:40.836

Phil: On the Switch, they made it really easy using the trigger buttons and other things to streamline how you could review documents and scan objects and all the rest of it.

01:53:40.856 --> 01:53:56.696

Phil: And I would recommend it for the Switch, but for the one issue that I had with the game, and that is that ultimately this game is so perfect, nuanced, detailed, sensitive, technically great.

01:53:56.916 --> 01:53:58.536

Phil: The music in this game is great.

01:53:58.556 --> 01:54:00.196

Phil: The voice work in this game is great.

01:54:01.636 --> 01:54:06.016

Phil: But unfortunately for me, I found that the game was way too long.

01:54:06.576 --> 01:54:10.036

Phil: I was constantly looking for the end of this game.

01:54:11.236 --> 01:54:12.396

Phil: The playing is perfect.

01:54:12.416 --> 01:54:15.556

Phil: Everything about it is perfect, but the pacing and the length is not.

01:54:16.036 --> 01:54:17.936

Phil: And at least it was for me.

01:54:18.996 --> 01:54:31.456

Phil: And ultimately for me on the Switch, I came to a game ending issue and had a corrupted save and couldn't get to the end of the game.

01:54:32.916 --> 01:54:38.776

Phil: So they basically autosaved a corrupt save for me and then I couldn't get past that point.

01:54:40.376 --> 01:54:46.196

Phil: So I did have that one technical issue by playing it on the Switch, but I would say that that's probably an exception.

01:54:47.956 --> 01:54:51.596

Phil: I wouldn't discourage people from trying it on the Switch just because of that.

01:54:51.816 --> 01:54:54.716

Phil: There must have been something unique about that.

01:54:55.696 --> 01:54:57.976

Phil: But how did you find the length of this game?

01:55:00.236 --> 01:55:14.896

Tom: Just on the save issue thing there, it is also a little bit awkward how these saves work, if I remember correctly, because if you want to rewind to a certain point, you then also have to create a new save slot, if I remember correctly.

01:55:14.896 --> 01:55:17.936

Phil: And you do have to start the whole day over.

01:55:17.956 --> 01:55:22.916

Phil: You can't just save periodically and then pick up.

01:55:24.036 --> 01:55:34.696

Phil: Of course, on the Switch, you can just suspend play and come back to it later, but that's never a good thing to rely on, especially if Nintendo deems that your Switch is due for an update.

01:55:35.716 --> 01:55:43.276

Phil: So yeah, the save is one of the downfalls of the game, which is unfortunate because in every other way, it's pretty good.

01:55:44.476 --> 01:55:46.776

Phil: But again, what did you think about the pacing and length?

01:55:47.796 --> 01:56:31.836

Tom: In terms of the pacing and length, to me, the middle, there was a bit of a lag in it before they started introducing much more complicated mechanics and you having to take track of several mutually contradicting objectives at each level, that section of the game lagged a bit to me, but by the time I was into the last couple of chapters or last few chapters, it didn't feel too long to me just because the gameplay was so enjoyable in a tactile sense, but there was so much going on that achieving things was supremely satisfying, but I did not really mind that it went on for a long time at all.

01:56:32.416 --> 01:56:42.656

Tom: So I think there was a lull in the middle of it for me, but towards the end, I was probably enjoying it more than at any other point in the game in terms of gameplay.

01:56:42.676 --> 01:56:43.236

Phil: Oh, definitely.

01:56:43.256 --> 01:56:45.196

Phil: I mean, the gameplay does improve as it goes.

01:56:45.216 --> 01:56:57.456

Phil: I just think there was probably five pubs that you worked your way through before they revealed the next evolution in what you were doing, and that probably could have been like three pubs.

01:56:57.476 --> 01:56:59.336

Phil: I think two would have been not enough.

01:57:00.296 --> 01:57:09.196

Tom: Or rather than cutting down on the number of pubs, there are quite a few occasions where there are days on which nothing relevant happens to the narrative.

01:57:09.256 --> 01:57:10.236

Phil: That's right, yeah.

01:57:10.536 --> 01:57:14.316

Tom: So it could have been perhaps cut down in that sense a little bit.

01:57:14.336 --> 01:57:17.396

Phil: Yep, and there's plenty of customization in this game.

01:57:17.736 --> 01:57:20.556

Phil: You can customize your apartment, your character, the clothes.

01:57:20.876 --> 01:57:27.176

Phil: There's all sorts of upgrades that you can do to keep you entertained along the way.

