Metal Gear Backlog

In the last episode of The Game Under Podcast, I went on and on about how I had not played much of the Metal Gear Solid series, but had somehow accrued a great deal of Metal Gear Solid.

So, that's four versions of 1, three versions of 2, two versions of 3 and a single version of 4. Which means, if you can follow a trend, my zero copies of 5 was easily predicted.

You can listen to Tom Towers' impressions of Metal Gear Solid V here.

Or go back and listen to Tom's Aural Review of Metal Gear Rising.

 

Game Under Podcast Episode 73

Thanks for Listening to the world's most over-produced amateur podcast.  This week we finally convince Tom Towers to talk about his Metal Gear Solid 5 experience, as well both hosts discuss the first episode of Blues and Bullets (XBO and PC).

We close out the show by talking about our experiences in Life is Strange, first with no spoilers, and then with quite a few.


I am big! It's the pictures that got small.

I'll get directly to it. Here is an image of my game inventory. The column with the numbers in it indicate the number of games I have for that console.

Yeah... Jaguar beats out 3DS.

Yeah... Jaguar beats out 3DS.

The encouraging thing about this presentation of data is that the PS3, of the dearly departed generation, at least made it into the top five, and the 360 made it into the top ten (this indicates no bias, the regional lock on the 360 stopped my purchases in 2008, upon my return to Australia).

The discouraging aspect though, is that this listing indicates an aging gamer, or alternately a lack of evidence of evolution. The best games should be the newest games right?

What balances out all of this is the rise of my PC collection. Since getting a real internet connection it has gone from 16 games to 132 in just over two years. The games that I've been exposed to on PC, mostly smaller-team games that tend to be more creative, have introduced a decline in my interest in the "published" scene of the consoles.  A similar happening occured when the DVD format was introduced to me for movies -- why go to the cinemas, when I can dig into a trove of more stimulating, off-beat and enriching content from the history of film?

Anyway, starting a new "small game" tonight Blues and Bullets, while I wait for the next episode of Life is Strange. And isn't it?

(Oh and, if you didn't know what the headline meant, Sunset Boulevard).

Game Under Podcast Ep. 072

Thanks for listening GUPpers. This show, Phil and Tom talk abuot Ernest Cline's new book Armada, Rocket League, Splatoon (final scores), Amnesia: Memories, Return to Obra Din, The Westport Independant and Mike Bithell's new game Volume.

Yes, Phil still doodles while recording. Paisley Mouse.

Yes, Phil still doodles while recording. Paisley Mouse.

Phil Fogg's Second Gaming Experience

Phil Fogg, co-host of the Game Under Podcast has been chided lately by Tom Towers for not updating what was supposed to be a series that started here, which Phil's first gaming experience.  Here is the next thrilling chapter in this tale of Fogg's willing surrender to escapism.

Summer Bay, Queensland, Australia - 1980-1983
I would spend most school vacations (ten weeks a year) with my Uncle Steve, Aunt Beryl and cousins Saul, Callie and Larry. Much of the time we played with toy Matchbox cars, walked on the beach making up stories or langushed in front of the two-channel TV that occasionally belched out a limited range of twenty year old cartoons and themore regular cricket matches wringed of any drama by the monotonous tones of Richie Benaud. 

All that changed forever when Aunty Beryl brought down an Atari 2600 from a tall bedroom closet and hooked it up to her master bedroom television. Uncle Steve had bought it for himself and not really known what to make of it.  Now it was our turn.

For hours at a time we would lie on their bed taking turns to play Pac-Man, Space Invaders, Demon Attack, Pinball, Fishing Derby and my favorite, Activision's River Raid. At our early ages each of us were entirely enveloped by the 16 or so colored squares that represented fish, planes, Egyptian warlords and spaceships. But we spent most of our time playing Carol Shaw's River Raid, endlessly.  Time away from the game was filled with long discussions of black helicopters, refueling techniques, who lived in the houses and why we could not bomb them as well.

