Game Under Podcast Returns

We've been here. Watching you, watching us. Well, watching our dormant podcast at least.  But now... we are back.  Tom and Phil have new hardware, new software and have been completely re-programmed to provide the perfect form of auditory entertainment in the podcast form.

You will not be prepared for this show. Solace will not be found in the arms of a loved one, instead embrace the warm grasp, of Episode 59 of The Game Under Podcast.

Cough, Pause, Edit, Jellyfish, Ramstein.

Cough, Pause, Edit, Jellyfish, Ramstein.


Tom Towers Reviews This War of Mine

Fogg Here,
That was a greeting, not a weather report, but since we are on the topic, it just rained here at the World HQ of the Game Under Podcast, but we are still 11 inches short for out annual average.  Which is not a comment on our ... other capabilities.

In any case, as I was saying, Tom Towers, my invertebrate co-host, has written a review of a game that is interesting and original and also on my Steam Wishlist (hint hint).

Please check out his review over at LaserLemming.com.

Thanks,

Phil Fogg (1L2Gs)
 

Invest in Metal Shadow: Prelude! Recieve Royalties!

PreludeCover2014Sketch.jpeg

Metal Shadow: Prelude (one of the 30 most popular books on Jukeopop!), the action-packed, anime aestheticed, young adult, adventure, science fiction, high fantasy novel has been chosen by JukePop to be included in its new and innovative investment program.

Unlike other crowd funding projects, if you contribute money to Metal Shadow: Prelude you will receive royalties from all future sales if the project is successfully funded. And at an insanely high rate, too! For only $40 you will receive 1% royalties. 1%! Even authors don't get that much from book sales! Look it up. It's actually almost true.

But why invest? I mean, apart from supporting a talented author with an original novel they've been working on for years and years, of course. Well, I'm glad you asked. This is the fastest way to get any PS4 videogame impressions on the Game Under podcast! How? Tom Towers is discretely involved in the project (he’s the guy making sure it's awesome) and vows to invest at least some of his wages into the acquisition of a PS4. Which he will actually play. Unlike certain other PS4-owning podcast co-hosts...

So invest here now! Support a talented writer, make money, and then listen to even more Killzone impressions on the Game Under podcast!

 

Game Under Podcast 58

Hey, after fighting off heat, soccer and technical problems (Windows 10 we're looking at you), we are back to talk about Back to Bed, Call of Duty: Black Ops, Rogue Trip: Vacation 2012 and Sir, You Are Being Hunted.

Thanks for listening.

From Retro Studios. No, really.

Hot Tub Time Machine

Tom and I hop into our Hot Tub Time Machine and go back to February 2012, where we give world-first impressions of Binary Domain as well as many other games.

It was episode 102 of our prior podcast, and while not much has changed, it's not exactly the same format as The Game Under Podcast.

Thanks for listening.

90dUpcK.jpg



Game Under Podcast 57

Finally Tom beats and appraises the merits of Asura's Wrath. We both rapidly despatch our final summation on Valiant Hearts and out of no-where Phil closes out his Fable franchise experiences.

Thanks for listening.

Asura's Wrath Glitch

The Vanishing of Ethan Carter Review

What's this?  Looks like my co-host has posted a review of The Vanishing of Ethan Carter over there at Laser Lemming. Looks like some kind of helicopter simulator.  Which reminds me, whatever happened to helicopter simulators?

2014-10-02_00004-e1412568059170.jpg


Phil Fogg's First Gaming Experience

Thanks to the wayback machine, today I found this:

Redacted, Redacted, Australia 1978
The village that I spent ages 5 through 16 was distinct from neighboring towns only in its non-aboriginal name. "Redacted" the classical goddess of fruit and trees who carried a cornucopia in one hand was a stranger amongst villages like Redacted, Redacted, Redacted and Redacted. In all other aspects it was much like those other towns though. It had a sprawling 'pub', a butcher, a bakery, a draper and two cafés. It was in the most popular of these cafes that my brother and I lingered each afternoon on our barefoot walk home from school, and where I encountered video games for the first time.

The café was, in those times, part convenience store, fast-food vendor, soda parlor and meeting place. This particular café had a lime green tiled façade, mosaic tile with black grease that always felt refreshingly cool on my hard bare feet and sweeping glass counters that contained all manner of candies that could be bought for 1 or 2 cents a piece. I remember many times walking with my brother from school with my head down, in search for a penny or two so that I could buy a piece of candy at the café.

When I had no money I would simply sit in front of the store and wait for my brother patiently. Occasionally my patience would wear thin and I would venture inside to see what was taking so long.

As I remember it, I walked to the back of the store, everything towering over my small frame. Walking past the smells of onions on the grill, past the bottles of Coke and Passiona, I made my way to the back corner of the store. Several boys were crowded around a tall dark wood cabinet with a black and white television in it. As I drew closer I saw that a steering wheel was attached to the front of it. It was a strange sight and an even stranger concept - being able to drive a car and be on TV at the same time! If I had seen an alien playing cards with my brother I could not have been more astounded.

2596_1.png


To my surprise I was soon before the screen, barely able to see above the steering wheel, or control it in my small hands. My brother placed one of his 20-cent pieces in the slot and I started steering, much as I imagined I would in "real" life, by swinging the wheel ridiculously from left to right. I remember trying to avoid oil spills on the virtual track to no avail. Soon my time was up and the older boys chided me for my lack of skill. I felt guilty for wasting my brother's money and made it up to him by justifying my poor performance on our walk home. We probably talked about the encounter for weeks, though I had no interest in going back to play again, I had made a fool of myself and would have much preferred to have bought sprinkles, banana lollies, some chocolate bullets and jelly-babies with my 20 cents.