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0:00:07 Intro
0:00:18 Switch 2 Hands On Impressions
0:06:34 Sad State of Kids Gaming
0:11:33 Back to Switch 2
0:23:53 Mario Kart World and in General
0:35:31 Super Smash Sakurai
0:38:49 Back to Switch 2
0:51:41 Sophomore Slump?
0:58:52 Princess Peach Fired
1:04:04 Summer Games Fest
1:16:43 Leslie Benzies Interview
1:23:02 Peter Molyneux ,Nolan Bushnell
1:31:35 Feature - Best Console of the Generation
1:32:41 Microsoft Handheld Talk
1:38:41 Back to the Feature
This week we have hands-on impressions of the Switch 2 then talk about hte latest video game news that came out of Summer Games Fest, Princess Peach’s Firing and Leslie Benzies perpetual motion machine. Finally we talk about Microsoft’s handheld console strategy and a feature that discusses the best console of the PS4/XBOne/ Wii U era.
Transcript:
Phil: Hello and welcome to The Game Under Podcast.
Phil: I'm your host, Phil Fogg.
Phil: I'll be joined with our regular host, Tom Towers, after the introductory news segment.
Phil: But of course, there's no bigger news than the launch of Nintendo's follow-up to the best-selling console of all time, the Switch with the Switch
Phil: It came out last week, I think on a Wednesday or Thursday.
Phil: We're joined by D-Vader.
Phil: D-Vader, last time you're on here, we were talking about Bellatro.
DVader: Yes.
DVader: It's been a while.
Phil: You were right, by the way.
Phil: It's a fantastic game.
DVader: Yes.
DVader: Yes, it was.
Phil: Didn't get its claws into me as much as Slay the Spire, but it did teach me a lot about poker.
Phil: I do stand by that if you don't know the hands of poker, it is a difficult game.
Phil: So I actually have a little business card size printout every time I'm playing that reminds me what the different hands are.
Phil: Did you stick with it?
DVader: Oh, yes.
DVader: I played it a lot.
DVader: I haven't played it as much as some of the obsessed ones that could get to crazy multipliers where they're breaking the game practically.
DVader: I haven't gotten that far, but I've done most of the challenges.
DVader: There's still more to do.
DVader: It's a huge game if you really want to get everything.
DVader: I'm sorry.
DVader: But I just keep playing it every once in a while.
DVader: I'm not as into it as I was.
DVader: I was playing that thing weekly.
DVader: That has stopped.
DVader: But every once in a while, I just see it, especially now that I got the Switch because for a while there, I hardly touched my Switch.
DVader: Now I see that icon and I have it on the Switch.
DVader: I see the Bellator icon and I'm like, just one game or just another game.
Phil: Tom had really good analysis of it after he had played it, and he basically, well, together we came up with the idea that the reason why it's so addictive is the same reason why poker machines are addictive.
Phil: It's that dopamine rush of the noises that are in the game, and just one more go, just one more go sort of thing.
DVader: Absolutely.
Phil: Yeah, but you mentioned the Switch so you got one at launch, just how did you get it?
Phil: Did you go to Best Buy?
Phil: Did you wait for it to get delivered to you?
DVader: Yeah, I got it at Best Buy, so I did the whole online pre-orders, so I had it set.
DVader: I didn't have to worry about it, but I did go at midnight to pick it up, and wow, there were a lot of people, easily about people waiting in line.
DVader: Half of them had it pre-ordered, and then the other half were just hoping to pick one up, and it seems like that's why I had enough for everybody.
DVader: So there is no stock shortage as far as I could tell.
DVader: This thing is everywhere, and they have a lot, and I know it's going to probably break the record easily of whatever was the fastest-selling console in the first month for sure, because Nintendo clearly had enough for mostly everybody.
Phil: Yeah, I think availability is the key there in terms of fastest-selling.
Phil: I know here in Australia, I can go online and buy one anytime right now and without any issue, and of course, you could speculate that Nintendo was getting as many of them in before the tariffs came into play, and that might be why North America is so flush with them.
Phil: But yeah, so it's been a, I think in terms of Nintendo launches, I can't remember what happened with the Wii U, but obviously the Wii was completely out of stock for a long time.
Phil: And I know that here in Australia, at least, the Switch was out of stock for a very long time as well after launch.
Phil: You had no chance of getting one unless you had a pre-order.
DVader: So yeah, that was true.
DVader: We'll see how this turns out because there's always the initial rush of Nintendo fans picking it up.
DVader: This seemed to be a little bit more than just Nintendo fans, so I think it's going to do better than say a Wii U.
DVader: But the price point is big, clearly didn't have an effect on the hardcore.
DVader: Yeah, self-included, I still paid whatever I'm going to pay because this is going to be my Nintendo console for the next whatever years.
DVader: So I played the Nintendo tax.
DVader: I have to play their games.
Phil: It's like in the US?
DVader: Yeah, with Mario Kart.
Phil: With Mario Kart and then Pro Controllers, another bucks.
DVader: Yeah, I just stuck with the one I had.
Phil: Yeah, and you can get a PlayStation for I believe.
Phil: Or has it gone down?
Phil: Yeah.
Phil: Yeah, it's up there in terms of price.
Phil: I was thinking about this this morning.
Phil: I see that it sold well, but I just still don't know about the reluctance of parents to buy this as a children's toy, you know?
DVader: Right.
DVader: That's my biggest thing.
DVader: I think they went a little too far.
DVader: Actually, I think it might be
DVader: I'm sorry.
DVader: It might not be
DVader: It might be
DVader: But that price is still out of the range where the casual parent who has a kid and they just want a device to give their kid might, it's just too far out.
DVader: was like maybe the sweet spot where they go, okay, yeah, for a few, for many years, they're going to enjoy this.
DVader: But you go, there's like a barrier.
DVader: Once you reach it, I think they crossed it.
DVader: And it's going to be interesting to see.
DVader: Our family is going to see enough to upgrade because the Switch is still pretty viable.
DVader: There's still lots of games.
DVader: Kids still play Mario Kart rather than, you know, does this new Mario Kart need to be bought so that they're excited or whatever?
DVader: I don't know.
DVader: Kids find anything on their iPad fun.
DVader: Like they'll play Minecraft for the next years.
DVader: Like they don't seem to be the ones like I growing up where I needed the next game.
DVader: I don't see that anymore.
DVader: And like, are you just seem to like whatever they like.
DVader: And it's like an ongoing process.
DVader: And I think a lot of parents are just going to go, it looks about the same.
DVader: I don't think I can pay that.
DVader: And yeah, so we're going to see how this goes in time.
Phil: The counter to that is that every kid you see has an iPad, right?
DVader: Yes.
Phil: So now, but usually I would have to think that most kids with iPads are hand me downs.
Tom: Right.
Phil: Yeah, it is going to be really interesting to see if the kids market picks this up.
Phil: I think, well, you've come up with one question and that is, is it worth the upgrade?
Phil: And also, like, I don't think there's anything more depressing than watching a kid play games on a tablet, you know, because they're usually just garbage games.
DVader: It is so bad.
DVader: Yeah, I'm going through this with my nephew who I gave him a Switch, he has a Switch, but a lot of times he's just on his iPad playing little weird games like yesterday was a fishing game where it's just this little fishing rod and you just turn the iPad side to side and you try to get as deep as you can, and then you click on the fish or something, you just throw it, it's nothing, it's nonsense.
DVader: And it just goes on and on and you just get longer rods, you just make more money.
DVader: It's a simple little phone game, it's nothing.
DVader: And I'm like, don't you want a story?
DVader: Don't you want to start at the beginning of an adventure and grow through?
DVader: And he does because he's played Zelda and he's beaten like the Echoes, the newer one.
DVader: He does pretty well on Breath of the Wild and Tears of the Kingdom.
DVader: He played Mario Odyssey.
DVader: He likes Astrobot, like he's played real games, but he also likes these whatever time wasters, so what I see as time wasters.
DVader: And I don't know if he gets the difference.
DVader: I don't know.
Phil: My nephew is playing these stupid time-wasting games.
Phil: Basically, I wouldn't care if they were quality games, but they're basically like PlayStation era shovelware.
DVader: Yes.
Phil: And I showed him a Steam Deck and was like, hey, here's a Steam Deck.
Phil: What do you think?
Phil: You can play this, you can play that.
Phil: And he's like, meh, nah.
Phil: There's no interest.
Phil: And I think at best these days, if you've got a kid, they either go from Minecraft to Roblox to Fortnite, right?
DVader: Yeah. Right.
Phil: And Roblox is a good social environment.
Phil: It's just basically a way to get together and chat with your friends.
Phil: There's nothing wrong with that.
Phil: Minecraft, I think, has many positive elements to it in terms of, there's a lot of education in there about different kinds of animals and minerals and it's also creative.
Phil: It's like a virtual Lego set basically on steroids.
Phil: And Fortnite is Fortnite.
Phil: It's getting them ready for more serious games, I guess, down the track.
Phil: But you're right.
Phil: All these games have been out for close Minecraft in excess of years.
Phil: And the kids are just perfectly satisfied with it.
Phil: And like I said earlier, there's nothing more frustrating than watching a kid play tablet games when they've got something like the Switch available or the Steam Deck available to them.
DVader: Absolutely.
DVader: Oh, the other aspect that I find really weird, the kids watching other kids play.
Phil: Yeah.
DVader: The weirdest thing where they would spend hours just watching another kid play Minecraft.
Phil: Right.
DVader: And I'm like, you have Minecraft.
DVader: Why aren't you playing Minecraft?
DVader: And they're like, no, I want to watch this.
DVader: Yeah, it drives me nuts.
Phil: Now look, if when we were kids, there was a TV channel that had people playing Super Mario Brothers, we would have watched it for sure.
DVader: That's true.
DVader: That is also true.
DVader: You're right.
DVader: You got me.
Phil: And it is like if I'd probably watch, if I was a kid again, I'd probably watch a YouTube channel dedicated to people doing Lego builds.
Phil: Because you'd be like, oh, wow, okay, I didn't know you could do that or check out all the blocks they've got and stuff like that.
Phil: So I do get it a little bit, but not to the extent that they do watch it.
Phil: I think Minecraft, I'd love to see the numbers.
Phil: First of all, as to what amount of content that is watched on YouTube is video game related.
Phil: I'd like to see some truth around that.
DVader: From kids, if you could segment kids, it's got to be crazy numbers.
Phil: Crazy.
Phil: Then Minecraft just by itself, Microsoft's got to be like, dude, Google, we're giving you percent of your traffic probably.
Phil: Minecraft channel.
Phil: Yeah.
DVader: Some of these are not just a guy playing, they are like TV shows.
DVader: They got characters, they have little animations, they have voice acting.
DVader: It's like, that's their TV show.
DVader: I'm like, man, there's better TV shows with actual writing and because a lot of it's nonsense.
DVader: I watched it with them.
DVader: I'm like, this is bad.
DVader: But whatever.
Phil: But having said that, have you watched any of the LARPing in Grand Theft Auto ?
Phil: Like people live, LA LARPing, what's that stand for?
Phil: Live Action RPG?
DVader: Right.
Phil: Have you watched any of that?
DVader: No.
Phil: Oh, it's like watching cops because basically, most of the LARPing is cops pulling over people, and then as a part of this whole thing, if the cops pull you over, you have to pretend like you're really being pulled over and all that.
Phil: Yeah, it's interesting to watch.
Phil: It's captivating.
Phil: It's not the sort of thing I go back and watch hours and hours of, but there's plenty of it on YouTube.
Phil: Okay.
Phil: So back to Switch
Phil: First impressions, how does it feel compared to the original Switch?
DVader: Well, the first impression is the size of the screen.
DVader: It is massive.
DVader: I guess there are pictures where you put them together.
DVader: It just doesn't do it justice until you see it and hold it in your hand.
DVader: This thing is big.
Phil: It looks huge.
DVader: It is.
DVader: Yes.
DVader: I could not believe it.
DVader: My sister, again, she's the mother of my nephews.
DVader: She looked at it and goes, oh man, that switch is huge compared to what the kids are using.
DVader: It is a big unit.
Phil: Or as Deuce Bigelow would say, that's a huge switch.
DVader: Yes, exactly.
DVader: Yet, it feels too much better.
DVader: The quality of just the texture is better.
DVader: The quality of the buttons of the controllers with the magnet attaching sides, it feels like a high-end product, which is something I can't say Nintendo has really done in a long, long time, to the point where when I held it, I'm like, I can't imagine giving this to a child.
DVader: It feels like a high-end, high-tech device that I would want to protect from a child rather than here.
DVader: Take this thing.
DVader: It does look the cost, so I got to give it that.
DVader: You pay $and you look at it and you go, okay, yeah, this thing feels like it's a $plus device.
DVader: It is nice, really nice.
Phil: You know what that reminds me of?
Phil: I was just wondering, is this Nintendo's PlayStation ?
