Tomb Raider
If you want a summary of how games played in this current gen Tomb
Raider maybe perfect game to use. Crystal Dynamics borrowed elements
from Uncharted, Batman, Metroid and basically all big blockbuster action
games; put them all in a blender and added loads of polish. I honestly
can't think of anything this game does bad, it does everything very well
but it almost feels it has no identity of its own.
At it's core Tomb Raider is mostly like Uncharted. The majority of the
game you will be in gun battles where you hide behind cover or you can
maneuver around a level to get in close for some melee attacks. You will
also be jumping around environments using Uncharted style platforming.
Where Uncharted has blended the platforming and action into one, TR
keeps them separate. Most of the gun battles seem simple as instead of
giving you large areas to mess around with most funnel you into specific
battle areas. Basically it has more scripted battles than free open
battles which is a shame cause the open ended battles are fantastic.
Lara's has all the basic weapons you find in any third-person-shooter but with a bow and
arrow. All weapons are upgradable and add secondary fire and new firing
types. Lara can also use stealth to get some instant kills on enemies.
Melee attacks are basic with a really easy dodge move, not as
interesting as Uncharted's melee but at least it allows for close
battles. When the game mixes enemies well and starts to throw in large
destructible environment the action becomes as good as any action game.
The only unique aspect to the gameplay is how Lara can manipulate the
environment with fire or pulling objects with a rope arrow.
There are gigantic epic action moments spread throughout the game. These
set pieces are visually stunning and really help to inject some energy
into the basic storyline. While incredible events are happening on
screen this game separates the action and the scripted running from
stuff or QTEs so much that it feels like you watch the big action
moments then play the usual battles. Uncharted mixes the gameplay with
the big events, for instance when a boat is sinking you are still
fighting as the entire world is rotating around you, Tomb Raider never does
anything like that.
This is where the Uncharted comparisons end though, as Tomb Raider has a whole
exploration element to it. The game areas are rather large and are
interconnected, think Metroid but more linear. As you play you gain new
abilities that allow you to reach new areas or find secrets that were
unreachable. All throughout the game world are objects to find. These
serve as exp boosts so that you can upgrade your moves, a few do add
some backstory. For the most part it is busy work just to say it has
exploration but there is are some that are very well hidden, even need
to solve a puzzle or two to reach. If the whole game hid these objects
behind a small puzzle, like say Batman AC, then it would be special but
too many are simply right out in the open.
That said the platforming feels fantastic and exploration allows for a
nice change of pace to the action. The game world is stunning, believe
me you will want to search every inch of it. I must say I love the
vertical nature of many of these areas, they become almost mazes of zip
lines and rock climbing, really unlike any areas I have seen. Some areas
have "secret" tombs that are practically impossible to miss. Inside
these there is usually one physics based puzzle to solve. At first these
are very basic but in the last few hours of the game you start to get
some puzzles that make you think. Sadly one puzzle rooms aren't that
exciting. With all the cool things they do with physics CD could have
added some excellent puzzles, you see that at certain moments. Such a
shame almost 90% of them are basic boring stuff.
Tomb Raider will take you over 15 hours to play if you explore and try
to find all objects. The campaign never gets boring and is always
pushing you to new areas. The story has its moments, especially at the
end when you have a great fan service moment. There is a multi-player
mode which is extremely generic, clearly a copy paste job from every
multi-player mode this gen.
This game screams quality. This game is so well made that almost anyone
can enjoy it. It is not one of those games that has something that may
piss you off. The flip side to that is that it plays it so safe that it
does not feel special. This game comes out 4 years ago and it is getting
straight 9s and wins many GOTY awards. Now we have seen all this, we
have played this many times. It simply does not do enough on the
gameplay front to distinguish itself from the pack