01:57:27.196 --> 01:57:30.616

Phil: But yeah, that's pretty much all I've got to say about this game.

01:57:32.096 --> 01:57:33.976

Phil: But certainly one you would recommend.

01:57:35.296 --> 01:57:35.916

Tom: Absolutely.

01:57:36.636 --> 01:57:51.156

Tom: As I said, it is one of the most interesting handlings of that sort of topic and one of the most thought provoking in a way that you don't get in other mediums, but rings absolutely true.

01:57:51.876 --> 01:58:10.836

Tom: Just get to take a easy example of this is, if you take, for example, something like segregation, whether it's apartheid or in America, there is, of course, terrorism against the populace in which people are being killed and tortured and that sort of thing.

01:58:11.056 --> 01:58:21.836

Tom: But for the vast majority of people experiencing life like that, it is in just simple things like trying to get into a bar and that sort of thing.

01:58:22.356 --> 01:58:32.596

Tom: So I think handling the topic in that way was absolutely fascinating and extraordinarily rare to find in any medium.

01:58:33.016 --> 01:58:34.496

Phil: So the name of the game is Not Tonight.

01:58:34.516 --> 01:58:38.256

Phil: I don't know what platforms it's available on, but I do know for sure it's on PC and Switch.

01:58:38.976 --> 01:58:41.596

Phil: And I'd certainly recommend you give it a try as well.

01:58:45.356 --> 01:59:00.576

Phil: Okay, so with that, we're going to close it out here, but I've got to say before we go, and we've saved plenty for the next episode, there's been quite a bit of a few shows, a few bit of content that you put up there since our last episode.

01:59:00.596 --> 01:59:05.096

Phil: You've got your review of the book Ready Player One, which was-

01:59:05.456 --> 01:59:07.376

Tom: Did we have that before the last episode?

01:59:07.456 --> 01:59:12.736

Phil: You're right, but you did talk about Cloudpunk, City of Ghosts, you did a review of that.

01:59:13.976 --> 01:59:22.536

Tom: I did indeed, and it's also somewhat of a review of Cyberpunk simultaneously as well, and Cyberpunk in general.

01:59:23.976 --> 01:59:28.656

Phil: Certainly worth a read, so that was the Cloudpunk City of Ghosts review at gameunder.net.

01:59:28.916 --> 01:59:33.156

Phil: You can just basically go to the front page and scroll down there or go straight to the review section.

01:59:34.356 --> 01:59:36.936

Phil: Then you also did a review of...

01:59:39.236 --> 01:59:40.436

Phil: My mouse is freaking out.

01:59:43.056 --> 01:59:54.956

Phil: You also did a review of Omno demo, Omno of the demo impressions, and it looks a lot like to me like a Cubivore meets No Man's Sky, meets...

01:59:55.616 --> 01:59:59.076

Phil: I don't know what, meets Viva Piñata.

02:00:00.716 --> 02:00:08.736

Tom: Graphically, that is definitely what it is like, but in terms of gameplay, it is actually based on the very brief demo anyway.

02:00:10.536 --> 02:00:18.616

Tom: Something in the line of probably just a 3D platformer, but with some action adventure twists to it.

02:00:18.796 --> 02:00:22.196

Phil: So there's no mating element like Viva Piñata or Cubivore?

02:00:22.356 --> 02:00:24.176

Tom: No, not so far, unfortunately.

02:00:24.196 --> 02:00:26.676

Phil: Okay, maybe that's to come.

02:00:27.056 --> 02:00:28.756

Phil: And then finally, you reviewed...

02:00:28.816 --> 02:00:29.996

Phil: Is that pronounced Inglot?

02:00:31.576 --> 02:00:33.096

Tom: I have no idea how it's pronounced.

02:00:33.116 --> 02:00:34.496

Phil: I would say it's Inglot.

02:00:35.336 --> 02:00:37.616

Tom: Yeah, that's how I pronounce it as well.

02:00:38.596 --> 02:00:39.616

Phil: Very interesting.

02:00:39.996 --> 02:00:41.836

Tom: I do not know how it is pronounced.

02:00:41.856 --> 02:00:49.836

Tom: The game is, however, Danish, but I think the person who made it is Swedish, but now working in Denmark.

02:00:50.576 --> 02:00:52.296

Phil: Is it a shooter?

02:00:52.556 --> 02:00:55.616

Phil: Like an old school shooter style thing?