Phil: You remember the first PlayStation that came out that had the piano gloss on it?
Phil: Even the Ethernet cables that came with it, or the best Ethernet cables you'd have ever seen in your life.
Phil: It felt like you were buying a grand piano.
Phil: It was just a beautiful thing.
Phil: I'm wondering if perhaps with some hubris, and you know what happened, of course, it was overpriced and it took all of that generation for it to get back up above
Phil: It finally did globally, but I don't think in the States, the PSever really overcame the
Phil: So it feels good.
Phil: So because when you pick up the Switch, it does feel like a kid's toy, right?
Phil: It creaks, it's flexible.
DVader: Right, it creaks, yes.
DVader: It feels like the plastic key you hear like, yeah.
DVader: No, this thing feels like a nice, solid, just damn, it's good.
Phil: I think it's got a -inch display, but it's still the same width as the original Switch.
DVader: Is it?
DVader: Yeah, yes, yeah.
Phil: The same thickness.
DVader: Yeah, exactly.
DVader: Yes.
DVader: It's very thin, actually.
DVader: Yeah, I guess it would be the same.
DVader: It's just more impressive that it's the same thing, how long it is.
DVader: But yeah, it is very skinny in that regard.
Phil: The Joy-Cons themselves have a bit more meat to them.
Phil: They have a bit more shape to them this time, right?
DVader: Definitely.
DVader: The triggers are meatier.
DVader: They fit the fingers better, especially the two trigger ones in the back.
DVader: The sticks, I don't know.
DVader: The sticks feel about the same.
DVader: I've used my sticks so long in the first one.
DVader: Maybe they felt that good at the beginning.
DVader: So I don't know how it's going to last long term, but they feel good.
DVader: Buttons are pretty much the same.
DVader: But yeah, everything about the device just screens like, wow, this is a really high-end device.
DVader: When you turn on the screen, I think it's beautiful.
DVader: I never had an OLED.
DVader: So there are people who had the OLED switch who say the colors of the OLED are still better than the colors of the Switch
DVader: I don't have that comparison, so I'm not doing that.
DVader: I'm doing the comparison from Switch regular, to and it is big time.
DVader: It is a huge upgrade.
DVader: You can see it in the few games that they did upgrade for free.
DVader: Like Mario Odyssey, I put that in, beautiful frames per second, running on a perfect whatever, I think it's p resolution on that screen.
DVader: It looks gorgeous.
Phil: Did Best Buy staple your receipt to the front of the box?
DVader: Thankfully not.
DVader: That is a crazy story, and man, someone's getting fired.
Phil: Yeah, but now people are also saying, yeah, but Nintendo, why do you have the screen at the front of the box so unprotected?
Phil: I mean, is it really that bad when you open it up?
Phil: It's like, right?
DVader: Okay.
DVader: Yeah.
DVader: One little compartment is the Switch screen with a little white, it's not bubble wrap, but it's the little white thing around it.
DVader: That's it.
DVader: It's just sitting there on the top.
DVader: Then under the stuff is where the dock and all that stuff is.
DVader: So they have the screen right on the top of the screen.
Phil: So what's your favorite feature so far?
Phil: Is there anything that really stands out like, this is different from the Switch and this is amazing?
DVader: Sadly, outside of, hey, this is a new cool looking device, it has a nice screen and better resolution.
DVader: The menu is exactly the same.
DVader: You can't tell it's a new console.
DVader: There is the chat button, which I guess that's the new thing, but since I'm used to chatting on every other device, it's one of those, you should have done this a long time ago.
DVader: You still have to do the friend code thing to add friends.
DVader: I haven't really started a chat on it.
DVader: But I guess now you can finally send a message to another player, which, wow, welcome to or whatever.
DVader: I don't know.
DVader: I don't have the camera where they could do the live webcaming or whatnot, I don't care to do.
DVader: But so yeah, they have those features.
DVader: But yeah, inside like the actual UI and all that, identical.
DVader: Like I can, there is no difference at all.
DVader: Everything just runs faster.
DVader: So it is like, I don't know if it's SSD, but it's a super fast speed memory.
DVader: Like everything's loading way faster, especially the older games.
DVader: And everything just looks nicer.
Phil: It's obviously fixed memory, so it's running a lot faster than if you were running it off a cartridge.
Phil: And then, of course, you've got to use Express SD cards.
Phil: Did you pick up an Express SD card?
DVader: I have not.
DVader: So far, I transferred everything from my Switch over to the Switch and thankfully, it has a lot more space just built in.
DVader: So I'm not close to matching it, maybe in time because I know now games are going to be way bigger than the Switch games were.
DVader: So in time, I might have to, but for now I'm just going with the system memory.
Phil: So what was that like?
Phil: What was it like transferring from the Switch to the Switch ?
Phil: And also, does that mean that your stuff is no longer on the Switch ?
Phil: So if I've got a game on the Switch how do I get it onto the Switch and do I still have access to it on my Switch?
DVader: So here, Nintendo being a little weird.
DVader: So the first thing that happens when you start your Switch it will ask you, hey, do you want to transfer a Switch to Switch ?
DVader: And it will tell you, this is your only chance to do this.
DVader: If you pass that screen and you don't do it, you can never go back to that screen and say transfer your Switch over.
DVader: You would have to factory reset the entire damn thing to get back there.
DVader: So you have like one shot.
DVader: Now, yes, thankfully, everything stays on the Switch
DVader: So, but you need to have your Switch with you.
DVader: And here's the kicker, they both need to be plugged in.
Phil: Wait, wait, wait.
Phil: Sorry, I caught you off-guard.
Phil: What do you mean you got to have your Switch with you?
DVader: Yeah, they have to be next to each other for this to work.
Phil: Oh, for the transfer to work?
DVader: Yeah, the transfer to work.
Phil: Oh, I thought you meant like in the future, if you're playing a game that you transfer from your Switch to Switch you've got to have the Switch in your backpack.
DVader: Yeah, well, it wouldn't surprise you with Nintendo, but no, no.
DVader: So you just need this for the transfer, but you need them to be powered up, connected to a cable.
DVader: And it has to, I don't know why, but I guess it has to be the one from the Switch.
DVader: So I have my power, all my cables are like in a unit in the room.
DVader: Like it's hard to get to that stuff.
DVader: So I took my Switch out and I plugged it in with any generic USB power thing that I use.
DVader: Power switch.
DVader: And it told me, no, you can't do that.
DVader: What?
DVader: So I was like, nah, this doesn't accept it.
DVader: So it wouldn't let me do the transfer until I plugged it into the actual plug.
DVader: So I had to go to my unit and like stand next to it.
DVader: So I could plug it into that unit there, bring my Switch over to it, find another wall jack for that power plug.
DVader: It was a mess.
DVader: Just so I could have them close together.
DVader: And then they did the transfer.
DVader: It takes, I don't know, took minutes, minutes or so.
Phil: You think that's a piracy thing?
Phil: Like they're worried that you're hooking up your thing to, hooking up your switch to a PC via USB and then having the PC emulate like a Switch sort of thing?
Phil: It has to be.
DVader: I have no idea why you would need that specific power cable but whatever, Nintendo being Nintendo.
DVader: Anyway, once that finally went through and I got everything transferred, yeah, everything stays on the Switch so you don't have to get rid of anything, it's all still there and then it's basically, you turn on your Switch and the same menu you had on Switch appears.
DVader: Now, it still needs to download like all the downloadable games that it did, but at least all your library is there and all set ready to go, and it's downloading in the background constantly, all this stuff.
DVader: So all your saves are there, all your users, everything that you had that was already done, your settings and everything pretty much all just transfers over, boom, boom, you're set to go.
Phil: So do you have any dead pixels?
DVader: I have not seen any.
Phil: Okay, because I was watching YouTube last night with a dude doing impressions and he had like a monstrous amount of dead pixels.
Phil: He didn't even talk about it.
Phil: So I just don't know if his HD camera was picking it up, that the human eye couldn't, you know what I mean?
Tom: You're right.
DVader: I mean, to be fair, I haven't played on portable that much.
DVader: I've been mostly docked.
DVader: But yeah, tomorrow when I start going to work, I haven't been to work since I got the Switch but I'm going to be using this thing at work.
DVader: So I have some time off at work.
DVader: But yeah, so I'll be using a more portable this week and I'll check.
DVader: Yeah, I'll see.
DVader: But I didn't notice anything.
Phil: Okay.
Phil: Battery life.
Phil: So you haven't really, you wouldn't-
DVader: I haven't really.
DVader: No, I can't give you a good estimate on battery life, honestly.
DVader: I've never used it on portable long enough to drain the entire battery.
DVader: So I played, the longest session was about two hours and I still think I still have percent.
DVader: So I can't give you an exact number, but that's about what I know.
Phil: And the game line line up, what's the first thing you played?
Phil: I assume it was Mario Kart.
DVader: Yeah, Mario Kart World, which is the only game I bought and about the only thing I care.
DVader: Well, I mean, Deltarune, but that's everywhere.
DVader: But I got it just so I could have it portable.
DVader: Well, yeah, I got a Super Mario Kart World and it is really fun.
DVader: And I think I'm not the biggest Mario Kart fan.
DVader: I've never really, I don't usually buy them.
DVader: I kind of just play them at friends' houses and it never was my thing because it doesn't never have like a good single player campaign.
DVader: But this one with the open world and all that, I decided to give it a shot and I'm enjoying it a lot.
DVader: I think they did a very good job.
DVader: There's a lot of frustrating things about it, we could go into that as well.
DVader: But like the courses, the world, the way it's designed and how you could drive from one track to the other.
DVader: And there's little missions and things all over the world to do.
DVader: It's really fun.
DVader: And the new mode, the knockout mode, which is basically an elimination mode.
DVader: So you start off at one end of the world, and then you drive from one track to another track to another track, and at each checkpoint, the last four get eliminated and you just got to keep being in the front of the line.
DVader: That mode is fantastic and way more fun to Grand Prix to me.
DVader: And yeah, I think it adds a lot to the game.
DVader: It's a lot of fun.
DVader: players is also a blast because it's so chaotic.
DVader: It is just madness on the screen when everybody is shooting shells and explosions and there's just, it's just beautiful chaos.
DVader: And that's part of why Mario Kart is so much fun.
Phil: So how is the online experience?
Phil: Is there any changes in multiplayer, like how it actually functions, how you get on or is Nintendo still being Nintendo?
DVader: I mean, it works for me just fine.
DVader: Like I didn't play Mario Kart much, but I mean, you just go to the lobby, I mean, just press online, pick what you want to do, Grand Prix or the elimination mode or battle.
DVader: Pick it and then it takes you to the, now it takes you to the open world, that's your like lobby.
DVader: So you can just drive around while you wait for people to load up.
DVader: And then that's it, you're in a game.
DVader: And I've not had no lag, it's run perfectly.
DVader: And this is, I mean, again, people.
DVader: I don't think all were like online.
DVader: Sometimes I think like people get on and then the CPU, like different AI just fills in the rest of them.
DVader: But still it runs beautiful.
DVader: I've never had an issue with online.
DVader: The problem comes in that Nintendo doesn't have any bells and whistles to the online.
DVader: There's nothing, there's no tracking, there's no rankings, there's no win loss, there's nothing, there's no incentive.
DVader: It's just go on, play a race.
DVader: Yeah, you win, you don't.
DVader: Okay, do it again if you want to. If not, there's nothing, there's nothing, nothing unlocks, nothing, nothing. What the hell, Nintendo, man. It's weird.
Phil: With the billions and billions of dollars of revenue that they generate, you think at some point they would have just gone, hey, we don't know what we're doing.
Phil: Can we just go hire some people from Activision or Microsoft or Sony or someone?
Phil: Just someone who knows what they're doing to help us with this?
DVader: I don't even like season passes and I'm wishing for a season.
DVader: I'm wishing for anything to acknowledge that there's an online mode like Nintendo.
DVader: Put effort into this mode that's not just here, it works.
DVader: Yeah, it works.
DVader: It's fun.
DVader: But can I have something else to it?
DVader: Can there be a goal?
DVader: Can there be a meta game to it?
DVader: Instead of just, it's like they expect you to just go into lobby with some friends, play it for a few races and that's it.
DVader: That's all it's there for.
DVader: It's just like meet up with friends and do it.
DVader: There's nothing else to it and it's just like such a missed opportunity because the gameplay is fantastic.
DVader: I think this is easily the most fun in Mario Kart, especially because there's the new grinding and you could grind on walls, you could jump.
DVader: You could drift.
DVader: As always in classic Mario, you do the drift and you get a little power boost.
DVader: But if you're not turning side to side and you press the drift button, you now crouch down and now you could do a jump and then you could jump up to railings or on a wall and then you're doing all these flips and stuff.
DVader: So it's like parkour platforming with karts and the levels are designed to access all this high level play.
DVader: And it makes it to me the most interesting gameplay of any Mario Kart.
