Rob from second-generation.com comes on to give Nintendo Impressions and Tom and Phil talk about Antichamber, Steamworld Dig and Metro 2033, along with the weeks news.
Nintendo Fan, Nelson Mandela, in happier times.
Rob from second-generation.com comes on to give Nintendo Impressions and Tom and Phil talk about Antichamber, Steamworld Dig and Metro 2033, along with the weeks news.
Nintendo Fan, Nelson Mandela, in happier times.
Phil Fogg has a nice new PS4, but he's not on this show, instead Tom Towers is joined by Dave Ader who goes deep with impressions of Killzone: Shadow Fall, Battlefield 4, NBA2K14, Need for Speed Rivals, Resogun and Contrast.
Before going to the news Tom gives impressions of Hyperdimension Neptunia: Victory and The Swapper.
Buddha Approves.
Well, well well. Tom Towers reviews The Last of Us. Should be interesting right? We also talk about the latest indy darling, The Swapper and Phil gives his final thoughts on Papo and Yo.
If you'd like to hear Phil's impressions of The Last of Us check out Episode 12.
Thanks for listening.
In wake of the PS4 launch we decided to give you some counter-programming with our sixth BIG SHOW.
It's an FPS blow-out where we talk about nothing but FPS games including the mechanics, best and worst trends of the genre as well as the most influential FPS of all time.
We also give our five best and worst FPS games of the generation in addition to full reviews of both Modern Warfare games (which should surprise most).
Tom Towers also revisits Killzone 3 in light of having recently beaten the original Killzone.
In what is possibly our biggest non-BIG SHOW yet we talk about WWE2K14, Driver: San Francisco, Journey of a Roach, Enslaved, Pigsy's Perfect Ten and the week's news.
In Episode 28 of the Game Under Podcast, Phil Fogg progresses further in Back to the Future and Tom Towers reviews Saints Row IV. The both of them discuss The Stanley Parable demo, while going over this week's news.
Not a single Spider Man to be seen.
Tom and Phil return with game impressions galore. Dragon's Crown, Back to the Future Ep.1 and Goodbye Deponia get shown the door, while Ni No Kuni is ushered in with the week's news.
Another Tom Towers Aural Review ends the show, this week the subject is Saints Row: The Third.
Thanks for Listening.
As a part of our serialization of Tom Towers' Aural Reviews today we have made available the Saints Row 2 First Impressions and Aural Review on our YouTube Channel.
We've been breaking out Tom's Aural Reviews from our episodes for easier listening and later reference. You can see a full list by visiting the channel or on our Reviews page.
Oh, and yes, we are alive, new show coming up this weekend.
Tom has a short preview of Goodbye Deponia up over at Laserlemming.com.
It's the final game in a trilogy from German developer Daedelic Entertainment. We'll likely be talking about it in the next podcast.
There is no bigger indicator that 3D was a fad than when ESPN, one of the world's largest entertainment companies, spent hundreds of millions of dollars developing and marketing a 3D sports network, and then three years later shut it down. Except perhaps for the example of when the world's largest dedicated game hardware manufacturer spent hundreds of millions of dollars developing and marketing a 3D gaming system, and then re-released the system without 3D at a lower price point.
Nintendo has declared 3D is dead, a confirmed fad, so with today's release of the 2DS, how does the system hold up with one less "D"?
What's in the box? What's in the box?!
Out of the box, you get the unit with stylus, a 4GB SDHC memory card, six AR cards and a power adaptor. Sadly, Nintendo has continued their practice of not providing a combined 110 - 240 volt adaptor, let alone what is now a universally standard USB charging option.
When turning on the unit for the first time Nintendo gently reminds you that while the 2DS does support all 3DS games it does not have the ability to display those games in 3D. Besides that warning you really don't notice anything different about the set-up or usual menus, it looks just like a regular 3DS.
Comfortable for all hands, even large white ones.
Fortunately, it does not feel like a 3DS, instead it is a pleasure to hold, a triumph of ergonomic design. By removing the hinges and creating a flat surface there is no longer a top-heaviness to the system. The lack of a large separation in the middle of the 2DS has also enabled Nintendo to move the buttons and analog stick to the center of the device, which not only helps in terms of comfort, but also in balancing the system in your hands.
The face buttons, while seemingly in a similar position as on the 3DS, are actually higher and therefore more comfortable to use since you no longer have to bend your thumbs as much to use them. The analog stick lines up with the face buttons which results in the weight of the 2DS being equally balanced.
The shoulder buttons are even more of a coup, placed perfectly on the top, so even if you are not using them it helps in holding the 2DS in a stable position.
The stylus is now in the center, where the hinges once were.
The tapered wedge shape of the 2DS also makes for comfortable holding, it's not "chunky" where the old 3DS, or XL would fit into the bottom of your thumbs. You'll notice from the back of the 2DS (above) that the 3D camera is still a part of the design, though I imagine that even this vestige will be lost when the 2DS ultimately supplants the 3DS as the primary SKU.
As with the 3DS, the screen of the 2DS is dull by modern hand-held electronic standards, and the resolution is disappointing by the same comparison, but compared to the stretched-out graphics of the 3DS XL the 2DS display is pleasingly sharp, and seems brighter than the regular 3DS.
So the final question for most of you is probably, "Does it feel cheap?" For the most part the 2DS feels like a very high-end toy. Not quite on the standard of a Vita or smartphone, and the shoulder buttons to have a thin feel to them, but all in all, I don't get the feeling of having overpaid at a retail price of $149 (Australian).
It looks small, but it gets the job done.
Judging by the crowd at the game store, the word about the Nintendo dropping a "D" has certainly made its way into the mainstream market. In talking with a parent at the store, they were happy that they could now buy the system for their child without having to worry about the health impacts, however real or imagined they may be. The store was doing a brisk trade in Pokemon X and Y, and about half of those picking up the latest Gamefreak game were also getting a 2DS.
Compared to the rest.
The 2DS makes a great first impression and despite some recent mis-steps from Nintendo they now seem to be making bold decisions about their marketing and hardware, which is encouraging to see. The 2DS will enable them to drop the price of their hand-held while assuaging parental concerns over 3D, and launching it on the heels of Animal Crossing, with a critically acclaimed Pokemon title won't hurt the sales either.