Game Under Podcast Episode 77

Tom Towers has had enough, he's broken out and performed a single Game Under Podcast, with zero percent Phil Fogg.

All the better for it I say. Just wait for my revenge.

A new, more boring episode of Game Under Podcast will come later this week, but please do tell us what you think of the solo format, it will enable us to more regular shows if there is enough interest.

Thanks for listening.

- Phil Fogg

Game Under Podcast Ep. 076

This episode Tom Towers and Phil Fogg discuss Fallout 4, the auteur indie game, Lisa, The Witcher: Heart of Stone, Nintendo Direct an Australian company already using VR and lasertag in an interesting way. Also, Retron 5 vs XBOne, and the ever diminishing craft of writing applied to gaming.

Thanks for Listening.

Should have been the default character model.

Should have been the default character model.

This is the game Tom could not remember the name of, EA's Future Cop L.A.P.D, apparently a great co-op game. Amazingly, a team of just 35 people made the game.

This is the game Tom could not remember the name of, EA's Future Cop L.A.P.D, apparently a great co-op game. Amazingly, a team of just 35 people made the game.

Kinetica and XG2 Impressions

Hi everyone, Phil Fogg here.  In the most recent episode of The Game Under Podcast (Episode 75), I contributed to the body of lore surrounding Adam Orth and his contributions to the very first Sony Santa Monica game, Kinetica.

Tom Towers was disappointed that I had not yet tried the game, which is in my collection and includes a robust instruction manual and art book.

Feeling guilty I tried it out last night, along with a very similar game, Extreme-G XG2 for the N64.

The first thing I noticed about Kinetica, was that it had no online multiplayer, which was pleasantly suprising given Mr. Orth's commitment to always-on internet functionality being something that I had to "deal with". Which is a shame, since this game would have been more enjoyable if it was playable in a multiplayer setting.

Even now, 14 years hence, the menu's and overall introductory art was clear, thoughtful and suitable to the platform, as was the in-game presentation, including the audio design.

The game itself is essentially a mimic of Wipeout (the game, not the TV show). Personally, I'd have preferred a mash-up of both Wipeout's, or at the very least John Henson calling play-by-play for the game, but this was 2001, way before Wipeout revolutionized the form of television into what it has become today (no Wipeout, no Mad Men, no Breaking Bad).

The presentation of the game, in every aspect, is above average, but the inspiration and actual playing of the game is both rote and enervating. Pressing and holding the "X" button for an entire lap while mildly steering is not enjoyable, even on a base level.

It is baffling that Sony commissioned Santa Monica to make the game, when a full-fledged Wipeout was to be released the very next year. Possibly it was a training exercise, or a test of capabilities for the studio that would go on to make God of War and so many other truly original games.

All in all, I can see enjoying this at the time if I were a child with siblings, but even with that condition there were so many more superior racing games available (even futuristic zero-gravity type games).

In case you were wondering, Adam Orth was one of 22 QA testers assigned to the game.

 

 

Recording This Week

Tom Towers and I will be recording this week, we've both finished up Life is Strange Episode 5 and will be doing a non-spoiler run-through before going through a full spoiler-filled discussion at the end of Episode 75.

If you have not gotten into yet, we both suggest it is worth a look, and will certainly play some part in our Game of the Year deliberations. Available on PC and PS3/4 Xbox 1/360.

We are also both playing The Beginner's Guide from the creator of The Stanley Parable. So far it is meta-tastic.

I'll be giving final score on Undertale, and some first impressions of Super Mario Maker, and I'm sure Tom's got some games lined up as well.

Game Under Podcast Ep. 074

This Episode we have Undertale, MGS5 Online, Driver: San Francisco, Shovel Knight: Plague Knight as well as commentary on Horizon, the Killzone franchise, metal gear Twin Snakes, Gaming News as well as the return of our Back o' the Box segment (as stolen by game informer.com).

Thanks for listening.

Metal Gear Backlog

In the last episode of The Game Under Podcast, I went on and on about how I had not played much of the Metal Gear Solid series, but had somehow accrued a great deal of Metal Gear Solid.

So, that's four versions of 1, three versions of 2, two versions of 3 and a single version of 4. Which means, if you can follow a trend, my zero copies of 5 was easily predicted.

You can listen to Tom Towers' impressions of Metal Gear Solid V here.

Or go back and listen to Tom's Aural Review of Metal Gear Rising.

 

Game Under Podcast Episode 73

Thanks for Listening to the world's most over-produced amateur podcast.  This week we finally convince Tom Towers to talk about his Metal Gear Solid 5 experience, as well both hosts discuss the first episode of Blues and Bullets (XBO and PC).

We close out the show by talking about our experiences in Life is Strange, first with no spoilers, and then with quite a few.