Phil: Yeah, for me, for Mario Kart, I've enjoyed Mario Kart especially, well, since it first came out on the SNES, it was just, but even compared to, oh my God, what's the name of the space game with the hovercraft?
Phil: Compared to F-Zero, it was like, well, who would play Mario Kart?
Phil: It wasn't really until the DS one came out that was really fantastic.
Phil: You could play online.
Phil: I think that was probably the first time you could play Mario Kart online.
Phil: And then on Wii U, Mario Kart and then on Switch, obviously Mario Kart
Phil: That's when I got more into it.
Phil: But the thing that has always left me cold with that series is that, like, there's no, I don't feel like I'm winning because I've got skill, or it doesn't feel like I can get better at it, you know?
DVader: Yes, there's still that.
DVader: It's still so chaotic where you could be first place, and you're about halfway on the final lap, and then a shell or something hits you, and then you're last place.
DVader: In seconds, you go from first to last place, and you're like, what the hell just happened?
DVader: Because that's Mario Kart.
DVader: Yeah, that's Mario Kart.
Phil: But I'll tell you this, I thought I was really, when it came out on Switch, I thought, oh yeah, I'm actually pretty good at this Mario Kart, because I was playing through the first single-player mode.
Phil: Then the second you get online, because down in Australia, when we get online, we're in the same market as Japan.
Phil: If you get on a Nintendo product, if you go online, most of the people we're playing against are in Japan.
Phil: Then you go, oh, I am no good at this, and there must be something to learn because these people are just whooping me.
DVader: One good thing, this game does have time trials and has ghost, that you could replay, download somebody else's ghost and watch them play.
DVader: I can go, you go to the first-place guy, that's the only rankings in the entire game are time trial rankings.
DVader: At least they got something in there.
DVader: But yeah, you could download the number one world ranking for that track, and you could watch them play and you're like, what?
DVader: I'm like, how?
DVader: Is this the same game?
DVader: I don't even know how they're doing the thing on the controller where they're combining boosts with the grayling, and they're like, I don't know.
DVader: They're doing things there.
DVader: I'm just like, I'm trying to copy because you could follow along the ghost and it does not match at all.
DVader: So there is definitely a skill level that is there.
DVader: I do realize if you're in the front of the line, you avoid a lot of the chaos that's happening in the middle.
DVader: If you're always in the middle, it's a disaster because anything could happen.
DVader: There's just nonsense.
DVader: But if you're in the front, you avoid a lot of that until a blue shell gets you.
DVader: So there's always an advantage, I think.
DVader: If you could stay in the front, you're always going to be very good.
DVader: But if anything goes wrong, you do a wrong turn and you miss something, and you just end up in that middle of the pack, well, good luck because that's a crap shoot.
DVader: Because it's whatever item anybody gets and then it's just chaos from there.
Phil: Sounds like a lot of fun.
DVader: Well, yeah.
DVader: Part of the tracks, the way they are now, I don't know if this is some people I've heard that they like Mario Kart because the tracks are bigger and you do the laps.
DVader: This game doesn't have that many laps in some of the tracks.
DVader: They're made to be done once, like start at the beginning and get to the end and that's it.
Phil: So like a burnout paradise type thing.
DVader: Yeah.
DVader: That's because part of the track, when you're doing a Grand Prix or even when you're doing the elimination mode, is the highway to the track, is also part of the racing experience.
DVader: Those highways could be so much fun.
DVader: Like it turns into Mad Max.
DVader: You're like a straightaway and they're all cars are there.
DVader: Then there's like tons of traffic also.
DVader: There's giant semi-trucks.
DVader: There's trucks with ramps that let you jump on the back and jump up.
DVader: There's turtles.
DVader: There's all sorts of things just happening on the road.
DVader: Bullet bills are being shot at you.
DVader: It is just chaotic and everyone's going just in a straight line and it just looks like Fury Road. It's just explosions and there's fire and there's things and everybody's going side to side and you're like a boarding thing.
DVader: It is awesome.
DVader: They captured something there where it's just so much fun to just be in the chaos.
DVader: I love it.
DVader: I think the gameplay is fantastic.
Phil: You say it's just like Fury Road because I'm in Australia.
Phil: That's actually like my morning commute.
Phil: That's how we roll down here.
DVader: Perfect.
DVader: I do want to touch on one negative though with the open world.
DVader: Whereas just like the online mode where you feel like Nintendo didn't put their best effort, again, this game just doesn't have any tracking of anything.
DVader: So here's an open world and the few activities that you have are these P switches that give you a small mission.
DVader: So you activate a P switch and it will be like eight blue coins appear and like a circular track or whatever.
DVader: It's like avoid whatever obstacles, collect the eight blue coins in seconds.
DVader: So you got to drive around this little tiny made up course, pick up the blue coins and that's your mission.
DVader: They do different things throughout the world.
DVader: Some of them are very creative.
DVader: Some of them are actually like impromptu new small races.
DVader: So you do a few laps against them like CPU.
DVader: But okay, you do that and then you earn a sticker.
DVader: Okay, sticker and what does the sticker do?
DVader: It's just whatever your name or your icon or whatever when you're online, that's your logo, is a sticker.
DVader: So you learn that.
DVader: Okay, how many P's are there in the world?
DVader: How many P switches are there?
DVader: I don't know.
DVader: There's no tracking.
DVader: It only tells you how many you found.
DVader: It doesn't tell you where they are.
DVader: It doesn't tell you out of how many.
DVader: Okay.
DVader: There's also peach coins to find, these little coins that are special.
DVader: What do you get?
DVader: A sticker.
DVader: Okay.
DVader: Again, how many are there?
Phil: You put the sticker on your car?
DVader: No.
DVader: I guess it does appear somewhere in the car, but it's not like you get to decorate your car.
DVader: No.
DVader: All this is your icon of your name, and that's your little sticker.
DVader: That is your logo, I guess, the sticker.
DVader: Then on the sticker screen, it tells you what you did to unlock the sticker.
DVader: Some of them are like, you collected coins.
DVader: Oh, that's cool, because you know what?
DVader: The game doesn't tell you how many coins you collected.
DVader: There's nothing on the screen that tells you how many coins.
DVader: They're coins all over the open world, so you're collecting coins.
DVader: Nothing tells you.
DVader: I'm getting messages that pop up, you collected coins.
DVader: Congratulations, here's the sticker.
DVader: Oh, I didn't know that that was the thing.
DVader: There's another one, oh, you drove this many miles.
DVader: Oh, I don't know how many miles I've driven because there's no stat tracking.
DVader: There's nothing.
DVader: I don't know anything.
DVader: I don't know what is there in the world to get.
DVader: I don't know what the goals are.
DVader: I don't know what, I mean, the only unlockable are clearly stickers.
DVader: That is it.
DVader: So, I mean, there's nothing.
DVader: Like, why are there not challenges?
DVader: Why are they not like bosses?
DVader: Why are the characters not being unlocked or like costumes being unlocked by specific character challenges or things that you could do?
DVader: Like, it is just the most basic thing.
DVader: And it's sad because again, that the missions are, some of them are very clever.
DVader: And the way the world is designed, how like, you know how in like, if you're in some tracks, you like fall off the track and you just fall into like the void and the little cloud guy picks you up, right?
DVader: No, now you fall down and you land into like the water or into like the ocean and you drive around the ocean under this thing.
DVader: Like the entire world is interconnected.
DVader: Like it never ends.
DVader: It's really well done.
DVader: But there's, there's just not enough there.
DVader: There's, there could be such a great game and they didn't do anything with it.
DVader: And it's frustrating.
Phil: I hate to say this, but it's like, it is like Nintendo succeeds in Spider themselves sometimes.
DVader: Yes, absolutely.
Phil: It doesn't take a lot of money.
Phil: They've got all the money in the world to do this.
Phil: It would be fun.
Phil: Look, I'm not a fan of Fortnite.
Phil: I'm not a detractor of Fortnite.
Phil: I don't care.
Phil: I played it like twice.
Phil: It wasn't for me.
Phil: I'll try it again.
Phil: But you think it's frustrating for you to play it.
Phil: Imagine what the people at Fortnite or the people that do Call of Duty when they're playing this game, their minds must be just exploding with ideas.
DVader: They're constantly thinking how to keep players engaged.
DVader: They're thinking, keep adding stuff.
DVader: Nintendo is just like, here, people will pay $for this because it's Mario.
DVader: Done.
DVader: Wipe their hands and done.
DVader: I mean, they're going to do DLC, obviously.
Phil: It's an oversimplification, but I think it perhaps goes back to their toy company ethos, where here's a soccer ball.
Phil: Well, you don't need to know how many times you kicked it, or it doesn't need to change color, or it's just a toy.
Phil: You just pick it up, you play off it.
Phil: When you're sick of it, you put it down.
Phil: When you want to play off it again, you pick it up again.
DVader: But it's frustrating when they have another game in their own library like Smash Brothers, where everything is so well kept track of.
DVader: Like you have a trophy case in Smash Brothers where hundreds of challenges, and it tells you exactly what you need to do, what mode, beat this with this character and whatever.
DVader: Do this, do this.
DVader: You get little icons and you unlock music, and you unlock characters, and you unlock backgrounds, and you unlock all sorts of fun little things, and it keeps track of every single thing.
DVader: I know how much time I played in every single character.
DVader: I know my win-loss record of every character.
DVader: I know everything in that game.
DVader: Mario Kart is the complete opposite of that.
DVader: It has no tracking whatsoever.
DVader: It doesn't care anything about the user experience.
DVader: It's just like, here's the game, just play it, eh, have fun.
DVader: And it's like, can't you just see your brother?
DVader: That's your brother.
DVader: Smash and Mario Kart are the two big party Nintendo games.
DVader: And I feel like they're so different.
Phil: Go talk to Sakurai.
Phil: He's right there.
Phil: He's right there.
DVader: He cares.
DVader: I feel like that's the difference between a guy who is a singular vision, like a guy who cares about his product so well, that he puts so much effort to make sure that Smash game is perfect.
DVader: And every little thing is tailored and everything's great.
DVader: To, I don't know who's in charge of Mario Kart, but it feels more like a committee.
DVader: Like, all right, we created something fun.
DVader: There you go.
DVader: Here you go.
Phil: Yeah.
Phil: I think if you looked at, like, for me, a game that requires more skill and has more soul, has been the Sonic and All-Stars Racing franchise.
Phil: And they have a new one coming out soon and it's got, what's the name, Hakuna, whatever the name is.
Phil: I can't even think of the name.
Phil: But it's got people that, you know, they bring in other characters from other video games that are outside the Sega world.
Phil: And for years, people have said, hey, this is an obvious pickup.
Phil: Just do what you did for Smash with Mario Kart.
Phil: It doesn't just have to be in the mushroom kingdom.
Phil: Well, now, of course, they've introduced Zelda and stuff like that.
Phil: But, you know, but again, who are we to give them advice?
Phil: Like Mario Kart is like the best selling Nintendo game of all time.
DVader: Exactly.
DVader: But then they learned the wrong lessons.
DVader: You're like, you know what?
DVader: You don't have to do all that stuff.
DVader: Then you could just keep making DLC and paying for little packs and all that.
DVader: And so I don't know, they're not learning their lesson and it's just frustrating when Smash does so much.
DVader: Like I'm just like, imagine Mario Kart made by Sakurai.
DVader: Like, it would be amazing.
DVader: Like what he could do with this.
DVader: He probably plays the game and goes, man, I could do so much with this.
Phil: Well, even Smash though, Nintendo, like they don't let people play it at EVO.
Phil: They don't want live events.
Phil: They don't want people playing it live.
Phil: It's like, guys.
DVader: There are such a backwards company so many times.
DVader: It's so frustrating.
DVader: People want to love it.
Phil: People do love it more than Street Fighter.
Phil: Yeah.
Phil: Like they could really, Super Smash could be their Fortnite.
DVader: Yes.
Phil: It really could be if they open it up to other platforms, which I'm not suggesting that they should at all.
Phil: But I think that Smash really does get it.
Phil: I think it would be something that would have universal appeal if it wasn't trapped on a Nintendo system.
Phil: I've got to go back to the Joy-Con improvements.
Phil: The magnets, there's some sort of electromagnet.
Phil: Does it feel creaky like the old?
DVader: No, not at all.
DVader: They are solidly in there.
DVader: They're not flimsy where you could feel them jiggle and stuff like that.
DVader: When they snap, they snap.
DVader: They are in, they are locked in.
DVader: It feels good to hold and you can't accidentally pull them out.
DVader: You have to really push that button in and click it and then the magnet releases and then you can pull it off.
DVader: Then when you just get it close to it and then it'll just suck it right in and just click.
DVader: It feels real good.
Phil: Somehow that has no effect on the storage.
Phil: You know what they used to say?
Phil: Keep magnets away from your storage.
DVader: I don't know.