02:00:56.656 --> 02:01:02.156

Tom: It is also a platformer, but in this case a 2D platformer.

02:01:02.296 --> 02:01:26.696

Tom: It works in a very unique way, where instead of moving through a level in which you jump over gaps between platforms, you are jumping from what are essentially bubbles to other bubbles using momentum and a dash mechanic, as well as bouncing off various walls or dashing off some of them.

02:01:26.716 --> 02:01:35.136

Tom: It is a completely unique experience that is surprisingly deep in terms of gameplay.

02:01:35.156 --> 02:01:48.956

Tom: There are some bonus levels in there that are really difficult and show off some of the interesting and crazy things you can do when you figure out how the mechanics work.

02:01:48.976 --> 02:01:54.216

Tom: Aesthetically, it is visually and in terms of sound, incredible.

02:01:55.636 --> 02:02:03.796

Tom: You can tell that just by looking at the screenshots to some degree, but as you're moving through the level, little things change throughout.

02:02:04.196 --> 02:02:08.916

Tom: To get the full impression of how great it looks, it is well worth playing.

02:02:08.936 --> 02:02:12.796

Tom: The sound is described as being algorithmic music.

02:02:13.736 --> 02:02:32.436

Tom: It does alter as you're going along and interacting with things in the game, but I would suggest that that is probably a bit of marketing hype there because it doesn't necessarily alter too much compared to games like Diad or even stuff like Euphoria.

02:02:32.616 --> 02:02:34.656

Phil: So is it like progressive prog rock?

02:02:36.056 --> 02:02:44.336

Tom: No, it is electronica, but when you get to a bubble or you move quickly and things like that, things in the music will change.

02:02:44.556 --> 02:02:48.596

Phil: I've been listening to prog rock lately and I think that would match the aesthetic of that game.

02:02:48.696 --> 02:02:50.696

Phil: It looks absolutely captivating.

02:02:50.716 --> 02:02:55.656

Phil: Again, the name of the game is Inglot, spelled Y-N-G-L-E-T.

02:02:55.676 --> 02:02:57.116

Phil: It's available on PC.

02:02:57.876 --> 02:03:09.456

Tom: So given that it is Danish and it is the world map weirdly and parts of the levels have references to places in Denmark, maybe it would actually be Yinglet.

02:03:09.776 --> 02:03:10.696

Phil: Yinglet, okay.

02:03:11.236 --> 02:03:13.116

Phil: Y-N-G-L-E-T.

02:03:13.176 --> 02:03:16.316

Phil: I mean, on the basis of the artwork itself, it's certainly worth a look.

02:03:17.296 --> 02:03:21.096

Phil: With that, we'll close out episode 136 of The Game Under Podcast.

02:03:21.116 --> 02:03:21.636

Phil: I have been...

02:03:21.656 --> 02:03:23.676

Phil: I realise I haven't introduced myself.

02:03:24.296 --> 02:03:30.396

Phil: This mysterious voice you've been hearing is that of Phil Fogg, and I've been joined by my co-host, Mr.

02:03:30.416 --> 02:03:31.176

Phil: Tom Towers.

02:03:31.896 --> 02:03:37.096

Tom: World renowned food critic, and I don't think I gave my final impressions of the cheeseburger, did I?

02:03:37.116 --> 02:03:37.296

Phil: No.

02:03:37.496 --> 02:03:39.076

Phil: We'll have to save that for next time.

02:03:39.576 --> 02:03:40.236

Tom: No, we won't.

02:03:40.256 --> 02:03:41.196

Tom: We will have to quickly...

02:03:41.336 --> 02:03:43.756

Tom: We can't do this to our loyal listeners.

02:03:43.856 --> 02:03:44.876

Phil: Oh, yes, we can.

02:03:45.716 --> 02:03:46.456

Tom: No, we can't.

02:03:47.016 --> 02:03:56.456

Tom: It was indeed a surprisingly satisfying meal, full of energy as you would expect from something so fatty and salty.

02:03:57.516 --> 02:04:02.556

Tom: And I was originally going to make potentially a pizza after this, but I don't think I will be now.

Phil: So your soul and your stomach is satisfied.

Phil: Correct.

Phil: With this healthy meal from McDonald's.

Phil: I know if I were in your shoes, I'm loving it.

Tom: I am indeed.

Phil: Do do do do do. (Hums the McDonalds Theme)