When not my turn at the controls, I spent countless hours examining the fanciful manuals, and all the buttons and switches on the Atari that we rarely used. Even then I knew that not all games were equal. Atlantis looked cool, but was not.  This is perhaps where my Bioshock boredom began.

When I was not staying with my cousins I thought about being in Summer Bay, in part to be with my favorite cousins, but also to be in front of that 17" television with an Atari 2600 controller in hand.

Tim Keenan Duskers Interview

My co-host, Tom Towers, recently interviewed Tim Keenan, the director of Duskers, an amazingly original and compelling game from Misfits Attic that is now available on Steam Early Access. I told Tom that we'd need an interesting teaser article for the interview, an interview which goes deeper than any developer interview I have heard before (even when Tim Keenan visited us in Episode 48 to discuss his prior game, A Virus Named Tom, and his innovative development strategy in which fans voted for the game Misfits Attic would develop next). Tom, after stamping out his cigar, told me to write it myself.

So naturally, considering Tim Keenan is such a cool guy, I thought of writing a teaser that depicted him as Fonzie from Happy Days (coolest guy ever after Magnum P.I.) and Tom Towers as Mr. Howard (the living embodiment of Droopy Dog).

Happy Days Theme "Sunday, Funday, Happy Days..."
*Applause*
Mr Howard (Tom Towers) is sitting at his computer desk in the front room, reading the Wikipedia entry on Harlon Ellison.
[Door opens suddenly, Tim Keenan Appears, dressed as the Fonz]
*Wild Applause*
Keenan: Heyyyyyyy (Keenan raises both thumbs in salute to the audience)
Towers: Hey WHAT?! Fon-zie, I'm try-ing to do some research here.
Keenan: F'whut? Your antip-O-deanne Pawdcast? [pause] Is Joanie around?

You don't really need to know where that lead, but needless to say it quickly devolved into Happy Days fanfic, and did not touch on Tim Keenan's very real insight into being a truly independent game developer, his ideas about game design and the value of fan feedback during development.

Tim's candid insights, coloured by his days at Disney, Rainbow Studios and his prior indie development, are a rare glimpse into the pain and passion involved in releasing a game that aims to be a commercial and critical success without compromise or dilution.

Please enjoy listening to a rare look into game development in Episode 71 of the Game Under Podcast, Australia's premier gaming show.

 

 

Game Under Ep.070

Thanks for Listening. We pour one out for Sean Price, get into Dre's new album and not much else really.

LA in 1990. This is downtown, about twenty minutes from Compton. This was the first and last tiem I saw a cop directing traffic in LA. I mean, what's going on here, there are functioning traffic lights behind him. Interesting note, you can see the L…

LA in 1990. This is downtown, about twenty minutes from Compton. This was the first and last tiem I saw a cop directing traffic in LA. I mean, what's going on here, there are functioning traffic lights behind him. Interesting note, you can see the LA Raiders banner on the bus, the team had just defected from Oakland.  They went back of course, and since then LA has not had an NFL team.


Game Under Ep. 069

 

Games in today's show: Her Story, Life is Strange Ep. 4, Duskers,
Rocket League, Splatoon, Drive Club, The Witcher 3 (patch news), Mario Kart 8, Uncharted 3,

Thanks for Listening.

Some of the masterful writing of Life is Strange (in landscape).

Some of the masterful writing of Life is Strange (in landscape).

Game Under Podcast Ep. 68

Tom and Phil talk Rocket League,

And Yager, and Splatoon, MGS: Ground Zeros, Bayonetta 2, and a bunch of other stuff (like Harper Lee's new book).

And no mention of the events of 1968, except our prolonged rant about 'nam.

Thanks for Listening.

Image included because it is royalty free. From Fogg's magazine collection.

Image included because it is royalty free. From Fogg's magazine collection.

The Witcher 3: Wild Hunt Review

The Witcher 3: Wild Hunt is a game so big that Tom Towers had to write two reviews for it. You can read the official, superior, unfiltered and raw Game Under version of the review exclusively here. Or you can read his other version here...