DVader: Yeah, absolutely.
DVader: Yeah.
DVader: I don't know the technology, but it's definitely like a magnet.
DVader: It just sucks in.
Phil: You said something earlier and I missed it because I said, oh, Pro Controller is $
Phil: I think you said, well, you can use your old Pro Controller.
DVader: That I'm just using my Switch Pro.
DVader: Yeah.
Phil: Sweet.
DVader: The only downside is it does not turn on the console.
DVader: You got to physically push the power button and then you could turn on your Switch Controller and they'll pair up immediately.
DVader: But you can't press the Switch power on button and power up your Switch
DVader: I don't know if they did that on purpose just to piss people off, but yeah, it doesn't work.
Phil: Have you got it hooked up to a K display?
DVader: Yes.
DVader: I got it up to my beautiful TV that I would play all my games on.
DVader: Yeah, it looks super nice.
DVader: Mario Kart runs, I don't know, the resolution.
DVader: I'm assuming K.
DVader: It's beautiful.
DVader: Definitely the best looking Nintendo game in terms of smoothness and all that.
DVader: And then Odyssey is the other game that I've used to test, like a Switch game.
DVader: And Odyssey looks just incredible.
DVader: Like again, now running in perfect frames per second.
DVader: Oh, I did also try the Echoes of Wisdom, which was running at and struggling at times.
DVader: Now all those struggles are gone.
DVader: It was very smooth, looks nice.
DVader: I'm not doing the Breath of the Wild, Tears of the Kingdom upgrade, because I think that is just messed up, that they're charging $for those.
DVader: So screw you, Nintendo.
DVader: I'm not upgrading, but I'm sure that looks amazing when it's running at a good frame rate.
Phil: And the toaster, the thing that you put it in, right?
Phil: It's obviously fatter.
Phil: It's got a fan in it this time.
Phil: Has the fan kicked in at any point?
DVader: You know what?
DVader: I haven't really heard it much.
DVader: I'm assuming it kicks in because I could feel heat.
DVader: Like I've gone back there when I've taken it out of the dock, like after using it for a while on the TV, and I take it out of the dock, oh, it feels hot.
DVader: You could definitely feel that there was some heat going on in there.
DVader: But yeah, it's a nice little circular shape where the Switch dock was very square, very hard angles.
DVader: This is more circular and has a nice little glossy like shiny end to it.
DVader: Even the dock looks nicer.
DVader: Nothing fancy, but it looks nicer.
Phil: Okay.
Phil: Well, I think we've, unless you've got anything else, I think we've pretty much wrapped it up.
Phil: Are there any hidden gems?
Phil: Have you discovered any cool features that aren't being talked about?
DVader: Yeah, no, nothing really.
DVader: I know there's the mouse.
DVader: You could use your Joy-Cons for a mouse.
DVader: Another thing I'm not doing for Nintendo, paying $for a cheap little, what should have been a pack-in game.
DVader: I know that game lets you try the mouse, but I haven't tried the mouse for anything really.
DVader: I'm sure it works okay, but I think controller works fine without it.
Phil: I think you can use it as a, you can use it.
Phil: It will move the cursor on the screen.
DVader: Yeah, I believe it does.
Phil: I don't know, do you have to put those bumpers on it for it to actually?
DVader: Yeah, if you want to use the mouse, you got to put the bumpers on.
Phil: Well, they may as well just shoot that feature in the head because no one's going to want to.
DVader: Yeah, exactly.
DVader: Oh, and those also snap on much nicer than the previous bumpers.
DVader: So that's another good little feature to it.
DVader: But still, it's a pain to have those, you know, carry those around.
Phil: Okay, so it's only been a few days.
Phil: Are you happy with your purchase?
Phil: Any remorse about it?
DVader: No, I mean, I know what I'm getting.
DVader: Like I know this is a down payment on the next five years of Nintendo, so all the frustration I have are going to remain.
DVader: I've always been frustrated at Nintendo hardware.
DVader: They always come close and yet so far, at least this time, the graphics are good enough where I think they're going to be able to have many third party games.
DVader: So that's good.
DVader: They don't feel like they're ancient.
DVader: It's K, finally.
DVader: Like, come on, like everything else is K.
DVader: Like now I can finally play Nintendo games in K with decent frame rates.
DVader: So that's all I really wanted.
DVader: So I think this is that, at least.
DVader: And then it's just the games.
DVader: Like, where are they?
DVader: So as soon as they come out, I'm sure I'll be happy.
DVader: But right now it's just this and that's Donkey Kong.
DVader: And I hope Donkey Kong is good.
DVader: And then Metroid Prime, which I know is going to be a Switch game, but we'll have the upgrade, which that I'll pay for.
DVader: And yeah, hopefully that runs nice and smooth and looks nice.
DVader: So again, I got this for Nintendo games.
DVader: And I'm going to do a lot of indie games probably on it.
DVader: I'll probably start putting a lot of my indie games there so I can have it nice and portable.
DVader: Yeah.
DVader: So it's nice.
Phil: Yeah.
Phil: I think the games will come.
Phil: The only concerning thing I have is that now that they've got a powerful console, does that mean longer development cycle and less games?
DVader: Yeah.
DVader: I mean, it's Zelda.
DVader: Zelda took five years to make.
DVader: What was pretty much the same world and upgrade was five years.
DVader: I don't know what they're going to do when the graphics engine is going to go to the next level if they go to the next level.
DVader: Knowing Nintendo, they're going to keep the graphics very basic and just work on frame rate.
DVader: But who knows?
DVader: I mean, you never know with them.
Phil: Final piece of speculation, I guess.
Phil: The developers of Mario Kart basically said that they were making this game for Switch
Phil: And then halfway through development, it got switched over to Switch
Phil: So the other component was that the Switch Pro rumors was very, very strong.
Phil: And there was really hard evidence that the Switch was going to get a Pro version.
Phil: I think that the Switch is basically probably this started with being the Switch Pro.
Phil: And then all of the supply chain issues came up and everything else.
Phil: And then this has just become the Switch
DVader: That could be.
DVader: That makes perfect sense.
DVader: Because out of any, I think this is probably the most direct sequel to a console Nintendo has ever had where it's the exact same thing.
DVader: It is just an upgrade.
DVader: Maybe DS to DS, even that had the D thing to it.
DVader: But there's nothing that really differentiates this from Switch other than it's bigger and shinier and better graphics.
DVader: And eventually, yeah, you're not going to be able to buy the games for Switch
DVader: But till then, they are exactly the same.
DVader: Like they're the same thing.
DVader: Like, I don't know.
DVader: There's nothing really that stands that's different, you know?
Phil: Well, if it's $USD without the Mario Kart, I think that's a fair value.
Phil: I don't think that's a lot of money.
Phil: However, I didn't buy one on day one, because it's like $or something down here.
Phil: And the reason why I didn't buy one isn't because of the hardware.
Phil: It looks solid.
Phil: It looks great.
Phil: And if I didn't have a Steam Deck, I'd probably like, okay, yeah, this is great, because then I'll be able to play handheld, I'll be able to play Indie titles.
Phil: Obviously, more third-party games are going to come to it.
Phil: My problem with it is the price point of the games on Nintendo.
Phil: And that games routinely go on sale on Steam for a fraction of the price of what the games will go for on Nintendo Switch.
Phil: And I think that's the biggest thing that stops me.
Phil: It's like, do I want to play Mario Kart World?
Phil: Yeah, I do.
Phil: But do I want to pay $for it?
Phil: No.
DVader: No.
DVader: That's absurd.
DVader: The only reason I got Mario Kart was because it was bundled and it was $different.
DVader: I got it for bucks, which is a normal price that I would pay for Mario Kart, not $
DVader: I'm not paying no $for Mario Kart.
Phil: And I think Donkey Kong Bonanza is going to be $I think.
DVader: That one I'm just buying because I need another game.
Phil: No, it's going to look great.
Phil: Yeah.
Phil: And then the Odyssey team apparently made it.
Phil: But see, like for me down here, it's retailing for
DVader: We're back to the old days, man.
Phil: Yeah.
Phil: You can say, oh, well, that's pesos, you guys down there in Australia.
Phil: It's not like American dollars, but within our economy.
Phil: And as you rightly pointed out years ago, well, how much is a tank of petrol cost?
Phil: Right now, it costs about between and bucks to fill up a car.
Phil: So if that gives you a clue as to how the pricing of a game.
Phil: So for bucks, you compared to pet buying petrol, you'd go, oh, yeah, well, this is a much better value, but that's just not how your brain thinks.
Phil: My brain thinks games should cost to bucks.
Phil: And most of the games I buy these days are on sale.
DVader: Yes.
DVader: And that's one thing that Nintendo did last gen, where they decided, you know what, no more sales.
DVader: Our games are premium and they're going to stay premium.
DVader: And the best sale you're going to get is $or $off.
DVader: That is it.
DVader: And it has led me to probably the least amount of Nintendo exclusive games that I ever had on a Nintendo console.
DVader: Because the thing was, back in the, like, Wii or any of the old ones, after they would have, you know, the greatest hits line and they'll be like $
DVader: I'll go back and play a lot of games I didn't get.
DVader: And kind of the fringe, the Kirby's, the stuff like the fringe ones that I don't really get day one.
DVader: And now this one, I was pretty much stuck with Mario, Zelda and like one Metroid game and like Smash and that's it.
DVader: Like I wasn't really branching out because I ain't paying these crazy prices for Yoshi yarn or whatever, or Kirby like little kid game.
DVader: Like, no, I'm not.
DVader: So and they never go down in price.
Phil: No.
DVader: And every other console, they would be at some point at least
DVader: That's still like most can go to
Phil: And the galling thing is they're no longer paying for a case.
Phil: They're no longer paying for a manual.
Phil: They've cut out the retailer.
Phil: So the retailer would have been at least throwing on percent.
Phil: And they're distributing it digitally.
Phil: They're basically just photocopying games as you need them.
Phil: So yeah, it's galling.
Phil: And I think by the fact that they're charging for the tutorial shows that they're really profiteering.
Phil: In a way, it's basically like, well, we can charge what we want because you'll pay it.
Phil: Well, okay.
Phil: Well, let's check in with you in months and see how sales are then.
DVader: I mean, I'm a new owner of a Switch so I hope it succeeds.
DVader: But part of me also wants them to be humbled a little bit because this is a little bit absurd.
DVader: Like the amount of just, yeah, we know you're going to pay it.
DVader: So we're going to do the most consumer unfriendly thing possible to you.
DVader: And they just keep doing it and doing it not just with new games, but their old games and they're just the most unfriendly company.
DVader: For a company that's about family and like kids and joy, they are the most ruthless business people out there right now.
Phil: Oh yeah.
Phil: Well, like Miyamoto, Reggie Fiyame was talking about what game he wanted to give away Wii Sports, right?
Phil: Yes.
Phil: He said, we've got to make it a pack-in so people understand the experience.
Phil: It'll be a cult hit.
Phil: This is what's going to sell the system.
Phil: And Miyamoto is like, well, fuck you.
Phil: We spent a lot of time making this game.
Phil: We're not giving away for free, right?
Phil: And Reggie had to fight like basically arm-wrestling into saying, no, well, no, in North America, we are going to release it as a pack-in.
Phil: And Miyamoto is pissed off about it because they sold it as a freestanding game in Japan.
Phil: And I think there's some mentality there that's just wrong.
Phil: It's like, hey, look at the big picture, right?
Phil: Look at the big picture.
Phil: You don't sell the Astro Butt Tutorial for your console.
Tom: Right.
DVader: And at least the Astro Butt Tutorial would have been a much better game to even buy than whatever this thing is, which is just like an instruction manual with interactive, like it's nonsense.
Phil: Yeah, basically.
Phil: All right.
Phil: So we'll just move away from Switch and then we'll close off because I've got a question for you.
Phil: And that is, let's have a look at the biggest console sales ever, and have a look at what had happened next, right?
Phil: So you've got Atari the first VCS.
Phil: The next thing that they released was the Atari
Phil: And it was a massive flop, right?
Phil: Nintendo Entertainment System.
Phil: The next system they released was the Super Nintendo.
Phil: And I think they won at the end, but Genesis fought them pretty hard, didn't they?
DVader: In America, yeah.
DVader: World, I think, Nintendo handily won the worldwide market.
DVader: But in America, it was pretty much -
Phil: Yeah.
Phil: I remember the times.
Phil: I mean, Genesis was the cool system to own.
DVader: Yeah, absolutely.
Phil: Let's see.
Phil: What's another big seller?
Phil: Well, obviously PlayStation
Phil: So PlayStation Big Hit, PlayStation Blunder.
DVader: Yeah, struggled.
Phil: Xbox Big Hit.
Phil: Next one was Xbox One, which was a Titanic disaster.
DVader: Yeah.
DVader: I don't think there's a bigger one than Wii to Wii U.
DVader: Like that.
