Cibele Review - Phil Fogg

I had a couple of different ways to go with this review, I went with the one that provided the greatest challenge to me, which was to set aside the baggage so I would not have to unpack it.

Due to an annoying checkpoint marker I had to play the last third of the game twice, which may have also given me a unique perspective on the experience, having seen not a dash of variation between the two playthroughs.  In any case, here it is.

 The world designs are mostly Inspired by Georgia O'Keefe

The world designs are mostly Inspired by Georgia O'Keefe