Phil: Well, that is like falling off Grand Canyon, that one.
Phil: Yes.
Phil: Wii to Wii U.
Phil: Like you could say to Xbox One was of comparable proportion.
DVader: It was pretty bad too.
DVader: Yeah, you're right.
Phil: But Wii to Wii U, at least the games were there.
Phil: God, the Wii U had some great games.
DVader: Which is why they all got Second Life on the Switch.
DVader: They were so good.
DVader: They were so good, those games.
DVader: Yeah.
DVader: Wii U had great games.
Phil: I'd say the only time that it's escalated is Game Boy to Game Boy Advance.
Phil: And then Game Boy Advance to DS.
Phil: And then I wouldn't say DS to DS.
Phil: I thought DS was not a great system.
DVader: No, it wasn't.
Phil: Yeah.
Phil: Okay.
Phil: Well, that's two of us that think that.
Phil: I don't think we're missing out on anyone.
Phil: Sega, okay, Sega Genesis nothing.
DVader: Yeah.
DVader: The Saturn was a total disaster.
DVader: Yeah.
Phil: Yeah.
Phil: And the poor old Dreamcast, which is one of my favorite.
DVader: The poor Dreamcast, one of the old-time greats.
DVader: And it only lasted like two or three years.
DVader: The amount of games that thing had, for the little tiny time it lived, maybe there's no console that had the average of game per time.
DVader: Like that game, like that system had.
Phil: I've got over of them in my collection for the Dreamcast.
Phil: You know, you think it's so, so good.
Phil: And it's, oh man, you know, in another dimension.
DVader: Yeah, it was magical because so many new things, the first online system, the first whatever bit, whatever the, whatever the processing is called, that first next gen, like it was unit, it was amazing, magical.
Phil: Now I love playing in the games too, like NBA K, right?
Phil: So, Soul Calibur, you know, Crazy Taxi, Fantasy Star Online, Fantasy Star Online.
Phil: What was the boxing game?
Phil: Let's get ready to rumble.
Phil: Even the stupid arcade games were fantastic.
DVader: Yeah, Crazy Taxi and you had, it was great.
Phil: Yeah.
Phil: Even the bad games were good, like Blue Stinger.
DVader: Blue Stinger, we both had the Blue Stinger, for sure.
DVader: We had weird games like Ill Bleed and I heard, what was the other, there was a Machin X?
DVader: I don't know, that was pretty good.
Phil: Oh yeah, Machin X.
DVader: Yeah, there were some interesting things.
DVader: Oh, Headhunter.
DVader: Oh no, that was on PSI'm sorry.
DVader: I think they ported it to PS
DVader: Of course, you had your Shenmue's and.
Phil: The fact that I would have friends over on a Saturday afternoon to watch me play Blue Stinger.
DVader: Yes.
Phil: Just to watch me play.
DVader: The graphics on that console were mind-blowing.
DVader: That's to me, there's no greater leap from PlayStation Nintendo that to a Dreamcast.
DVader: That blew my mind more than anything else ever.
Phil: Yeah.
Phil: Generationally, I think playing Halo on Xbox was a moment for me, but the Dreamcast really just mopped everyone else up at the time.
Phil: Now, so what I'm saying is, if you look at all the big successful launches in history, the Switch history doesn't bode well.
DVader: Right.
Phil: I am hopeful that it does because, as you said, you've bought one.
Phil: I want to buy one as well.
Phil: And the weird thing is, you used to say, should I buy this at launch?
Phil: So there's two things to take into question.
Phil: Well, will you buy it before a price drop?
Phil: If you are going to buy it before a price drop, you may as well buy it now and enjoy the experience and not have FOMO.
Phil: And the other consideration was, do I buy it now, wait and see if there's a hardware failure.
Phil: Right.
Phil: So the hardware failure thing is always there, like something could come up, you know, but less so with Nintendo, obviously, because they've never had, except for the original DS, remember the ribbon in the middle was breaking.
Phil: Okay.
Phil: The ribbon between the two screens.
Phil: Okay.
Phil: Yeah, that was the only real Nintendo problem that they ever had.
Phil: But now the question is, I better buy this before the price goes up, because now consoles go up in price.
Phil: Yeah, they're a good investment.
DVader: Right.
DVader: That's the world we live in now, and that's part of my equation was, it's never going to go down in price.
DVader: It might go up in price.
DVader: So I might as well buy it.
DVader: Yeah, there was no question to me.
DVader: I want this thing at some point, so I might as well get it now.
Phil: Maybe that will work on my wife.
Phil: Hey, I got to get in on the ground level with this thing, man.
Phil: This is going to be a good investment.
DVader: It is weird times there.
Phil: Right.
Phil: Well, D.
Phil: Vader, thanks so much for joining us in this special Switch segment.
Phil: We hope to have you back again as many times as you'll come back.
Phil: But we'll go back to our regular programming now.
Phil: Thanks again for coming on.
DVader: Thank you.
Phil: Okay.
Phil: Well, that was great.
Phil: Just in time, here comes my venerable co-host, Tom Towers.
Phil: Welcome to episode of The Game Under Podcast, Tom.
Tom: Thank you.
Tom: I'm glad to be here.
Tom: Now, we can finally get the show back in a better direction, I dare say.
Phil: Two Australians.
Phil: The ACCC were about to look into us because we advertise as an Australian podcast, and yet there we had the Floridian in here, the Floridian interlope.
Tom: I think Florida is the Australia of America though.
Phil: Yeah.
Phil: You've got to listen to his impressions of the Switch though, fantastic.
Phil: But we're going to move on to the other news.
Phil: Other news did happen this week besides the Switch and this is one that most people have been probably tuning in, wanting us to talk about.
Phil: The Princess Peach voice actor has been replaced after years.
Phil: After replacing, and credit for this goes to eurogamer.com.
Phil: After replacing Charles Martinet as the voice of Mario back in
Tom: The Princess Peach voice actor replaced Charles Martinet?
Phil: No, no, I'm reading you the story.
Tom: That was a very confusing way they've written the intro there.
Phil: Well, they're trying to say that Nintendo is going on a killing spree.
Phil: You know, they're slashing Martinet, now they're going after Peach.
Phil: Where will it end?
Tom: Are there any other voice actors in the Mario series?
Phil: Well, they've got the dude that does Bowser, and their CEO is Jack Black.
Phil: Jack, no, not Jack Black.
Tom: He definitely did Bowser.
Phil: He did a good job.
Tom: I think Bowser is now Jack Black.
Tom: I think they're forever linked.
Phil: Did you see the movie?
Tom: Yes, but it was very disappointing after watching the live action music video for Bowser's song.
Phil: Oh, yeah.
Phil: Well, anyway, back to the story.
Phil: Samantha Kelly has confirmed she's been ditched as the voice of Princess Peach and Toad, let's not forget Toad, after years, but she wasn't informed by Nintendo until yesterday when Mario Kart World released on Switch without her in the role.
Phil: Kelly portrayed the Princess Peach since Mario Strikers Charged on Wii and her voice is featured in over games since, culminating in last year's Mario & Luigi Brothership.
Phil: However, she doesn't appear in Nintendo's latest Mario title, Mario Kart World.
Phil: And Kelly has now confirmed she only found out that she's been replaced after its debut.
Phil: Quote, Nintendo let me know yesterday that they decided to recast the roles.
Phil: I'm grateful I got to do these voices for so many years.
Phil: Peach and Toad are such strong and beautiful characters and I pray they live forever no matter who voices them.
Phil: Thank you for so many years of friendship and joy.
Phil: I'm sad it's over.
Phil: I truly would have wanted to voice Peach and Toad forever.
Tom: Would she not have been able to infer that she had been replaced given that Mario World was about to be released and she had presumably not recorded any lines for it?
Phil: Yes, but given the retinue of Princess Peach's vocabulary, she probably did assume, yeah, I've been fired, but she may have assumed, oh, they're just going to do the voice actor thing where they take my woo-hoo, ah, woo, and just from prior games and insert them in.
Tom: I take it you are the new Princess Peach.
Phil: I know, it hasn't been announced yet who the new Princess Peach is and I'm not going to break any NDAs.
Phil: So, but now, do you remember when Charles Martinet got the sack?
Tom: Like it was yesterday.
Phil: You remember how they soft-shoed the story?
Tom: Absolutely.
Phil: They said that he was going to be, yeah, we're getting rid of Charles Martinet, but we're going to make him a Nintendo ambassador.
Tom: Is that a bit like being put out to pasture, I think.
Phil: I think so.
Phil: Well, Charles Martinet's response was, they haven't really discussed this with me.
Phil: I don't know what a Nintendo ambassador is, but I'm sure we'll all learn in time what that means.
Tom: I think it's a type of glue.
Phil: Look, when you consider that Nintendo ambassadorships were being handed out, remember when they launched the DS and it was too expensive, the DS and it was too expensive, then they apologized to all the people that owned it or bought it at launch, and rather than giving them a refund, they made them Nintendo ambassadors and then gave them, I think, three free Game Boy games.
Tom: Is this what is going to happen with the Switch do you think?
Tom: Can we say we just had a Nintendo ambassador on the show?
Phil: Possibly.
Phil: So then I looked up as a part of my journalistic research, of course, what has Charles Martinet done as Nintendo ambassador?
Phil: What events has he appeared?
Phil: What has he done?
Phil: Because Nintendo did say that, well, he'll go to events and he'll sign autographs and he'll do the Mario voice in non-licensed atmospheres, right?
Phil: So basically, you go and say, hey, can you say it's a me?
Phil: And he'll say, it's a me.
Phil: But there's nothing there, like he hasn't done a PAX or anything.
Phil: So I think it's shabby.
Phil: Do you think that I'm overreacting by thinking it's shabby the way they've treated these two voice actors?
Tom: I think it's pretty poor, definitely.
Phil: Because they've contributed to the character.
Phil: They've contributed to what people feel about the character and think about the character.
Tom: Well, they haven't even offered her the role of Nintendo ambassador, have they?
Phil: No.
Tom: Sorry, Switch owners.
Phil: It's a success, really.
Tom: I don't think it's going to happen for you either.
Phil: The whole ambassadorship probably is closed up now that Charles Martinez is on the job.
Phil: Other news?
Phil: Let's see, what else happened?
Phil: Oh, yes.
Phil: Summer Games Fest happened.
Phil: There was a few and very few notable games that were announced there.
Phil: Let's see, First Light.
Phil: The guys behind Hitman, IO Interactive unveiled its James Bond game.
Phil: They're going to have a deeper gameplay reveal later this summer.
Phil: That's interesting.
Tom: Is it a first-person shooter or like a stealth game like Hitman?
Phil: Yeah.
Phil: I missed the trailer if there even was a trailer.
Phil: I think they just showed the logo.
Phil: But I could be completely wrong on that one.
Tom: This is the type of content you come to The Game Under Podcast for.
Phil: Well, this isn't the most important game that was announced.
Phil: I tell you what was of interest to me, would you in any circumstance have thought that Plague Tale would receive a third sequel?
Tom: No, I wouldn't.
Phil: Yeah, well, it has.
Phil: And they've kept with this stupid naming paradigm.
Phil: Resonance colon Plague Tale has been announced.
Tom: So they've actually changed it.
Tom: It would be a Plague Tale colon Resonance if they were sticking to their guns.
Phil: Now the colon is on the other side.
Phil: Yes.
Phil: And given a completely forgettable name like Resonance, yeah, so that's encouraging.
Phil: I didn't think the sales would have been there for the third after the second game.
Phil: I didn't think that the money was there for a third one.
Phil: This is of course developed by Asobo.
Phil: And they do a lot of, they do a lot.
Phil: I mean, they do Microsoft Flight Simulator, for example.
Phil: So I'm glad that they're able to work on this, their own creation, their own IP.
Phil: It's a very French little game.
Phil: And I fell off the second one.
Phil: But you know what error I did there.
Phil: I played it back to back.
Phil: I finished the first one and then went straight into the second one.
Phil: You should never do that, people.
Tom: I suspect that with their Flight Simulator money, they can do whatever they want.
Phil: That's true.
Phil: That's true.
Phil: And good for them.
Phil: I just, as you know, I love working studios like Sumo Digital.
Phil: I like these studios that do all this other work.
Phil: But then when they can have their own IP, that they can finally work on themselves, I think that's really special.
Phil: Speaking of, did you finish the second one?
Tom: Yes, I did.
Phil: And how do you think that held up compared to the first?
Tom: From memory, I thought it was well worth playing as well.
Phil: Okay.
Tom: And we should add Resonance, I think is a prequel.
Phil: Oh, really?
Tom: Yes.
Phil: That's going to be interesting.
Tom: Apparently, you journey to the Minotaur's Island and unravel ancient secrets.
Tom: So maybe it's a Tomb Raider take on Plague Tale.
Phil: That's why the colon's on the other side, because it's a prequel.
Tom: Exactly.
Phil: That makes all the sense in the world.
Tom: Now it makes perfect sense.
Tom: So now you're a fan of the title, I assume.
Phil: How many meetings do you think they had?
Phil: No, I'm not a fan, because if this was a physical release, and on my shelf, I'd have to put this with the R's, not the P's.
Phil: It would be very annoying.
Tom: You just need to turn the case upside down.
Phil: Yeah.
Phil: Okay.
Phil: So yeah, the whole rat thing was great in that game.
Phil: This is really interesting.
Phil: So yeah, I do want to see what it was like before the kingdom fell.
Phil: That's going to be really interesting.
Phil: Anyway, details remain scarce.
Phil: The title appears to be a dark narrative-driven adventure with deep emotional storytelling just like everything else that they've done.
Tom: I think I might unfortunately not fulfill what you want out of it because it does appear, like I said, to be a bit of a different setting, given your journey to the Minotaurs Island.
Tom: So not sure it's going to be like you're in the same areas just earlier on.
Phil: Yes.
Phil: Well, speaking of working studio, Sumo Digital is my favorite and they're the ones that have turned out so many fantastic games including Sonic and Sega All-Star Racing.
Phil: Well, there's a new kart game that's been introduced by Sega, Sonic Racing Cross Worlds.
Phil: Unfortunately, this is developed by Sonic Team, not by Sumo Digital.
Phil: So I hope they don't screw it up.
Phil: But presumably, Sega owns all the code, perhaps, for the prior Sonic Kart games.
Phil: So they may have been able to carry that over.
Phil: But it's cool that they've got guest racers, not guest racists.
Phil: They've got guest racers like Hatsune Miku, Ichiban Kasugi from Like a Dragon and Joker from Persona
Phil: The game is coming out soon.
Phil: It's around the corner.
Phil: It's coming out in September of this year.
Tom: I think Sumo Digital is actually working on two different arcade racing games or no, they may have come out last year.
Tom: Are you familiar with either of them?
Tom: Deathsprint
Phil: Oh, yeah.
Tom: Stampede Racing Royale.
Phil: Yeah, the Death Race one is a sad one.
Phil: That had a lot of support from the British press because Sumo is such, they're all likable people and this was there.
Phil: Just as we talked about with Asobu, this was their own IP that they developed.
Phil: Basically, it was like, what's the name of the Arnold Schwarzenegger movie?
Phil: The one with the Running Man?
Phil: The Running Man, right?
Tom: The Running Man.
Phil: Yeah.
Phil: It's show time.
Phil: They had basically made the Running Man and it was supposed to be an online service game, basically, a perpetual game that people would come in and compete in and all the rest of it.
Phil: It was apparently very good and revolutionary.
Phil: But of course, they're all chasing after the same money that Roblox and Fortnite and Destiny and everyone else is chasing after.
Phil: I just don't think that they had the publisher support, besides the fact that it's very hard to break into that upper echelon of live service games.
Phil: Since then, the two co-founders have announced their retirement from the company, which is not the way I saw that ending.
Phil: I thought that they might eventually get bought out by Sony or Sega or Microsoft or someone like that.
Phil: So they're leaving the company without a big cash out.
Phil: But they would have made their millions by now.
Phil: But unfortunately, that Death Race just did not work for them, despite a lot of things going for it in its favor.
Tom: The Stampede Racing Royale is already closing its servers.
Phil: Yeah, I didn't even hear about that one.
Phil: They were really good at what they did.
Phil: Really good.
Phil: And they're still operating.
Phil: Unlike Codemasters.
Phil: You're familiar with Codemasters?
Tom: Yeah, of course.
Phil: They've done fantastic work with Frecently, but they started with, I think the Stamper Brothers started them in the Commodore era.
Phil: They had games, budget games that looked great and were very short and simple, fast to load, things like BMX Simulator.
Phil: They are store boards in racing.
Phil: They developed the Dirt Series, the Colin McRae stuff.
Phil: They've been fantastic and around for years at least.
Phil: EA bought them so that they could have the Flicense.
Phil: Apparently, the games have suffered since EA bought them, probably because development by committee has stepped in and crimped their style.
Phil: Now, rumors are that Codemasters will be shut down, which will leave a massive hole in the game development community in the UK.
Phil: Absolutely.
Phil: The Yakuza guys have got a new game called Stranger Than Heaven.
Phil: This was formerly known as Project Century.
Phil: Not a lot seen there.
Phil: It was a teaser trailer, looked like everything else they've ever done.
Phil: It's an action brawler as opposed to the turn-based Like a Dragon.
Phil: Resident Evil got announced.
Phil: This was hinted at Capcom's last PR thing.
Phil: Now, it's been properly announced.
Phil: It looks like you'll be playing perhaps two characters or at least one female character, but there's probably going to be an element of switching off between two different protagonists in the game.
Phil: Rumors say.
Tom: Surely, you spoke about this with Vader.
Phil: No, actually, that's the one thing that we didn't talk about on the air.
Phil: There's lots of rumors and speculation going around, that's for sure.
Phil: But he's psyched about it.
Phil: He certainly knew it in and out, but unfortunately, we'd already used up our time talking about the Switch
Tom: I'm just wondering whether it will be first or third person.
Phil: Yeah, I don't know.
Tom: He may have been able to answer.
Phil: Yeah, or anyone who had actually watched the trailer.
Tom: I think it's a cinematic trailer actually.
Phil: Besides the Summer Game Fest, Sony had their own state of play.
Phil: I'd say there's really nothing interesting in anything that they had there.
Phil: They had more about Capcom's Onimusha.
Phil: They had a little bit more about IO Interactives' James Bond game.
Phil: Microsoft had their own showcase.
Phil: They talked about Call of Duty Black Ops
Phil: Can you believe they're up to Black Ops ?
Tom: I can't believe this Call of Duty, don't they make one every year?
Phil: Yeah, but still, they had a little bit more about the Outer Worlds
Phil: So it's a new trailer and that's going to come out in October of this year.
Phil: Obviously being developed by Obsidian.
Phil: Did you play the original Outer Worlds?
Tom: A little bit of it.
Phil: Yeah, I played it on Switch and the text was way too small and I just gave up on it.
Phil: Gears of War is getting another remaster.
Phil: So they talked about that, that will be coming to PlayStation.
Phil: In stuff that they don't own, Persona Revival.
Phil: Atlus is doing a remake of Persona again for the endless amount of time, but really nothing else that was interesting other than Ninja Gaiden
Phil: They had the first look at that.
Phil: So apparently, they've got something to do with that.
Phil: Obviously, Ninja Gaiden, these in the last years has been associated with Microsoft first and foremost, so they're doing another one of those.
Tom: Excellent.
Tom: Another game I would bring up, I don't know if you've been following it is Silent Hill F.
Phil: No, I haven't been following that.
Phil: So Konami is obviously publishing it.
Tom: So this is coming after the whole PT debacle that they went through, and they're following up the massive disappointment with how that panned out with Silent Hill game that actually sounds pretty interesting.
Tom: They've got Akira Yamaoka composing the music, and the story is being written by Ryukishi
Tom: I don't know if I pronounced any of that correctly, but he's apparently a visual novel writer, and it is set not in America, but in Japan.
Phil: Okay.
Tom: I believe it has been refused classification in Australia.
Phil: Of course.
Phil: Well, when's it getting released?
Phil: Like shortly, obviously.
Tom: I think this September.
Phil: Okay.
Tom: I believe as Australians, we are going to have to pirate it.
Phil: Okay.
Tom: Well, do our civic duty.
Phil: Do what we must.
Phil: I did look it up.
Phil: Resident Evil hasn't been confirmed as either a third-person or a first-person game.
Phil: It will reportedly be third-person following the style of the recent remakes rather than the first-person perspective of Resident Evil
Tom: Interesting.
Tom: Well, you say follow the remake styles, but the Resident Evil remake was certainly different to the Resident Evil and remakes.
Phil: Right.
Tom: I would presume it must be more in line with Resident Evil
Phil: Yes.
Phil: According to Insider Reports, the game is designed as a third-person experience from the beginning, though there are rumors that it may include an optional first-person mode.
Phil: Which makes sense.
Tom: Yes.
Phil: It's free to do.
Phil: The final news story is an interview with Leslie Benzies.
Phil: Credit to this goes to gameindustry.biz.
Phil: Do you know who Leslie Benzies is?
Tom: I don't believe I do.
Phil: He was the producer behind Grand Theft Auto games from -as well as Red Dead Redemption.
Tom: Actually, I have heard of him.
Tom: Go on.
Phil: Yeah.
Phil: As well as Red Dead Redemption in LA.
Phil: Noire.
Phil: He is obviously a lightning rod for attention, anything this guy is doing.
Phil: Well, he's created a new studio called Build a Rocket Boy, and some of the attention he's been getting has been less popular.
Phil: The game that they're building is called Mind's Eye.
Phil: It's out now actually.
Phil: It just launched today.
Phil: It's full price, well, it's $USD.
Phil: It's lower in price than most other games, and it's a -hour single-player game, and it's in the style of Grand Theft Auto, in the style of but not a direct copy of.
Tom: What does that mean?
Tom: Is it an open world game?
Phil: Open world crime sort of thing.
Tom: A third-person shooter, I assume, if it's in the style of Grand Theft Auto.
Phil: That's right, and they're selling the game, but they've also got something called Play Mind's Eye, where they've got tools where you can make your own levels for the game and distribute them online, and have people play it.
Phil: They haven't really figured out what they're doing with multiplayer yet, and so it's like, okay, the guy was smooth.
Phil: You go into it and you're like, oh, this sounds great.
Phil: It's only hours, it's cheap.
Phil: It's like Grand Theft Auto, but it's not and then you can build your own levels.
Phil: But then you're like, but they haven't figured out multiplayer and they want to make it a live service game.
Phil: I just think this thing is going to fizzle.
Tom: It's early access.
Phil: I don't even know that it is early access.
Phil: I think that they're releasing the single-player thing, along with the level maker thing, and then going, hey, yeah, but there's more to come later than later.
Phil: Yeah, I don't know.
Phil: They're selling the base game at launch with a pass for upcoming content additions, but they don't really know how they're going to package.
Tom: It's a gameplay trailer and it features a QTE event of someone giving someone resuscitation, a heart massage.
Tom: I'm not sure if that's a good sign that they put that in the trailer.
Phil: Listen to this question.
Phil: You're selling the game, the base game at launch with a pass for upcoming content additions.
Phil: Do you have a vision for how you're going to package future stories in an overarching Mind's Eye experience?
Phil: Well, it depends on the scale of the story.
Phil: Some will be free and some will be paid.
Tom: Depends on what we can get away with.
Phil: Yes, exactly.
Phil: The next question, and this is the only reason why I've included this in this week's news, even though it is an important interview, go to gamesindustry.biz and read it.
Phil: It's interesting.
Phil: Here's a question.
Phil: After you left Rockstar Games, what came next?
Phil: What led you to building the new studio?
Phil: I spent a few years looking into some other things.
Phil: Going into some property development, using some games experience, we made a thing called VR Architect, which allowed you to build houses and view them in VR.
Phil: I spent a lot of time in Los Angeles at this point, and this is when the droughts were bad.
Phil: I got into making these machines that would suck water out of the air.
Phil: Still sitting in my backyard garden in Los Angeles is this big clunky machine.
Phil: It works like an air conditioning unit.
Phil: It could suck up liters of water.
Phil: So I got involved with that.
Tom: Does he also have a perpetual motion machine in the works?
Phil: Then he goes on about how he loves games and all the rest of it.
Phil: Since I was a kid, it's all I've wanted to do.
Phil: Then he says, I thought, I better get back into making games.
Tom: As soon as I'm done, let me tell you about the water-based fuel system I'm working on.
Phil: I'm pretty sure his wife was the one that said, you better get back into making games.
Phil: Because this engine started out with, I spent a few years looking into some other things, going into some property development, and then his other things.
Phil: I'm pretty sure this is going to be a major car crash.
Phil: It might just be a minor car crash.
Phil: It doesn't get a lot of attention.
Phil: But hey, prove me wrong, children.
Tom: So I just read to you the gameplay description for the other game they're working on, which is hot everywhere.
Phil: Yes, that's controversial too for some reason.
Tom: The players start in the city of Utopia, where they access different experiences such as biomes surrounding the city, different game modes, user-generated environments called arcs, or the game Mind's Eye.
Tom: They can play the game that they're currently releasing in this other game.
Tom: Each of these experiences can be accessed by portals in Utopia City or the Everywhere menu.
Tom: Everywhere is set in an open world made up of Utopia City and four biomes.
Tom: While Utopia is a safe zone, the biomes have PVP and PVE elements.
Tom: There are four game modes known as districts, racing district, an arcade racing game mode, entertainment district featuring an art gallery, combat district, a third-person shooter mode, and the collection used to access and purchase user-generated content.
Tom: The game features an editor environment known as Arcadia, which includes a library of reusable components called stamps, which can be used to build virtual items and experiences.
Phil: It sounds like a scam.
Tom: That's what I was thinking.
Phil: It sounds like a scam.
Phil: He said, we took inspiration from roadblocks.
Tom: It sounds more inspired by Second Life, but no one wants to reference that for some reason.
Phil: No, no, they don't.
Tom: That actually brings to mind another interview with another formerly important developer.
Tom: I suppose, he's on a totally different level to Leslie Benzies, so it's a bit insulting to compare the two.
Tom: But I'm thinking of Peter Molyneux, who I think his career is just fascinating because he went from creating some of the greatest and most influential games of all time to floating around, coming up with essentially scam game ideas and doing interviews, and that's it.
Phil: Yeah, I can't believe we didn't talk about this in the last episode I meant to.
Phil: Do you have the details of his latest interview where he discussed what happened to Milo?
Tom: Well, essentially, what happened with Milo was, it was a creative tech demo idea that required the Kinect to be more powerful than what they ended up releasing, if I remember correctly.
Phil: Yeah, that's right.
Phil: He said Milo was basically killed because Microsoft had given them a prototype of the Kinect which cost $to build, and then they started working on tech demos based on that because they thought that that was going to be the target hardware, and then they just changed what the target hardware was going to be to basically an iToy, right?
Phil: iToy is from PlayStation, and then he basically went, well, we can't do any of this.
Phil: We can't do any of this.
Phil: He blames that one on Microsoft fairly and squarely rather.
Tom: I just think it's fascinating that he just floats around coming up with essentially ideas that must sound attractive to CEOs or whoever the hell is giving R&D funding, but don't ever go anywhere.
Phil: Yeah.
Phil: But this is exactly like Nolan Bushnell.
Phil: Nolan Bushnell was the founder of Atari, and he sold out to Warner Brothers for, at the time, what he thought was a lot of money, but it was really not a lot of money in retrospect.
Phil: And then went on to basically blow that money entirely on every stupid idea he could come up with.
Phil: Now, one of the good ideas he came up with was a children's themed restaurant, or a themed restaurant for children that featured animatronics called Chuck E.
Phil: Cheese's.
Phil: So they basically served the world's worst pizza, but they had an animatronic rat in the corner, and that was enough for kids.
Phil: I did go to a Chuck E.
Phil: Cheese once.
Phil: It was popular for children's birthdays.
Tom: They still exist?
Phil: I believe they still exist.
Phil: He no longer owns it.
Phil: But if you just look, I can't recall all of them, but basically every interview I've seen with Nolan Bushnell since he left Atari is basically like, and here's my latest scam.
Phil: I created Atari.
Phil: I created Chuck E.
Phil: Cheese.
Phil: Give me the money, profit will come.
Phil: It's sad.
Phil: But he and Mr.
Phil: Molyneux, and we obviously only know them through the sphere of the media that we're presented, are basically twins.
Phil: They're well-meaning guys that had a lot of success, and then from there on, they haven't had it.
Tom: Well, that's the beautiful thing about Molyneux.
Tom: I can't come on and Bushnell as I don't know enough about him.
Tom: But Molyneux is clearly very authentic in the ideas he comes up with.
Phil: I think where he undercut his credibility entirely was there was an ETH.
Tom: Well, one of them was actually a scam.
Phil: Well, yeah, the goddess one, or goddess or goddess or whatever it was, right?
Phil: That kid, that poor kid still hasn't made any money off of it apparently.
Phil: The one that won the award for clicking until the who knows.
Phil: Where Molyneux lost his credibility was there was an Ewhere they had a connect fable game, which is basically where you're riding in a cart the entire time, and you look this way and you look that way, right?
Phil: And you're in essentially a roller coaster cart, but they've made it look like a cart with a horse in front of it, right?
Phil: Because it's a fable connect game.
Tom: Yep.
Phil: And he did the game's presentation and then he said, now before any of you journalists leave the room, I want you to take this pen and write on the wall, this is not an on rails game because this is not an on rails game.
Phil: So I want you to take the pen, write up on the wall, this is not an on rails game and then put your name next to it because I don't want to see in any of your stories that this is an on rails game.
Phil: So everyone's like, what the f-
Phil: So seriously, you want us to write on this convention center's wall?
Phil: They're obviously going to have to repair this.
Phil: Like it's not your wall, mate.
Phil: So there were some journalists who are like, yeah, we're journalists.
Phil: I'm not going to pledge that this is not an on rails game because this looks like an on rails game and it got fairly heated and obviously there was some people there that did write up on the wall.
Phil: They don't want to piss off Peter Molyneux.
Phil: So there you go.
Phil: It's not an on rails game.
Phil: Then the game was released and guess what?
Phil: It was an on rails game.
Phil: I think that's where the enthusiast press basically split ways with him and possibly even like, you can imagine the guy's working, he's working for Microsoft at that point.
Phil: You can imagine his bosses hearing that story going, what the hell, mate?
Phil: What are you doing?
Phil: This is like a self goal.
Phil: It's clearly an on the rails game.
Phil: But he was, he's like, oh, it's going to be more than that.
Phil: Get out of the car, I'm going to go around shooting people with a gun and stuff and chasing chickens.
Phil: It's like, well, yeah, but that didn't happen.
Phil: I think that was the demise of Peter Molyneux.
Tom: His career was not as on rails as he thought it was.
Tom: There was a detour he didn't see coming.
Phil: No offense to probably what's the large demographic of our regular listeners, but can you really trust a British person with a French last name?
Phil: I know, it's not a populace.
Tom: Well, whenever I hear his name now, I think of Stephen Molyneux, a different Molyneux entirely.
Tom: So you may have a point.
Tom: I think he was one of the great YouTube political figures from the Gamergate era.
Phil: I missed all that or forgotten it, which is less likely.
Phil: Okay.
Phil: You ready to talk about your generation?
Tom: I am finally ready to.
Tom: But I mean, just we talked a lot about all of that, just to compare him to Mr.
Tom: Benzies from Rockstar.
Tom: I don't think he manages to pull off the character of being innocent bumbling fool like Molyneux and Bushnell.
Phil: I mean, if you see a picture of the Benzies, he's the business.
Phil: I think that, look, anyone who produced those Grand Theft Auto through and the Red Dead and LA.
Phil: Noire, and I know he also did Chinatown Wars as well, I mean, he's the business.
Phil: You know what I mean?
Phil: He was known as the fixer for Rockstar, basically, and I imagine he left on his own volition because he'd already made the millions.
Phil: But yeah, he had a great reputation in the industry as being the guy that everyone called on when something needed to be fixed.
Phil: In some ways, in most ways, and in all ways, I wish him good luck.
Phil: But also, it sounds really shaky.
Phil: Well, THQ, if they still existed, I mean, the dumb move would have been that he's saying, you know what?
Phil: This whole Saints Row thing lost its way.
Phil: I'm going to bring back the Saints Row franchise.
Phil: I've bought it using my billions, that's right, and it's going to be called the Benz's Saints Row.
Tom: It's going to use Connect.
Phil: It's going to use Connect.
Tom: But it won't be on Rails.
Phil: Talking about our generation, this is a new feature that we've got.
Phil: Which we discuss, which console did you favor in each generation?
Phil: We've decided to go backwards through time.
Phil: This episode, we're going to talk about the last generation of console games and talk about our favorite in each one.
Phil: This is a pretty substantial era.
Phil: I think there's a clear winner in this one.
Phil: PlayStation Xbox One, Wii U and obviously, the perennial PC.
Phil: But maybe we just talk about the consoles first.
Phil: PlayStation remains to be very popular.
Phil: Even though the PlayStation has come out and sold extremely well.
Phil: The PlayStation is still getting new games every week.
Tom: Can we not include the Switch in this generation as well?
Phil: No, we included the Switch in the current gem.
Tom: But it cuts across both.
Phil: It did.
Phil: It did.
Phil: But I don't think we should give Nintendo two bites of the Apple here.
Phil: They did have the Wii U.
Phil: I think they got to own it.
Tom: Where are we going to put the Switch to then?
Phil: In the next generation.
Phil: When Microsoft comes out with their stupid handheld.
Phil: Did you see that news this week?
Phil: No.
Phil: Okay.
Phil: So everyone goes, oh, Microsoft is releasing a handheld.
Phil: Well, they're not.
Phil: This is something that's been talked about for months.
Phil: Asus Rogue Ally.
Phil: Asus has been making these handhelds called the Rogue Ally, which is Rogue is spelled R-O-G, and Ally is probably spelled A-L-I-I-I.
Phil: It's just basically a portable PC in a Steam Deck format.
Phil: Microsoft isn't making it.
Phil: They've just basically lent their branding to it.
Phil: It's going to run Windows and it'll have the equivalent of Steam Big Picture Mode for the Game Pass.
Phil: It's got an Xbox logo on it, but they're not developing it.
Phil: They're getting a licensing fee, I presume.
Phil: They've got to get some money out of this.
Phil: This is their way of dipping their toe into the handheld market.
Phil: Rumors came out last week that the internal handheld team at Microsoft had been, if not disbanded, basically put on hold.
Phil: And it's probably so they can assess to see how this project goes with Asus.
Phil: Yeah, so they're not really released handheld, but a Xbox branded handheld is coming to market.
Tom: Anything is an Xbox, as they say, so they don't need to make any of the Xboxes themselves.
Phil: That's it.
Phil: I think they've lost their way in some degree, but we'll wait and see how this one goes.
Phil: I can't see it being hugely successful.
Phil: I mean, it's not like people love Windows so much, they want a handheld version of it.
Phil: But it would probably fit your user case because you want access to a lot more than what the Steam Deck will provide through its Linux interface.
Phil: Is that fair to say?
Phil: I mean, if you had a handheld access to Game Pass, but it's also still Windows so you can do whatever you want with it in terms of emulation.
Tom: I think there are ways around the limitations of the Steam Deck, so that you can do that on the Steam Deck as well.
Phil: Yeah.
Tom: I would probably choose between the two on the basis of which had the better hardware and value proposition.
Phil: Right.
Phil: I think also too, I think you'd have to take into consideration access to the raw metal.
Phil: Because obviously in Steam Deck, you're not getting the pudgy operating system of Windows updating constantly and changing your privacy settings every three seconds.
Tom: Which is an advantage and a disadvantage.
Phil: In what way?
Phil: Well, the Linux is obviously a bad thing, right?
Phil: In terms of?
Tom: Well, just for the reasons we were talking about, in terms of access to more things.
Phil: Right.
Tom: So you have to take the limitations and annoyances of Windows to have access to more games.
Phil: Well, I don't know price, I don't know release date, but I do know that it is coming to Australia.
Phil: So at some point, we'll have a head-to-head comparison of those and.
Tom: Do we know what it's called?
Phil: Well, I think it's just Rogue Ally.
Phil: I mean, if you just look up Microsoft Handheld, that's all you're going to need to look at.
Tom: Rogue Ally.
Tom: Apparently, this is actually has been around since but not the Xbox version.
Phil: With the Xbox branding.
Tom: Yeah.
Phil: Well, just some more information about it.
Phil: I just looked it up.
Phil: The Rogue Xbox Ally and the Rogue Xbox Ally X are set to launch in Australia this year, the holiday season.
Phil: They haven't initially announced pricing yet, but reports suggest the cost will be comparable to current Rogue Ally systems, which range for, you ready?
Tom: Yeah.
Phil: Now, Steam Deck costs about a grand.
Phil: If you get the really good one, it costs a grand.
Phil: A Switch in Australia costs about bucks.
Phil: You want to guess what this one is going to set you back?
Tom: I'm going to guess
Phil: $
Tom: But there are different versions of the Rogue Ally presently available.
Tom: So it ranges from, I think, to
Phil: Up to
Phil: So if they were sensible, they're going to go somewhere in the middle of that in terms of their tech, and maybe it's a little bit subsidized by Xbox.
Phil: So maybe if they're going to compete with the Steam Deck, it has to be no more than $
Tom: You think so?
Phil: You think so.
Phil: But then the other thing that is, like when you're buying a console from Microsoft, Sony, Steam, for that matter, now, and the Nintendo, the expectation is I'm going to buy this because this is going to be there.
Phil: This is going to be the console for the next five to eight years.
Phil: If you're buying a handheld Windows computer from Asus, you know they're going to be coming out with another one in a year and a half, and another one a year and a half after that, and all the rest of it.
Tom: But I think the Ally is more powerful than the Steam Deck.
Phil: Oh, most definitely, yeah, most definitely.
Tom: So they may be aiming for something that is more powerful than the Steam Deck anyway, which might justify the higher price.
Phil: Yeah, but you know, that comes with a shortfall too, like battery time, heat.
Tom: It's meant to have better battery life.
Phil: Well, it would make sense because at this point, the Steam Deck is, if not four years old, three years old.
Phil: And obviously the technology in the handheld space goes, you know, exponentially up in every three months, you know, in terms of what's the capabilities of everything.
Phil: It's just a shame that the price is so high.
Phil: Anyway, one to keep an eye on.
Phil: Okay, so I'm almost afraid to go back to introducing this segment.
Phil: Is there anything else you want to get off your chest before we go to talking about our generation?
Tom: I think it's time we finally cover Minecraft.
Tom: We've been teasing it for so long.
Phil: No, we're not going to do Minecraft.
Phil: So in the PlayStation Xbox One and Wii U era, you had a Wii U, didn't you?
Tom: Yes, I did.
Tom: I still do.
Phil: You had a PlayStation
Tom: Correct.
Phil: You didn't have an Xbox One.
Tom: I had a PlayStation Lite.
Phil: Oh man, I wish I had a Lite, but my PlayStation launch was still great.
Phil: It's still fantastic.
Tom: Mine died.
Phil: Besides the fact that it randomly spits out the disc every now and then, like when I was on the th hole playing Hot Shots Golf last weekend.
Phil: It was how I was playing the game of my life and then it spat out the disc.
Tom: You can't save mid-match?
Phil: I looked it up and it said, no, it's canceled on me.
Phil: No, you can't save mid-match.
Phil: Then I looked it up and I said, oh yeah, well, there's a bit of rubber.
Phil: It's because it's a capacitive button, not a mechanical button.
Phil: There's a little bit of rubber underneath and when your PlayStation gets hot, the rubber expands and it thinks it's a finger touching the button and then it ejects it.
Phil: Take the rubber thing off and then you won't have it.
Phil: So I'm like, all right, yeah, okay.
Phil: So I unplug it.
Tom: How do you then eject discs at all?
Phil: Yeah.
Phil: So I go on YouTube, I figure it all out.
Phil: I turn it upside down.
Phil: I go to remove the rubber.
Phil: I've already removed the rubber.
Phil: I've already done this step.
Phil: So the next step is to take the faceplate off and tighten this screw, but that's only a temporary fix and all the rest of it.
Phil: So I think the poor old thing is on its last legs.
Phil: This is playing it in winter, not like it's playing in an Australian summer.
Phil: Still a great system though.
Tom: Maybe it was too cold.
Tom: You did establish that the heating issue couldn't have been the cause.
Phil: I wish I had a PlayStation Slim.
Phil: Do you still have yours?
Tom: Yeah, I do.
Tom: It's on the table next to me.
Phil: Is it in good order?
Tom: Still works.
Phil: You didn't answer the question.
Tom: It's in good order.
Tom: The only problem that has had when it was new, which is how obscenely loud the fan is.
Phil: I think I've got enough consoles of interest to you.
Phil: We might be able to arrange a SWF of some kind that would be equitable to both parties.
Tom: It sounds like you're trying to send me your broken PlayStation for my working one.
Phil: Oh, no.
Phil: No, I just want the slim and then you can have a Sega Saturn or whatever else.
Phil: I've got four Sega Master systems.
Phil: I'll give you three of them.
Tom: What will you trade for an SNES?
Tom: I've got two of them.
Phil: I've got a couple of SNESes.
Phil: I've got three Atari s if you want a couple of those.
Phil: I've got two Atari Lynxes.
Phil: You're not getting both of them.
Phil: I'll just give you the broken one.
Phil: Anyway, yes, people, I had a buying problem.
Tom: Did you buy the Atari Lynx broken or was it working when you bought it?
Phil: I didn't ask.
Phil: I just bought it.
Tom: So you did indeed have a buying problem.
Phil: I did not do my due diligence.
Phil: Let's just say that.
Phil: I think I actually have three Atari Lynxes.
Phil: All right, enough.
Phil: So you take it from here.
Phil: What was the pros and cons of each of these?
Phil: Which one do you think won the generation for you?
Phil: Basically, which one did you favor?
Tom: I think this one is actually close.
Tom: It's close between the Wii U and the PS
Tom: I think the Wii U gets extra points for its creativity, which not enough games made use of.
Tom: I think the library of the PSis overall better than the Wii U's without any question, but I refuse to give any plaudits to a console generation where the consoles break.
Tom: So I'm going to have to go with the Wii U.
Phil: Well, the Wii U, I'm sad to say, if you still have yours, apparently, the batteries are expanding and leaking in the handheld portion of the Wii U.
Tom: I think mine, the last time I used it, was still alright.
Tom: That was some time ago.
Phil: Mine still are alright, but, and I will say I played Mario Kart on it fairly recently.
Phil: I was hard pressed to see any difference between the Mario Kart on the Switch and on the Wii U.
Tom: Switch or the Switch ?
Phil: Just the Switch.
Phil: It still looks fantastic.
Phil: It's still a great concept.
Phil: The Wii U, I can't say it's my favorite of the generation, but it's most certainly better than the Xbox One.
Phil: The Xbox One was okay, but I just had no passion for it whatsoever.
Phil: It was very impressive.
Phil: Tomb Raider looked great on it and some other games as well, but it just didn't win me over the way PlayStation did with its depth of library and its overall presentation.
Phil: It looked like a VCR basically, whereas the PlayStation had that parabolic pyramid look to it, almost like an illusion type thing.
Phil: I love the look of it.
Phil: The Wii U, the tablet felt cheap because there was really nothing in there other than the monitor.
Phil: The Wii U console itself just looks like a Wii, which was part of their problem.
Phil: I know it's easy for an outsider to say they should have just called it something else entirely.
Phil: The Switch really is the Switch because they moved the computational power from the computer or the dock basically into the tablet, whereas the tablet had all the computational power in a console and nothing.
Phil: It was just a remote receiver really.
Phil: But it felt good.
Phil: The level of games that were on there like Splatoon, Wonderful Bayonetta, all of these games that eventually made their way to Switch, it had that Dreamcast quality to it of having a really dense richness to its library that no one was seeing because no one was buying the Wii U and then Nintendo quickly snuffed it out.
Tom: I think it sounds like you should go with the Wii U too.
Phil: With the Wii U as well.
Phil: Yeah.
Phil: But the PlayStation also just continues to deliver so much, you know, so many fantastic gaming experiences and.
Phil: But it didn't really introduce much that the PlayStation didn't.
Phil: They still sort of lost their way with the online for me.
Phil: Like it still didn't seem as cohesive.
Tom: Well, this is the generation, isn't it, that Sony, was Sony charging for online playing on the PS?
Tom: No, they weren't.
Tom: So this is the generation both Sony and Nintendo started charging for online.
Phil: Nintendo didn't charge for online until the Switch.
Phil: Remember, they introduced their family or Nintendo Switch online for like a year.
Tom: So another reason to go with the Wii U.
Phil: The other thing is, I've been thinking about lately, I'm not sure how much, I know PlayStation and Nintendo are going to continue to charge but I'm not sure Xbox can continue to charge for an online service when Game Pass in part is a cloud gaming service.
Tom: What if they did something like offer discounts if you got one of them, the other one was cheaper, something like that.
Phil: Yeah.
Phil: I think if PC gaming was more pervasive, that people wouldn't be standing for this.
Phil: I just don't.
Tom: Well, I don't stand for it.
Tom: I don't pay for Nintendo or PlayStation Online.
Tom: It's incomprehensible to me that you would be asked to pay for what are such abysmally bad online systems.
Phil: Again, if you bought a Nintendo Switch you couldn't actually use it unless you connected it to the Internet.
Phil: They're saying, we'll let you install these multi-gigabyte updates for free.
Phil: In fact, we'll insist that you must.
Phil: You can use your Internet for that because that's on you.
Phil: But if you want to play with your friends on our console, then you're going to have to pay for it.
Phil: I think that in the Minecraft, Fortnite, Roblox world, I think where kids are using tablets, like eventually when those kids get to paying bills, I think that's when it's going to change because they're just going to go, okay, so I already pay bucks to bucks a month for Internet, and now you want me to pay you $a month to play online when I can just do this for free on my tablet?
Phil: Like, what are you doing here?
Phil: Now, if you want me to subscribe to your service like Game Pass, okay, I get that.
Phil: I get that.
Phil: That's like Netflix, Amazon, Prime, Disney Plus.
Phil: I get that.
Phil: But you're just saying, like for the raw functionality, you're letting me connect to download your updates, but you're not letting me just connect with my friends.
Phil: That's, you know, and I could be ignorant in this.
Phil: I mean, Nintendo may already let you play Fortnite for free online.
Phil: That might be outside of NSO.
Phil: Please listeners, if I'm wrong, just go to gameunder.net and post on the front page and let me know.
Phil: But I think it's an old idea that needs to go.
Phil: It needs to go the way the AOL went, right?
Phil: AOL, you're going to pay every month to use email.
Phil: Now we're like, why would you pay to use email?
Tom: All the record, you can indeed play Fortnite online without a Nintendo online membership.
Phil: Okay.
Phil: Well, good for Nintendo because that would, yeah.
Phil: I mean, and I get it's tough for Nintendo because by allowing people to do that and play Fortnite for free, well, they're not playing Mario Kart World, you know.
Phil: As long as they're doing that, they're not engaging with Nintendo.
Phil: How do they make their money on that?
Tom: Fortnite?
Phil: How does Nintendo make any money?
Tom: Would there be some feed Fortnite has to pay to allow Nintendo to have it in their shop?
Phil: Yeah.
Phil: Well, if I was Nintendo, I'd be like, we want a piece per user.
Phil: Anyone who's playing your game on our platform, we want a piece of that.
Phil: Which, I mean, are they entitled to that?
Tom: Nintendo is entitled in their mind to as much money as they can make in any way possible, I believe.
Phil: Yeah, that's true.
Phil: By the way, the $demo that you can buy for your new Switch it includes achievements or trophies of some kind, because Nintendo doesn't have achievements and trophies.
Phil: But it has achievements and trophies that you cannot get unless you buy additional accessories to unlock them.
Phil: Which is fantastic.
Tom: Yeah.
Phil: Okay.
Phil: Well, I think then we would, I'm reluctantly with no irony.
Phil: Look, I got to go with the PlayStation
Phil: I'm sorry.
Phil: I've got to go with the PlayStation
Phil: I'm going with the Wii U.
Tom: So we're in agreement on this for once.
Phil: Yeah.
Phil: Wii U, Xbox is the loser.
Phil: PC, we're just going to ignore for now because we can't remember what games were to come out and all the rest of it.
Tom: Well, the PC wins by default.
Tom: So that's why we're not including it.
Phil: That's it.
Phil: And we're not talking about handhelds either because it gets way too complicated.
Tom: What were the handhelds of that generation?
Phil: Who knows?
Tom: DS?
Phil: Who knows?
Phil: It was like DS and Vita probably.
Phil: Yeah, definitely Vita and DS.
Tom: So they were still around then?
Phil: Yeah.
Phil: Oh yeah, for sure.
Phil: That's when that's a Vita's heyday.
Tom: So what would you go?
Tom: We aren't going to include them now.
Tom: What would you go for between those two options?
Phil: Oh, the Vita by far.
Phil: The Vita was a fantastic handheld.
Tom: I think you hated the DS, didn't you?
Phil: I did not like the DS.
Phil: Like I'm a compulsive video game buyer and I think I've got like three games for the DS.
Tom: Is that why it's called a DS?
Phil: Yeah.
Phil: I just said I have more games.
Phil: I have more DS than I have games for it.
Phil: Or at least at one point.
Tom: If you thought the Switch was expensive, apparently a DS XL is $at cash converters.
Phil: Wow.
Phil: I have to sell my DS XL.
Phil: Okay.
Phil: Thank you.
Tom: I'll trade my PSfor it.
Phil: Oh my.
Tom: We've got a deal.
Phil: No, no, no.
Phil: See now, the reason why I have that is because it's a great way to play DS games.
Phil: That's why it's so it's the biggest, best screen for playing DS games on.
Phil: Now I sound like Trump.
Tom: Is it a Pokemon themed DS?
Phil: I do not know.
Phil: It's not.
Tom: Because if it is, it might be worth over $
Phil: Okay.
Phil: Yeah.
Phil: I really got to get back to something.
Phil: Can you draw some Pokemon on it?
Phil: I could.
Phil: I could.
Phil: I could try.
Phil: Okay.
Phil: Well, with that, we're going to close this episode.
Phil: Thanks for listening to The Game Under Podcast.
Phil: We've been doing this since
Phil: So there's a lot of resources covering games from that time to now at our website, gameunder.net.
Phil: If you'd like to submit a question, use our comment section from our homepage or the front page.
Phil: I guess there's another way of saying it.
Phil: Thanks again for listening to episode
Phil: Thanks again to Dee Vader for coming on talking about the Switch
Phil: Thanks to you, Mr.
Phil: Tom Towers.
Phil: I am Phil Fogg.
Tom: Mr.
Tom: Tom Towers.
Phil: We're out.